4.2.7 Code Freeze
Merge branch 'general-devel'
This commit is contained in:
commit
5dfb1a806c
4 changed files with 71 additions and 83 deletions
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@ -1,4 +1,4 @@
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# TShock [](https://travis-ci.org/NyxStudios/TShock)
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# TShock [](https://travis-ci.org/NyxStudios/TShock)
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TShock is a server modification for Terraria, written in C#, and based upon the [Terraria Server API](https://github.com/Deathmax/TerrariaAPI-Server). It uses JSON for configuration management, and offers several features not present in the Terraria Server normally.
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TShock is a server modification for Terraria, written in C#, and based upon the [Terraria Server API](https://github.com/Deathmax/TerrariaAPI-Server). It uses JSON for configuration management, and offers several features not present in the Terraria Server normally.
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@ -18,6 +18,7 @@ Feeling like helping out? Want to find an awesome server? Some awesome plugins?
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* [Website & Forums](https://tshock.co/xf/)
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* [Website & Forums](https://tshock.co/xf/)
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* [Wiki](https://tshock.atlassian.net/wiki/display/TSHOCKPLUGINS/Home)
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* [Wiki](https://tshock.atlassian.net/wiki/display/TSHOCKPLUGINS/Home)
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* [Join our chat (supports IRC, XMPP, iOS, Android, Web)](http://chat.tshock.co/)
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## Download
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## Download
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@ -623,7 +623,7 @@ namespace TShockAPI
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IEnumerable<Command> cmds = ChatCommands.FindAll(c => c.HasAlias(cmdName));
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IEnumerable<Command> cmds = ChatCommands.FindAll(c => c.HasAlias(cmdName));
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if (Hooks.PlayerHooks.OnPlayerCommand(player, cmdName, cmdText, args, ref cmds))
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if (Hooks.PlayerHooks.OnPlayerCommand(player, cmdName, cmdText, args, ref cmds, cmdPrefix))
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return true;
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return true;
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if (cmds.Count() == 0)
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if (cmds.Count() == 0)
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@ -21,30 +21,31 @@ using System.ComponentModel;
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namespace TShockAPI.Hooks
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namespace TShockAPI.Hooks
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{
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{
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public class PlayerPostLoginEventArgs
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public class PlayerPostLoginEventArgs
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{
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{
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public TSPlayer Player { get; set; }
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public TSPlayer Player { get; set; }
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public PlayerPostLoginEventArgs(TSPlayer ply)
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public PlayerPostLoginEventArgs(TSPlayer ply)
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{
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{
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Player = ply;
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Player = ply;
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}
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}
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}
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}
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public class PlayerPreLoginEventArgs : HandledEventArgs
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public class PlayerPreLoginEventArgs : HandledEventArgs
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{
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{
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public TSPlayer Player { get; set; }
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public TSPlayer Player { get; set; }
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public string LoginName { get; set; }
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public string LoginName { get; set; }
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public string Password { get; set; }
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public string Password { get; set; }
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}
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}
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public class PlayerCommandEventArgs : HandledEventArgs
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public class PlayerCommandEventArgs : HandledEventArgs
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{
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{
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public TSPlayer Player { get; set; }
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public TSPlayer Player { get; set; }
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public string CommandName { get; set; }
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public string CommandName { get; set; }
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public string CommandText { get; set; }
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public string CommandText { get; set; }
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public List<string> Parameters { get; set; }
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public List<string> Parameters { get; set; }
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public IEnumerable<Command> CommandList { get; set; }
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public IEnumerable<Command> CommandList { get; set; }
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}
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public string CommandPrefix { get; set; }
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}
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public class PlayerChatEventArgs : HandledEventArgs
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public class PlayerChatEventArgs : HandledEventArgs
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{
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{
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@ -53,59 +54,59 @@ namespace TShockAPI.Hooks
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public string TShockFormattedText { get; set; }
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public string TShockFormattedText { get; set; }
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}
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}
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public static class PlayerHooks
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public static class PlayerHooks
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{
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{
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public delegate void PlayerPostLoginD(PlayerPostLoginEventArgs e);
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public delegate void PlayerPostLoginD(PlayerPostLoginEventArgs e);
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public static event PlayerPostLoginD PlayerPostLogin;
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public static event PlayerPostLoginD PlayerPostLogin;
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public delegate void PlayerPreLoginD(PlayerPreLoginEventArgs e);
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public delegate void PlayerPreLoginD(PlayerPreLoginEventArgs e);
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public static event PlayerPreLoginD PlayerPreLogin;
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public static event PlayerPreLoginD PlayerPreLogin;
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public delegate void PlayerCommandD(PlayerCommandEventArgs e);
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public delegate void PlayerCommandD(PlayerCommandEventArgs e);
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public static event PlayerCommandD PlayerCommand;
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public static event PlayerCommandD PlayerCommand;
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public delegate void PlayerChatD(PlayerChatEventArgs e);
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public delegate void PlayerChatD(PlayerChatEventArgs e);
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public static event PlayerChatD PlayerChat;
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public static event PlayerChatD PlayerChat;
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public static void OnPlayerPostLogin(TSPlayer ply)
