Initial Commit
This commit is contained in:
commit
5dc0cf584c
3351 changed files with 51753 additions and 0 deletions
78
Terraria/Star.cs
Normal file
78
Terraria/Star.cs
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
namespace Terraria
|
||||
{
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
public class Star
|
||||
{
|
||||
public Vector2 position;
|
||||
public float rotation;
|
||||
public float rotationSpeed;
|
||||
public float scale;
|
||||
public float twinkle;
|
||||
public float twinkleSpeed;
|
||||
public int type;
|
||||
|
||||
public static void SpawnStars()
|
||||
{
|
||||
Main.numStars = Main.rand.Next(0x41, 130);
|
||||
Main.numStars = 130;
|
||||
for (int i = 0; i < Main.numStars; i++)
|
||||
{
|
||||
Main.star[i] = new Star();
|
||||
Main.star[i].position.X = Main.rand.Next(-12, Main.screenWidth + 1);
|
||||
Main.star[i].position.Y = Main.rand.Next(-12, (int) (Main.screenHeight * 1.35));
|
||||
Main.star[i].rotation = Main.rand.Next(0x274) * 0.01f;
|
||||
Main.star[i].scale = Main.rand.Next(50, 120) * 0.01f;
|
||||
Main.star[i].type = Main.rand.Next(0, 5);
|
||||
Main.star[i].twinkle = Main.rand.Next(0x65) * 0.01f;
|
||||
Main.star[i].twinkleSpeed = Main.rand.Next(40, 100) * 0.0001f;
|
||||
if (Main.rand.Next(2) == 0)
|
||||
{
|
||||
Star star1 = Main.star[i];
|
||||
star1.twinkleSpeed *= -1f;
|
||||
}
|
||||
Main.star[i].rotationSpeed = Main.rand.Next(10, 40) * 0.0001f;
|
||||
if (Main.rand.Next(2) == 0)
|
||||
{
|
||||
Star star2 = Main.star[i];
|
||||
star2.rotationSpeed *= -1f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateStars()
|
||||
{
|
||||
for (int i = 0; i < Main.numStars; i++)
|
||||
{
|
||||
Star star1 = Main.star[i];
|
||||
star1.twinkle += Main.star[i].twinkleSpeed;
|
||||
if (Main.star[i].twinkle > 1f)
|
||||
{
|
||||
Main.star[i].twinkle = 1f;
|
||||
Star star2 = Main.star[i];
|
||||
star2.twinkleSpeed *= -1f;
|
||||
}
|
||||
else if (Main.star[i].twinkle < 0.5)
|
||||
{
|
||||
Main.star[i].twinkle = 0.5f;
|
||||
Star star3 = Main.star[i];
|
||||
star3.twinkleSpeed *= -1f;
|
||||
}
|
||||
Star star4 = Main.star[i];
|
||||
star4.rotation += Main.star[i].rotationSpeed;
|
||||
if (Main.star[i].rotation > 6.28)
|
||||
{
|
||||
Star star5 = Main.star[i];
|
||||
star5.rotation -= 6.28f;
|
||||
}
|
||||
if (Main.star[i].rotation < 0f)
|
||||
{
|
||||
Star star6 = Main.star[i];
|
||||
star6.rotation += 6.28f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue