Merge branch 'general-devel' into handlesynctilepicking

This commit is contained in:
Patrikkk 2020-06-02 19:08:26 +02:00
commit 60840807cf
20 changed files with 832 additions and 180 deletions

View file

@ -37,13 +37,25 @@ namespace TShockAPI
internal sealed class Bouncer
{
internal Handlers.SendTileSquareHandler STSHandler { get; set; }
internal Handlers.NetModules.NetModulePacketHandler NetModuleHandler { get; set; }
internal Handlers.EmojiHandler EmojiHandler { get; set; }
internal Handlers.LandGolfBallInCupHandler LandGolfBallInCupHandler { get; set; }
/// <summary>Constructor call initializes Bouncer and related functionality.</summary>
/// <returns>A new Bouncer.</returns>
internal Bouncer()
{
STSHandler = new Handlers.SendTileSquareHandler();
GetDataHandlers.SendTileSquare += STSHandler.OnReceiveSendTileSquare;
GetDataHandlers.SendTileSquare += STSHandler.OnReceive;
NetModuleHandler = new Handlers.NetModules.NetModulePacketHandler();
GetDataHandlers.ReadNetModule += NetModuleHandler.OnReceive;
EmojiHandler = new Handlers.EmojiHandler();
GetDataHandlers.Emoji += EmojiHandler.OnReceive;
LandGolfBallInCupHandler = new Handlers.LandGolfBallInCupHandler();
GetDataHandlers.LandGolfBallInCup += LandGolfBallInCupHandler.OnReceive;
// Setup hooks
GetDataHandlers.GetSection += OnGetSection;

View file

@ -1987,7 +1987,7 @@ namespace TShockAPI
void FailedPermissionCheck()
{
args.Player.SendErrorMessage("You do not have sufficient permissions to start the {0} event.", eventType);
args.Player.SendErrorMessage("You do not have permission to start the {0} event.", eventType);
return;
}
@ -4873,7 +4873,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.tp))
{
args.Player.SendErrorMessage("You don't have the necessary permission to do that.");
args.Player.SendErrorMessage("You do not have permission to teleport.");
break;
}
if (args.Parameters.Count <= 1)
@ -5051,7 +5051,7 @@ namespace TShockAPI
}
if (displayIdsRequested && !args.Player.HasPermission(Permissions.seeids))
{
args.Player.SendErrorMessage("You don't have the required permission to list player ids.");
args.Player.SendErrorMessage("You do not have permission to list player ids.");
return;
}
@ -6025,7 +6025,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.godmodeother))
{
args.Player.SendErrorMessage("You do not have permission to god mode another player!");
args.Player.SendErrorMessage("You do not have permission to god mode another player.");
return;
}
string plStr = String.Join(" ", args.Parameters);

View file

@ -65,7 +65,8 @@ namespace TShockAPI.DB
Permissions.canpartychat,
Permissions.cantalkinthird,
Permissions.canchat,
Permissions.synclocalarea));
Permissions.synclocalarea,
Permissions.sendemoji));
AddDefaultGroup("default", "guest",
string.Join(",",

View file

@ -151,10 +151,13 @@ namespace TShockAPI
{ PacketTypes.CrystalInvasionStart, HandleOldOnesArmy },
{ PacketTypes.PlayerHurtV2, HandlePlayerDamageV2 },
{ PacketTypes.PlayerDeathV2, HandlePlayerKillMeV2 },
{ PacketTypes.Emoji, HandleEmoji },
{ PacketTypes.SyncTilePicking, HandleSyncTilePicking },
{ PacketTypes.SyncRevengeMarker, HandleSyncRevengeMarker },
{ PacketTypes.LandGolfBallInCup, HandleLandGolfBallInCup },
{ PacketTypes.FishOutNPC, HandleFishOutNPC },
{ PacketTypes.FoodPlatterTryPlacing, HandleFoodPlatterTryPlacing }
{ PacketTypes.FoodPlatterTryPlacing, HandleFoodPlatterTryPlacing },
{ PacketTypes.SyncCavernMonsterType, HandleSyncCavernMonsterType }
};
}
@ -1900,8 +1903,6 @@ namespace TShockAPI
var args = new SyncTilePickingEventArgs
{
Player = player,
Data = data,
PlayerIndex = playerIndex,
TileX = tileX,
TileY = tileY,
@ -1912,6 +1913,89 @@ namespace TShockAPI
}
/// For use in an Emoji event.
/// </summary>
public class EmojiEventArgs : GetDataHandledEventArgs
{
/// <summary>
/// The player index in the packet, who sends the emoji.
/// </summary>
public byte PlayerIndex { get; set; }
/// <summary>
/// The ID of the emoji, that is being received.
/// </summary>
public byte EmojiID { get; set; }
}
/// <summary>
/// Called when a player sends an emoji.
/// </summary>
public static HandlerList<EmojiEventArgs> Emoji = new HandlerList<EmojiEventArgs>();
private static bool OnEmoji(TSPlayer player, MemoryStream data, byte playerIndex, byte emojiID)
{
if (Emoji == null)
return false;
var args = new EmojiEventArgs
{
Player = player,
Data = data,
PlayerIndex = playerIndex,
EmojiID = emojiID
};
Emoji.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a LandBallInCup event.
/// </summary>
public class LandGolfBallInCupEventArgs : GetDataHandledEventArgs
{
/// <summary>
/// The player index in the packet, who puts the ball in the cup.
/// </summary>
public byte PlayerIndex { get; set; }
/// <summary>
/// The X tile position of where the ball lands in a cup.
/// </summary>
public ushort TileX { get; set; }
/// <summary>
/// The Y tile position of where the ball lands in a cup.
/// </summary>
public ushort TileY { get; set; }
/// <summary>
/// The amount of hits it took for the player to land the ball in the cup.
/// </summary>
public ushort Hits { get; set; }
/// <summary>
/// The type of the projectile that was landed in the cup. A golfball in legit cases.
/// </summary>
public ushort ProjectileType { get; set; }
}
/// <summary>
/// Called when a player lands a golf ball in a cup.
/// </summary>
public static HandlerList<LandGolfBallInCupEventArgs> LandGolfBallInCup = new HandlerList<LandGolfBallInCupEventArgs>();
private static bool OnLandGolfBallInCup(TSPlayer player, MemoryStream data, byte playerIndex, ushort tileX, ushort tileY, ushort hits, ushort projectileType )
{
if (LandGolfBallInCup == null)
return false;
var args = new LandGolfBallInCupEventArgs
{
Player = player,
Data = data,
PlayerIndex = playerIndex,
TileX = tileX,
TileY = tileY,
Hits = hits,
ProjectileType = projectileType
};
LandGolfBallInCup.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a FishOutNPC event.
/// </summary>
@ -1997,6 +2081,40 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// Used when a net module is loaded
/// </summary>
public class ReadNetModuleEventArgs : GetDataHandledEventArgs
{
/// <summary>
/// The type of net module being loaded
/// </summary>
public NetModuleType ModuleType { get; set; }
}
/// <summary>
/// Called when a net module is received
/// </summary>
public static HandlerList<ReadNetModuleEventArgs> ReadNetModule = new HandlerList<ReadNetModuleEventArgs>();
private static bool OnReadNetModule(TSPlayer player, MemoryStream data, NetModuleType moduleType)
{
if (ReadNetModule == null)
{
return false;
}
var args = new ReadNetModuleEventArgs
{
Player = player,
Data = data,
ModuleType = moduleType
};
ReadNetModule.Invoke(null, args);
return args.Handled;
}
#endregion
private static bool HandlePlayerInfo(GetDataHandlerArgs args)
@ -2254,11 +2372,10 @@ namespace TShockAPI
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
{
args.Player.sX = args.TPlayer.SpawnX;
args.Player.sY = args.TPlayer.SpawnY;
