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31
Terraria/LiquidBuffer.cs
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31
Terraria/LiquidBuffer.cs
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namespace Terraria
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{
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using System;
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public class LiquidBuffer
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{
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public const int maxLiquidBuffer = 0x2710;
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public static int numLiquidBuffer;
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public int x;
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public int y;
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public static void AddBuffer(int x, int y)
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{
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if ((numLiquidBuffer != 0x270f) && !Main.tile[x, y].checkingLiquid)
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{
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Main.tile[x, y].checkingLiquid = true;
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Main.liquidBuffer[numLiquidBuffer].x = x;
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Main.liquidBuffer[numLiquidBuffer].y = y;
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numLiquidBuffer++;
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}
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}
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public static void DelBuffer(int l)
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{
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numLiquidBuffer--;
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Main.liquidBuffer[l].x = Main.liquidBuffer[numLiquidBuffer].x;
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Main.liquidBuffer[l].y = Main.liquidBuffer[numLiquidBuffer].y;
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}
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}
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}
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