4.2.7 Code Freeze

Merge branch 'general-devel'
This commit is contained in:
Lucas Nicodemus 2015-03-08 21:31:30 -06:00
commit 5dfb1a806c
4 changed files with 71 additions and 83 deletions

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@ -1,4 +1,4 @@
# TShock [![Build Status](https://travis-ci.org/NyxStudios/TShock.png?branch=general-devel)](https://travis-ci.org/NyxStudios/TShock)
# TShock [![Build Status](https://travis-ci.org/NyxStudios/TShock.png?branch=general-devel)](https://travis-ci.org/NyxStudios/TShock)
TShock is a server modification for Terraria, written in C#, and based upon the [Terraria Server API](https://github.com/Deathmax/TerrariaAPI-Server). It uses JSON for configuration management, and offers several features not present in the Terraria Server normally.
@ -18,6 +18,7 @@ Feeling like helping out? Want to find an awesome server? Some awesome plugins?
* [Website & Forums](https://tshock.co/xf/)
* [Wiki](https://tshock.atlassian.net/wiki/display/TSHOCKPLUGINS/Home)
* [Join our chat (supports IRC, XMPP, iOS, Android, Web)](http://chat.tshock.co/)
## Download

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@ -623,7 +623,7 @@ namespace TShockAPI
IEnumerable<Command> cmds = ChatCommands.FindAll(c => c.HasAlias(cmdName));
if (Hooks.PlayerHooks.OnPlayerCommand(player, cmdName, cmdText, args, ref cmds))
if (Hooks.PlayerHooks.OnPlayerCommand(player, cmdName, cmdText, args, ref cmds, cmdPrefix))
return true;
if (cmds.Count() == 0)