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == TileID.Beds)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
{
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawn force teleport phase 1 {0}", args.Player.Name);
@ -2267,7 +2384,7 @@ namespace TShockAPI
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
{
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == TileID.Beds)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
{
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawn force teleport phase 2 {0}", args.Player.Name);
@ -2974,21 +3091,21 @@ namespace TShockAPI
if (bosses.Contains(thingType) && !args.Player.HasPermission(Permissions.summonboss))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawnBoss rejected boss {0} {1}", args.Player.Name, thingType);
args.Player.SendErrorMessage("You don't have permission to summon a boss.");
args.Player.SendErrorMessage("You do not have permission to summon a boss.");
return true;
}
if (invasions.Contains(thingType) && !args.Player.HasPermission(Permissions.startinvasion))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawnBoss rejected invasion {0} {1}", args.Player.Name, thingType);
args.Player.SendErrorMessage("You don't have permission to start an invasion.");
args.Player.SendErrorMessage("You do not have permission to start an invasion.");
return true;
}
if (pets.Contains(thingType) && !args.Player.HasPermission(Permissions.spawnpets))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawnBoss rejected pet {0} {1}", args.Player.Name, thingType);
args.Player.SendErrorMessage("You don't have permission to spawn pets.");
args.Player.SendErrorMessage("You do not have permission to spawn pets.");
return true;
}
@ -3271,160 +3388,12 @@ namespace TShockAPI
private static bool HandleLoadNetModule(GetDataHandlerArgs args)
{
short moduleId = args.Data.ReadInt16();
if (moduleId == (int)NetModulesTypes.CreativePowers)
if (OnReadNetModule(args.Player, args.Data, (NetModuleType)moduleId))
{
CreativePowerTypes powerId = (CreativePowerTypes)args.Data.ReadInt16();
switch (powerId)
{
case CreativePowerTypes.FreezeTime:
{
if (!args.Player.HasPermission(Permissions.journey_timefreeze))
{
args.Player.SendErrorMessage("You don't have permission to freeze the time of the server!");
return true;
}
break;
}
case CreativePowerTypes.SetDawn:
case CreativePowerTypes.SetNoon:
case CreativePowerTypes.SetDusk:
case CreativePowerTypes.SetMidnight:
{
if (!args.Player.HasPermission(Permissions.journey_timeset))
{
args.Player.SendErrorMessage("You don't have permission to modify the time of the server!");
return true;
}
break;
}
case CreativePowerTypes.Godmode:
{
if (!args.Player.HasPermission(Permissions.journey_godmode))
{
args.Player.SendErrorMessage("You don't have permission to toggle godmode!");
return true;
}
break;
}
case CreativePowerTypes.WindStrength:
{
if (!args.Player.HasPermission(Permissions.journey_windstrength))
{
args.Player.SendErrorMessage("You don't have permission to modify the wind strength of the server!");
return true;
}
break;
}
case CreativePowerTypes.RainStrength:
{
if (!args.Player.HasPermission(Permissions.journey_rainstrength))
{
args.Player.SendErrorMessage("You don't have permission to modify the rain strength of the server!");
return true;
}
break;
}
case CreativePowerTypes.TimeSpeed:
{
if (!args.Player.HasPermission(Permissions.journey_timespeed))
{
args.Player.SendErrorMessage("You don't have permission to modify the time speed of the server!");
return true;
}
break;
}
case CreativePowerTypes.RainFreeze:
{
if (!args.Player.HasPermission(Permissions.journey_rainfreeze))
{
args.Player.SendErrorMessage("You don't have permission to freeze the rain strength of the server!");
return true;
}
break;
}
case CreativePowerTypes.WindFreeze:
{
if (!args.Player.HasPermission(Permissions.journey_windfreeze))
{
args.Player.SendErrorMessage("You don't have permission to freeze the wind strength of the server!");
return true;
}
break;
}
case CreativePowerTypes.IncreasePlacementRange:
{
if (!args.Player.HasPermission(Permissions.journey_placementrange))
{
args.Player.SendErrorMessage("You don't have permission to modify the tile placement range of your character!");
return true;
}
break;
}
