Merge pull request #2960 from AgaSpace/commandhooks
New two hooks PrePlayerCommand and PostPlayerCommand
This commit is contained in:
commit
5e4f17b47a
3 changed files with 115 additions and 5 deletions
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@ -148,24 +148,29 @@ namespace TShockAPI
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Permissions = new List<string>();
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}
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public bool Run(string msg, bool silent, TSPlayer ply, List<string> parms)
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public bool Run(CommandArgs args)
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{
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if (!CanRun(ply))
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if (!CanRun(args.Player))
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return false;
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try
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{
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CommandDelegate(new CommandArgs(msg, silent, ply, parms));
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CommandDelegate(args);
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}
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catch (Exception e)
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{
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ply.SendErrorMessage(GetString("Command failed, check logs for more details."));
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args.Player.SendErrorMessage(GetString("Command failed, check logs for more details."));
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TShock.Log.Error(e.ToString());
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}
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return true;
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}
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public bool Run(string msg, bool silent, TSPlayer ply, List<string> parms)
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{
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return Run(new CommandArgs(msg, silent, ply, parms));
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}
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public bool Run(string msg, TSPlayer ply, List<string> parms)
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{
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return Run(msg, false, ply, parms);
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@ -704,7 +709,12 @@ namespace TShockAPI
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TShock.Utils.SendLogs(GetString("{0} executed: {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdText), Color.PaleVioletRed, player);
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else
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TShock.Utils.SendLogs(GetString("{0} executed (args omitted): {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdName), Color.PaleVioletRed, player);
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cmd.Run(cmdText, silent, player, args);
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CommandArgs arguments = new CommandArgs(cmdText, silent, player, args);
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bool handled = PlayerHooks.OnPrePlayerCommand(cmd, ref arguments);
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if (!handled)
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cmd.Run(arguments);
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PlayerHooks.OnPostPlayerCommand(cmd, arguments, handled);
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}
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}
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return true;
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@ -16,6 +16,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using TShockAPI.DB;
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@ -119,6 +120,49 @@ namespace TShockAPI.Hooks
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public string CommandPrefix { get; set; }
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}
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/// <summary>
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/// EventArgs used for the <see cref="PlayerHooks.PrePlayerCommand"/> event.
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/// </summary>
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public class PrePlayerCommandEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The command entered by the player.
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/// </summary>
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public Command Command { get; }
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/// <summary>
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/// Command arguments.
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/// </summary>
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public CommandArgs Arguments { get; set; }
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public PrePlayerCommandEventArgs(Command command, CommandArgs args)
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{
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Command = command;
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Arguments = args;
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}
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}
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/// <summary>
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/// EventArgs used for the <see cref="PlayerHooks.PostPlayerCommand"/> event.
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/// </summary>
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public class PostPlayerCommandEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The command entered by the player.
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/// </summary>
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public Command Command { get; }
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/// <summary>
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/// Command arguments.
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/// </summary>
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public CommandArgs Arguments { get; }
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public PostPlayerCommandEventArgs(Command command, CommandArgs arguments, bool handled)
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{
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Command = command;
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Arguments = arguments;
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Handled = handled;
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}
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}
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/// <summary>
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/// EventArgs used for the <see cref="PlayerHooks.PlayerChat"/> event.
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/// </summary>
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@ -343,6 +387,26 @@ namespace TShockAPI.Hooks
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/// </summary>
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public static event PlayerCommandD PlayerCommand;
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/// <summary>
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/// The delegate of the <see cref="PrePlayerCommand"/> event.
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/// </summary>
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/// <param name="e">The EventArgs for this event.</param>
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public delegate void PrePlayerCommandD(PrePlayerCommandEventArgs e);
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/// <summary>
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/// Fired before a command is run.
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/// </summary>
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public static event PrePlayerCommandD PrePlayerCommand;
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/// <summary>
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/// The delegate of the <see cref="PostPlayerCommand"/> event.
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/// </summary>
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/// <param name="e">The EventArgs for this event.</param>
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public delegate void PostPlayerCommandD(PostPlayerCommandEventArgs e);
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/// <summary>
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/// Fired after a command is run.
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/// </summary>
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public static event PostPlayerCommandD PostPlayerCommand;
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/// <summary>
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/// The delegate of the <see cref="PlayerChat"/> event.
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/// </summary>
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@ -449,6 +513,40 @@ namespace TShockAPI.Hooks
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return playerCommandEventArgs.Handled;
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}
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/// <summary>
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/// Fires the <see cref="PrePlayerCommand"/> event.
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/// </summary>
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/// <param name="cmd">Command to be executed</param>
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/// <param name="arguments">Command arguments</param>
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/// <returns>True if the event has been handled.</returns>
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public static bool OnPrePlayerCommand(Command cmd, ref CommandArgs arguments)
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{
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if (PrePlayerCommand == null)
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return false;
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PrePlayerCommandEventArgs args = new PrePlayerCommandEventArgs(cmd, arguments);
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PrePlayerCommand(args);
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arguments = args.Arguments;
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return args.Handled;
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}
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/// <summary>
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/// Fires the <see cref="PostPlayerCommand"/> event.
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/// </summary>
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/// <param name="cmd">Executed command.</param>
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/// <param name="arguments">Command arguments.</param>
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/// <param name="handled">Is the command executed.</param>
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public static void OnPostPlayerCommand(Command cmd, CommandArgs arguments, bool handled)
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{
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if (PostPlayerCommand == null)
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return;
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PostPlayerCommandEventArgs args = new PostPlayerCommandEventArgs(cmd, arguments, handled);
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PostPlayerCommand(args);
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}
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/// <summary>
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/// Fires the <see cref="PlayerPreLogin"/> event.
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/// </summary>
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@ -105,6 +105,8 @@ Use past tense when adding new entries; sign your name off when you add or chang
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* Added a property `TSPlayer.Hostile`, which gets pvp player mode. (@AgaSpace)
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* Fixed bug where when the `UseSqlLogs` config property is true, an empty log file would still get created. (@ZakFahey)
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* Fixed typo in `/gbuff`. (@sgkoishi, #2955)
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* Added `PlayerHooks.PrePlayerCommand` hook, which fired before command execution. (@AgaSpace)
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* Added `PlayerHooks.PostPlayerCommand` hook, which fired after command execution. (@AgaSpace)
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## TShock 5.2
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* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)
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