Remove any sort of Raptor interconnection -- should have been in some sort of separate plugin anyhow

This commit is contained in:
MarioE 2014-06-25 01:22:22 -04:00
parent eb246e9531
commit 5e74037a3a
7 changed files with 1 additions and 398 deletions

View file

@ -2083,11 +2083,6 @@ namespace TShockAPI
else if (TShock.Warps.Add(args.Player.TileX, args.Player.TileY, warpName))
{
args.Player.SendSuccessMessage("Warp added: " + warpName);
foreach (TSPlayer tsplr in TShock.Players)
{
if (tsplr != null && tsplr.IsRaptor && tsplr.Group.HasPermission(Permissions.managewarp))
tsplr.SendRaptorWarp(TShock.Warps.Find(warpName));
}
}
else
{
@ -2107,11 +2102,6 @@ namespace TShockAPI
if (TShock.Warps.Remove(warpName))
{
args.Player.SendSuccessMessage("Warp deleted: " + warpName);
foreach (TSPlayer tsplr in TShock.Players)
{
if (tsplr != null && tsplr.IsRaptor && tsplr.Group.HasPermission(Permissions.managewarp))
tsplr.SendRaptorWarpDeletion(warpName);
}
}
else
args.Player.SendErrorMessage("Could not find the specified warp.");
@ -3297,12 +3287,6 @@ namespace TShockAPI
args.Player.TempPoints[0] = Point.Zero;
args.Player.TempPoints[1] = Point.Zero;
args.Player.SendMessage("Set region " + regionName, Color.Yellow);
foreach (TSPlayer tsplr in TShock.Players)
{
if (tsplr != null && tsplr.IsRaptor && tsplr.Group.HasPermission(Permissions.manageregion))
tsplr.SendRaptorRegion(TShock.Regions.GetRegionByName(regionName));
}
}
else
{
@ -3352,11 +3336,6 @@ namespace TShockAPI
if (TShock.Regions.DeleteRegion(regionName))
{
args.Player.SendInfoMessage("Deleted region \"{0}\".", regionName);
foreach (TSPlayer tsplr in TShock.Players)
{
if (tsplr != null && tsplr.IsRaptor && tsplr.Group.HasPermission(Permissions.manageregion))
tsplr.SendRaptorRegionDeletion(regionName);
}
}
else
args.Player.SendErrorMessage("Could not find the specified region!");
@ -3708,11 +3687,6 @@ namespace TShockAPI
if (TShock.Regions.resizeRegion(args.Parameters[1], addAmount, direction))
{
args.Player.SendMessage("Region Resized Successfully!", Color.Yellow);
foreach (TSPlayer tsplr in TShock.Players)
{
if (tsplr != null && tsplr.IsRaptor && tsplr.Group.HasPermission(Permissions.manageregion))
tsplr.SendRaptorRegion(TShock.Regions.GetRegionByName(args.Parameters[1]));
}
TShock.Regions.Reload();
}
else