case CreativePowerTypes.WorldDifficulty:
{
if (!args.Player.HasPermission(Permissions.journey_setdifficulty))
{
args.Player.SendErrorMessage("You don't have permission to modify the world difficulty of the server!");
return true;
}
break;
}
case CreativePowerTypes.BiomeSpreadFreeze:
{
if (!args.Player.HasPermission(Permissions.journey_biomespreadfreeze))
{
args.Player.SendErrorMessage("You don't have permission to freeze the biome spread of the server!");
return true;
}
break;
}
case CreativePowerTypes.SetSpawnRate:
{
// This is a monkeypatch because the 1.4.0.4 seemingly at random sends NPC spawn rate changes even outside of journey mode
// (with SSC on) -- particles, May 25, 2 Reiwa
if (!Main.GameModeInfo.IsJourneyMode)
{
return true;
}
if (!args.Player.HasPermission(Permissions.journey_setspawnrate))
{
args.Player.SendErrorMessage("You don't have permission to modify the NPC spawn rate of the server!");
return true;
}
break;
}
default:
{
return true;
}
}
} else if (moduleId == (int)NetModulesTypes.CreativeUnlocksPlayerReport && Main.GameModeInfo.IsJourneyMode)
{
var unknownField = args.Data.ReadByte();
if (unknownField == 0) //this is required or something???
{
var itemId = args.Data.ReadUInt16();
var amount = args.Data.ReadUInt16();
var totalSacrificed = TShock.ResearchDatastore.SacrificeItem(itemId, amount, args.Player);
var response = NetCreativeUnlocksModule.SerializeItemSacrifice(itemId, totalSacrificed);
NetManager.Instance.Broadcast(response);
}
return true;
}
// As of 1.4.x.x, this is now used for more things:
// NetCreativePowersModule
// NetCreativePowerPermissionsModule
// NetLiquidModule
// NetParticlesModule
// NetPingModule
// NetTeleportPylonModule
// NetTextModule
// I (particles) have disabled the original return here, which means that we need to
// handle this more. In the interm, this unbreaks parts of vanilla. Originally
// we just blocked this because it was a liquid exploit.
return false;
}
@ -3622,7 +3591,7 @@ namespace TShockAPI
if (!args.Player.HasPermission(Permissions.startdd2))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleOldOnesArmy rejected permissions {0}", args.Player.Name);
args.Player.SendErrorMessage("You don't have permission to start the Old One's Army event.");
args.Player.SendErrorMessage("You do not have permission to start the Old One's Army event.");
return true;
}
@ -3716,6 +3685,46 @@ namespace TShockAPI
return false;
}
private static bool HandleEmoji(GetDataHandlerArgs args)
{
byte playerIndex = args.Data.ReadInt8();
byte emojiID = args.Data.ReadInt8();
if (OnEmoji(args.Player, args.Data, playerIndex, emojiID))
return true;
return false;
}
private static bool HandleSyncRevengeMarker(GetDataHandlerArgs args)
{
int uniqueID = args.Data.ReadInt32();
Vector2 location = args.Data.ReadVector2();
int netId = args.Data.ReadInt32();
float npcHpPercent = args.Data.ReadSingle();
int npcTypeAgainstDiscouragement = args.Data.ReadInt32(); //tfw the argument is Type Against Discouragement
int npcAiStyleAgainstDiscouragement = args.Data.ReadInt32(); //see ^
int coinsValue = args.Data.ReadInt32();
float baseValue = args.Data.ReadSingle();
bool spawnedFromStatus = args.Data.ReadBoolean();
return false;
}
private static bool HandleLandGolfBallInCup(GetDataHandlerArgs args)
{
byte playerIndex = args.Data.ReadInt8();
ushort tileX = args.Data.ReadUInt16();
ushort tileY = args.Data.ReadUInt16();
ushort hits = args.Data.ReadUInt16();
ushort projectileType = args.Data.ReadUInt16();
if (OnLandGolfBallInCup(args.Player, args.Data, playerIndex, tileX, tileY, hits, projectileType))
return true;
return false;
}
private static bool HandleSyncTilePicking(GetDataHandlerArgs args)
{
@ -3771,6 +3780,13 @@ namespace TShockAPI
return false;
}
private static bool HandleSyncCavernMonsterType(GetDataHandlerArgs args)
{
args.Player.Kick("Exploit attempt detected!");
TShock.Log.ConsoleDebug($"HandleSyncCavernMonsterType: Player is trying to modify NPC cavernMonsterType; this is a crafted packet! - From {args.Player.Name}");
return true;
}
public enum EditAction
{
KillTile = 0,
@ -3952,7 +3968,7 @@ namespace TShockAPI
public bool Killed { get; internal set; }
}
public enum NetModulesTypes
public enum NetModuleType
{
Liquid,
Text,