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@ -21,30 +21,31 @@ using System.ComponentModel;
namespace TShockAPI.Hooks
{
public class PlayerPostLoginEventArgs
{
public TSPlayer Player { get; set; }
public PlayerPostLoginEventArgs(TSPlayer ply)
{
Player = ply;
}
}
public class PlayerPostLoginEventArgs
{
public TSPlayer Player { get; set; }
public PlayerPostLoginEventArgs(TSPlayer ply)
{
Player = ply;
}
}
public class PlayerPreLoginEventArgs : HandledEventArgs
{
public TSPlayer Player { get; set; }
public string LoginName { get; set; }
public string Password { get; set; }
}
public class PlayerPreLoginEventArgs : HandledEventArgs
{
public TSPlayer Player { get; set; }
public string LoginName { get; set; }
public string Password { get; set; }
}
public class PlayerCommandEventArgs : HandledEventArgs
{
public TSPlayer Player { get; set; }
public string CommandName { get; set; }
public string CommandText { get; set; }
public List<string> Parameters { get; set; }
public class PlayerCommandEventArgs : HandledEventArgs
{
public TSPlayer Player { get; set; }
public string CommandName { get; set; }
public string CommandText { get; set; }
public List<string> Parameters { get; set; }
public IEnumerable<Command> CommandList { get; set; }
}
public string CommandPrefix { get; set; }
}
public class PlayerChatEventArgs : HandledEventArgs
{
@ -53,59 +54,59 @@ namespace TShockAPI.Hooks
public string TShockFormattedText { get; set; }
}
public static class PlayerHooks
{
public delegate void PlayerPostLoginD(PlayerPostLoginEventArgs e);
public static event PlayerPostLoginD PlayerPostLogin;
public static class PlayerHooks
{
public delegate void PlayerPostLoginD(PlayerPostLoginEventArgs e);
public static event PlayerPostLoginD PlayerPostLogin;
public delegate void PlayerPreLoginD(PlayerPreLoginEventArgs e);
public static event PlayerPreLoginD PlayerPreLogin;
public delegate void PlayerPreLoginD(PlayerPreLoginEventArgs e);
public static event PlayerPreLoginD PlayerPreLogin;
public delegate void PlayerCommandD(PlayerCommandEventArgs e);
public static event PlayerCommandD PlayerCommand;
public delegate void PlayerCommandD(PlayerCommandEventArgs e);
public static event PlayerCommandD PlayerCommand;
public delegate void PlayerChatD(PlayerChatEventArgs e);
public static event PlayerChatD PlayerChat;
public static void OnPlayerPostLogin(TSPlayer ply)
{
if (PlayerPostLogin == null)
{
return;
}
public static void OnPlayerPostLogin(TSPlayer ply)
{
if (PlayerPostLogin == null)
{
return;
}
PlayerPostLoginEventArgs args = new PlayerPostLoginEventArgs(ply);
PlayerPostLogin(args);
}
PlayerPostLoginEventArgs args = new PlayerPostLoginEventArgs(ply);
PlayerPostLogin(args);
}
public static bool OnPlayerCommand(TSPlayer player, string cmdName, string cmdText, List<string> args, ref IEnumerable<Command> commands)
{
if (PlayerCommand == null)
{
return false;
}
PlayerCommandEventArgs playerCommandEventArgs = new PlayerCommandEventArgs()
{
Player = player,
CommandName = cmdName,
CommandText = cmdText,
Parameters = args,
CommandList = commands
};
PlayerCommand(playerCommandEventArgs);
commands = playerCommandEventArgs.CommandList;
return playerCommandEventArgs.Handled;
}
public static bool OnPlayerCommand(TSPlayer player, string cmdName, string cmdText, List<string> args, ref IEnumerable<Command> commands, string cmdPrefix)
{
if (PlayerCommand == null)
{
return false;
}
PlayerCommandEventArgs playerCommandEventArgs = new PlayerCommandEventArgs()
{
Player = player,
CommandName = cmdName,
CommandText = cmdText,
Parameters = args,
CommandList = commands,
CommandPrefix = cmdPrefix,
};
PlayerCommand(playerCommandEventArgs);
return playerCommandEventArgs.Handled;
}
public static bool OnPlayerPreLogin(TSPlayer ply, string name, string pass)
{
if (PlayerPreLogin == null)
return false;
public static bool OnPlayerPreLogin(TSPlayer ply, string name, string pass)
{
if (PlayerPreLogin == null)
return false;
var args = new PlayerPreLoginEventArgs {Player = ply, LoginName = name, Password = pass};
PlayerPreLogin(args);
return args.Handled;
}
var args = new PlayerPreLoginEventArgs {Player = ply, LoginName = name, Password = pass};
PlayerPreLogin(args);
return args.Handled;
}
public static void OnPlayerChat(TSPlayer ply, string rawtext, ref string tshockText)
{
@ -116,5 +117,5 @@ namespace TShockAPI.Hooks
PlayerChat(args);
tshockText = args.TShockFormattedText;
}
}
}
}

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@ -1132,26 +1132,12 @@ namespace TShockAPI
WorldGen.genRand = new Random();
}
if (args.Command.StartsWith("playing") || args.Command.StartsWith("{0}playing".SFormat(Commands.Specifier)))
{
int count = 0;
foreach (TSPlayer player in Players)
{
if (player != null && player.Active)
{
count++;
TSPlayer.Server.SendInfoMessage("{0} ({1}) [{2}] <{3}>", player.Name, player.IP,
player.Group.Name, player.UserAccountName);
}
}
TSPlayer.Server.SendInfoMessage("{0} players connected.", count);
}
else if (args.Command == "autosave")
if (args.Command == "autosave")
{
Main.autoSave = Config.AutoSave = !Config.AutoSave;
Log.ConsoleInfo("AutoSave " + (Config.AutoSave ? "Enabled" : "Disabled"));
}
else if (args.Command.StartsWith(Commands.Specifier))
else if (args.Command.StartsWith(Commands.Specifier) || args.Command.StartsWith(Commands.SilentSpecifier))
{
Commands.HandleCommand(TSPlayer.Server, args.Command);
}