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public static void OnPlayerPostLogin(TSPlayer ply)
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{
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{
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if (PlayerPostLogin == null)
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if (PlayerPostLogin == null)
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{
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{
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return;
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return;
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}
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}
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PlayerPostLoginEventArgs args = new PlayerPostLoginEventArgs(ply);
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PlayerPostLoginEventArgs args = new PlayerPostLoginEventArgs(ply);
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PlayerPostLogin(args);
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PlayerPostLogin(args);
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}
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}
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public static bool OnPlayerCommand(TSPlayer player, string cmdName, string cmdText, List<string> args, ref IEnumerable<Command> commands)
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public static bool OnPlayerCommand(TSPlayer player, string cmdName, string cmdText, List<string> args, ref IEnumerable<Command> commands, string cmdPrefix)
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{
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{
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if (PlayerCommand == null)
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if (PlayerCommand == null)
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{
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{
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return false;
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return false;
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}
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}
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PlayerCommandEventArgs playerCommandEventArgs = new PlayerCommandEventArgs()
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PlayerCommandEventArgs playerCommandEventArgs = new PlayerCommandEventArgs()
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{
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{
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Player = player,
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Player = player,
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CommandName = cmdName,
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CommandName = cmdName,
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CommandText = cmdText,
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CommandText = cmdText,
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Parameters = args,
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Parameters = args,
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CommandList = commands
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CommandList = commands,
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};
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CommandPrefix = cmdPrefix,
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PlayerCommand(playerCommandEventArgs);
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};
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commands = playerCommandEventArgs.CommandList;
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PlayerCommand(playerCommandEventArgs);
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return playerCommandEventArgs.Handled;
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return playerCommandEventArgs.Handled;
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}
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}
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public static bool OnPlayerPreLogin(TSPlayer ply, string name, string pass)
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public static bool OnPlayerPreLogin(TSPlayer ply, string name, string pass)
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{
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{
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if (PlayerPreLogin == null)
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if (PlayerPreLogin == null)
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return false;
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return false;
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var args = new PlayerPreLoginEventArgs {Player = ply, LoginName = name, Password = pass};
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var args = new PlayerPreLoginEventArgs {Player = ply, LoginName = name, Password = pass};
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PlayerPreLogin(args);
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PlayerPreLogin(args);
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return args.Handled;
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return args.Handled;
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}
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}
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public static void OnPlayerChat(TSPlayer ply, string rawtext, ref string tshockText)
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public static void OnPlayerChat(TSPlayer ply, string rawtext, ref string tshockText)
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{
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{
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@ -116,5 +117,5 @@ namespace TShockAPI.Hooks
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PlayerChat(args);
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PlayerChat(args);
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tshockText = args.TShockFormattedText;
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tshockText = args.TShockFormattedText;
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}
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}
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}
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}
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}
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}
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@ -1132,26 +1132,12 @@ namespace TShockAPI
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WorldGen.genRand = new Random();
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WorldGen.genRand = new Random();
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}
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}
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if (args.Command.StartsWith("playing") || args.Command.StartsWith("{0}playing".SFormat(Commands.Specifier)))
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if (args.Command == "autosave")
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{
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int count = 0;
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foreach (TSPlayer player in Players)
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{
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if (player != null && player.Active)
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{
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count++;
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TSPlayer.Server.SendInfoMessage("{0} ({1}) [{2}] <{3}>", player.Name, player.IP,
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player.Group.Name, player.UserAccountName);
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}
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}
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TSPlayer.Server.SendInfoMessage("{0} players connected.", count);
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}
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else if (args.Command == "autosave")
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{
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{
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Main.autoSave = Config.AutoSave = !Config.AutoSave;
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Main.autoSave = Config.AutoSave = !Config.AutoSave;
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Log.ConsoleInfo("AutoSave " + (Config.AutoSave ? "Enabled" : "Disabled"));
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Log.ConsoleInfo("AutoSave " + (Config.AutoSave ? "Enabled" : "Disabled"));
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}
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}
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else if (args.Command.StartsWith(Commands.Specifier))
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else if (args.Command.StartsWith(Commands.Specifier) || args.Command.StartsWith(Commands.SilentSpecifier))
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{
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{
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Commands.HandleCommand(TSPlayer.Server, args.Command);
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Commands.HandleCommand(TSPlayer.Server, args.Command);
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}
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}
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