View file

@ -0,0 +1,32 @@
using static TShockAPI.GetDataHandlers;
namespace TShockAPI.Handlers
{
/// <summary>
/// Handles emoji packets and checks for validity and permissions
/// </summary>
public class EmojiHandler : IPacketHandler<EmojiEventArgs>
{
/// <summary>
/// Invoked when an emoji is sent in chat. Rejects the emoji packet if the player is spoofing IDs or does not have emoji permissions
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
public void OnReceive(object sender, EmojiEventArgs args)
{
if (args.PlayerIndex != args.Player.Index)
{
TShock.Log.ConsoleError($"EmojiHandler: Emoji packet rejected for ID spoofing. Expected {args.Player.Index}, received {args.PlayerIndex} from {args.Player.Name}.");
args.Handled = true;
return;
}
if (!args.Player.HasPermission(Permissions.sendemoji))
{
args.Player.SendErrorMessage("You do not have permission to send emotes!");
args.Handled = true;
return;
}
}
}
}

View file

@ -0,0 +1,16 @@
namespace TShockAPI.Handlers
{
/// <summary>
/// Describes a packet handler that receives a packet from a GetDataHandler
/// </summary>
/// <typeparam name="TEventArgs"></typeparam>
public interface IPacketHandler<TEventArgs> where TEventArgs : GetDataHandledEventArgs
{
/// <summary>
/// Invoked when the packet is received
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
void OnReceive(object sender, TEventArgs args);
}
}

View file

@ -0,0 +1,116 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.ID;
using static TShockAPI.GetDataHandlers;
namespace TShockAPI.Handlers
{
/// <summary>
/// Handles client side exploits of LandGolfBallInCup packet.
/// </summary>
public class LandGolfBallInCupHandler : IPacketHandler<LandGolfBallInCupEventArgs>
{
/// <summary>
/// List of golf ball projectile IDs.
/// </summary>
public static readonly List<int> GolfBallProjectileIDs = new List<int>()
{
ProjectileID.DirtGolfBall,
ProjectileID.GolfBallDyedBlack,
ProjectileID.GolfBallDyedBlue,
ProjectileID.GolfBallDyedBrown,
ProjectileID.GolfBallDyedCyan,
ProjectileID.GolfBallDyedGreen,
ProjectileID.GolfBallDyedLimeGreen,
ProjectileID.GolfBallDyedOrange,
ProjectileID.GolfBallDyedPink,
ProjectileID.GolfBallDyedPurple,
ProjectileID.GolfBallDyedRed,
ProjectileID.GolfBallDyedSkyBlue,
ProjectileID.GolfBallDyedTeal,
ProjectileID.GolfBallDyedViolet,
ProjectileID.GolfBallDyedYellow
};
/// <summary>
/// List of golf club item IDs
/// </summary>
public static readonly List<int> GolfClubItemIDs = new List<int>()
{
ItemID.GolfClubChlorophyteDriver,
ItemID.GolfClubDiamondWedge,
ItemID.GolfClubShroomitePutter,
ItemID.Fake_BambooChest,
ItemID.GolfClubTitaniumIron,
ItemID.GolfClubGoldWedge,
ItemID.GolfClubLeadPutter,
ItemID.GolfClubMythrilIron,
ItemID.GolfClubWoodDriver,
ItemID.GolfClubBronzeWedge,
ItemID.GolfClubRustyPutter,
ItemID.GolfClubStoneIron,
ItemID.GolfClubPearlwoodDriver,
ItemID.GolfClubIron,
ItemID.GolfClubDriver,
ItemID.GolfClubWedge,
ItemID.GolfClubPutter
};
/// <summary>
/// Invoked when a player lands a golf ball in a cup.
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
public void OnReceive(object sender, LandGolfBallInCupEventArgs args)
{
if (args.PlayerIndex != args.Player.Index)
{
TShock.Log.ConsoleDebug($"LandGolfBallInCupHandler: Packet rejected for ID spoofing. Expected {args.PlayerIndex} , received {args.PlayerIndex} from {args.Player.Name}.");
args.Handled = true;
return;
}
if (args.TileX > Main.maxTilesX || args.TileX < 0
|| args.TileY > Main.maxTilesY || args.TileY < 0)
{
TShock.Log.ConsoleDebug($"LandGolfBallInCupHandler: X and Y position is out of world bounds! - From {args.Player.Name}");
args.Handled = true;
return;
}
if (!Main.tile[args.TileX, args.TileY].active() && Main.tile[args.TileX, args.TileY].type != TileID.GolfHole)
{
TShock.Log.ConsoleDebug($"LandGolfBallInCupHandler: Tile at packet position X:{args.TileX} Y:{args.TileY} is not a golf hole! - From {args.Player.Name}");
args.Handled = true;
return;
}
if (!GolfBallProjectileIDs.Contains(args.ProjectileType))
{
TShock.Log.ConsoleDebug($"LandGolfBallInCupHandler: Invalid golf ball projectile ID {args.ProjectileType}! - From {args.Player.Name}");
args.Handled = true;
return;
}
var usedGolfBall = args.Player.RecentlyCreatedProjectiles.Any(e => GolfBallProjectileIDs.Contains(e.Type));
var usedGolfClub = args.Player.RecentlyCreatedProjectiles.Any(e => e.Type == ProjectileID.GolfClubHelper);
if (!usedGolfClub && !usedGolfBall)
{
TShock.Log.ConsoleDebug($"GolfPacketHandler: Player did not have create a golf club projectile the last 5 seconds! - From {args.Player.Name}");
args.Handled = true;
return;
}
if (!GolfClubItemIDs.Contains(args.Player.SelectedItem.type))
{
TShock.Log.ConsoleDebug($"LandGolfBallInCupHandler: Item selected is not a golf club! - From {args.Player.Name}");
args.Handled = true;
return;
}
}
}
}

