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Terraria/CombatText.cs
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99
Terraria/CombatText.cs
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namespace Terraria
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{
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using Microsoft.Xna.Framework;
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using System;
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public class CombatText
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{
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public bool active;
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public float alpha;
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public int alphaDir = 1;
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public Color color;
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public int lifeTime;
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public Vector2 position;
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public float rotation;
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public float scale = 1f;
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public string text;
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public Vector2 velocity;
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public static void NewText(Rectangle location, Color color, string text)
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{
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for (int i = 0; i < 100; i++)
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{
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if (!Main.combatText[i].active)
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{
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Vector2 vector = Main.fontCombatText.MeasureString(text);
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Main.combatText[i].alpha = 1f;
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Main.combatText[i].alphaDir = -1;
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Main.combatText[i].active = true;
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Main.combatText[i].scale = 0f;
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Main.combatText[i].rotation = 0f;
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Main.combatText[i].position.X = (location.X + (location.Width * 0.5f)) - (vector.X * 0.5f);
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Main.combatText[i].position.Y = (location.Y + (location.Height * 0.25f)) - (vector.Y * 0.5f);
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Main.combatText[i].position.X += Main.rand.Next(-((int) (location.Width * 0.5)), ((int) (location.Width * 0.5)) + 1);
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Main.combatText[i].position.Y += Main.rand.Next(-((int) (location.Height * 0.5)), ((int) (location.Height * 0.5)) + 1);
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Main.combatText[i].color = color;
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Main.combatText[i].text = text;
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Main.combatText[i].velocity.Y = -7f;
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Main.combatText[i].lifeTime = 60;
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return;
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}
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}
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}
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public void Update()
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{
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if (this.active)
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{
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this.alpha += this.alphaDir * 0.05f;
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if (this.alpha <= 0.6)
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{
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this.alpha = 0.6f;
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this.alphaDir = 1;
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}
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if (this.alpha >= 1f)
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{
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this.alpha = 1f;
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this.alphaDir = -1;
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}
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this.velocity.Y *= 0.92f;
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this.velocity.X *= 0.93f;
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this.position += this.velocity;
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this.lifeTime--;
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if (this.lifeTime <= 0)
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{
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this.scale -= 0.1f;
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if (this.scale < 0.1)
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{
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this.active = false;
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}
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this.lifeTime = 0;
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}
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else
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{
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if (this.scale < 1f)
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{
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this.scale += 0.1f;
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}
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if (this.scale > 1f)
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{
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this.scale = 1f;
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}
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}
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}
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}
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public static void UpdateCombatText()
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{
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for (int i = 0; i < 100; i++)
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{
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if (Main.combatText[i].active)
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{
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Main.combatText[i].Update();
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}
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}
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}
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}
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}
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