Merge branch 'general-devel' into general-devel
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commit
5dcffe52e4
4 changed files with 364 additions and 313 deletions
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@ -1309,6 +1309,35 @@ namespace TShockAPI
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return;
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}
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// Portal Gun Gate projectiles must meet several validation criteria:
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// 1. The angle must be within valid discrete directions (45 degree increments)
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// 2. Must have an active PortalGunBolt projectile associated
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if (type == ProjectileID.PortalGunGate)
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{
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// Validate the gate angle is one of 8 possible cardinal directions (every 45 degrees)
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var wrappedAngle = MathHelper.WrapAngle(ai[0]);
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var discreteDirection = (int)Math.Round(wrappedAngle / (MathF.PI / 4f));
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if (discreteDirection is < -3 or > 4)
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{
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from portal gate from {0} (invalid angle: {1})", args.Player.Name, discreteDirection));
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args.Player.RemoveProjectile(ident, owner);
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args.Handled = true;
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return;
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}
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// Validate we found an active bolt projectile
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var boltProjectileData = args.Player.RecentlyCreatedProjectiles.FirstOrDefault(p => Main.projectile[p.Index].type == ProjectileID.PortalGunBolt);
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if (boltProjectileData.Type == 0 || boltProjectileData.Killed)
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{
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from portal gate from {0} (missing active Portal Gun bolt)", args.Player.Name, discreteDirection));
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args.Player.RemoveProjectile(ident, owner);
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args.Handled = true;
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return;
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}
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boltProjectileData.Killed = true;
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}
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if (!TShock.Config.Settings.IgnoreProjUpdate && !args.Player.HasPermission(Permissions.ignoreprojectiledetection))
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{
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if (type == ProjectileID.BlowupSmokeMoonlord
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