View file

@ -0,0 +1,28 @@
using System.IO;
namespace TShockAPI.Handlers.NetModules
{
/// <summary>
/// Rejects ambience new modules from clients
/// </summary>
public class AmbienceHandler : INetModuleHandler
{
/// <summary>
/// No deserialization needed. This should never be received by the server
/// </summary>
/// <param name="data"></param>
public void Deserialize(MemoryStream data)
{
}
/// <summary>
/// This should never be received by the server
/// </summary>
/// <param name="player"></param>
/// <param name="rejectPacket"></param>
public void HandlePacket(TSPlayer player, out bool rejectPacket)
{
rejectPacket = true;
}
}
}

View file

@ -0,0 +1,28 @@
using System.IO;
namespace TShockAPI.Handlers.NetModules
{
/// <summary>
/// Rejects client->server bestiary net modules as the client should never send this to the server
/// </summary>
public class BestiaryHandler : INetModuleHandler
{
/// <summary>
/// No deserialization needed. This should never be received by the server
/// </summary>
/// <param name="data"></param>
public void Deserialize(MemoryStream data)
{
}
/// <summary>
/// This should never be received by the server
/// </summary>
/// <param name="player"></param>
/// <param name="rejectPacket"></param>
public void HandlePacket(TSPlayer player, out bool rejectPacket)
{
rejectPacket = true;
}
}
}

View file

@ -0,0 +1,113 @@
using System.Collections.Generic;
using System.IO;
using System.IO.Streams;
using static TShockAPI.GetDataHandlers;
namespace TShockAPI.Handlers.NetModules
{
/// <summary>
/// Provides handling for the Creative Power net module. Checks permissions on all creative powers
/// </summary>
public class CreativePowerHandler : INetModuleHandler
{
/// <summary>
/// The power type being activated
/// </summary>
public CreativePowerTypes PowerType { get; set; }
/// <summary>
/// Reads the power type from the stream
/// </summary>
/// <param name="data"></param>
public void Deserialize(MemoryStream data)
{
PowerType = (CreativePowerTypes)data.ReadInt16();
}
/// <summary>
/// Determines if the player has permission to use the power type
/// </summary>
/// <param name="player"></param>
/// <param name="rejectPacket"></param>
public void HandlePacket(TSPlayer player, out bool rejectPacket)
{
if (!HasPermission(PowerType, player))
{
rejectPacket = true;
return;
}
rejectPacket = false;
}
/// <summary>
/// Determines if a player has permission to use a specific creative power
/// </summary>
/// <param name="powerType"></param>
/// <param name="player"></param>
/// <returns></returns>
public static bool HasPermission(CreativePowerTypes powerType, TSPlayer player)
{
if (!PowerToPermissionMap.ContainsKey(powerType))
{
TShock.Log.ConsoleDebug("CreativePowerHandler received permission check request for unknown creative power");
return false;
}
string permission = PowerToPermissionMap[powerType];
if (!player.HasPermission(permission))
{
player.SendErrorMessage("You do not have permission to {0}.", PermissionToDescriptionMap[permission]);
return false;
}
return true;
}
/// <summary>
/// Maps creative powers to permission nodes
/// </summary>
public static Dictionary<CreativePowerTypes, string> PowerToPermissionMap = new Dictionary<CreativePowerTypes, string>
{
{ CreativePowerTypes.FreezeTime, Permissions.journey_timefreeze },
{ CreativePowerTypes.SetDawn, Permissions.journey_timeset },
{ CreativePowerTypes.SetNoon, Permissions.journey_timeset },
{ CreativePowerTypes.SetDusk, Permissions.journey_timeset },
{ CreativePowerTypes.SetMidnight, Permissions.journey_timeset },
{ CreativePowerTypes.Godmode, Permissions.journey_godmode },
{ CreativePowerTypes.WindStrength, Permissions.journey_windstrength },
{ CreativePowerTypes.RainStrength, Permissions.journey_rainstrength },
{ CreativePowerTypes.TimeSpeed, Permissions.journey_timespeed },
{ CreativePowerTypes.RainFreeze, Permissions.journey_rainfreeze },
{ CreativePowerTypes.WindFreeze, Permissions.journey_windfreeze },
{ CreativePowerTypes.IncreasePlacementRange, Permissions.journey_placementrange },
{ CreativePowerTypes.WorldDifficulty, Permissions.journey_setdifficulty },
{ CreativePowerTypes.BiomeSpreadFreeze, Permissions.journey_biomespreadfreeze },
{ CreativePowerTypes.SetSpawnRate, Permissions.journey_setspawnrate },
};
/// <summary>
/// Maps journey mode permission nodes to descriptions of what the permission allows
/// </summary>
public static Dictionary<string, string> PermissionToDescriptionMap = new Dictionary<string, string>
{
{ Permissions.journey_timefreeze, "freeze the time of the server" },
{ Permissions.journey_timeset, "modify the time of the server" },
{ Permissions.journey_timeset, "modify the time of the server" },
{ Permissions.journey_timeset, "modify the time of the server" },
{ Permissions.journey_timeset, "modify the time of the server" },
{ Permissions.journey_godmode, "toggle godmode" },
{ Permissions.journey_windstrength, "modify the wind strength of the server" },
{ Permissions.journey_rainstrength, "modify the rain strength of the server" },
{ Permissions.journey_timespeed, "modify the time speed of the server" },
{ Permissions.journey_rainfreeze, "freeze the rain strength of the server" },
{ Permissions.journey_windfreeze, "freeze the wind strength of the server" },
{ Permissions.journey_placementrange, "modify the tile placement range of your character" },
{ Permissions.journey_setdifficulty, "modify the world difficulty of the server" },
{ Permissions.journey_biomespreadfreeze, "freeze the biome spread of the server" },
{ Permissions.journey_setspawnrate, "modify the NPC spawn rate of the server" },
};
}
}

View file

@ -0,0 +1,90 @@
using System.IO;
using System.IO.Streams;
using Terraria;
using Terraria.GameContent.NetModules;
using Terraria.Net;
namespace TShockAPI.Handlers.NetModules
{
/// <summary>
/// Handles creative unlock requests
/// </summary>
public class CreativeUnlocksHandler : INetModuleHandler
{
/// <summary>
/// An unknown field. If this does not have a value of '0' the packet should be rejected.
/// </summary>
public byte UnknownField { get; set; }
/// <summary>
/// ID of the item being sacrificed
/// </summary>
public ushort ItemId { get; set; }
/// <summary>
/// Stack size of the item being sacrificed
/// </summary>
public ushort Amount { get; set; }
/// <summary>
/// Reads the unlock data from the stream
/// </summary>
/// <param name="data"></param>
public void Deserialize(MemoryStream data)
{
// For whatever reason Terraria writes '0' to the stream at the beginning of this packet.
// If this value is not 0 then its been crafted by a non-vanilla client.
// We don't actually know why the 0 is written, so we're just going to call this UnknownField for now
UnknownField = data.ReadInt8();
if (UnknownField == 0)
{
ItemId = data.ReadUInt16();
Amount = data.ReadUInt16();
}
}
/// <summary>
/// Determines if the unlock is valid and the player has permission to perform the unlock.
/// Syncs unlock status if the packet is accepted
/// </summary>
/// <param name="player"></param>
/// <param name="rejectPacket"></param>
public void HandlePacket(TSPlayer player, out bool rejectPacket)
{
if (!Main.GameModeInfo.IsJourneyMode)
{
TShock.Log.ConsoleDebug(
"NetModuleHandler received attempt to unlock sacrifice while not in journey mode from",
player.Name
);
rejectPacket = true;
return;
}
if (UnknownField != 0)
{
TShock.Log.ConsoleDebug(
"CreativeUnlocksHandler received non-vanilla unlock request. Random field value: {0} but should be 0 from {1}",
UnknownField,
player.Name
);
rejectPacket = true;
return;
}
if (!player.HasPermission(Permissions.journey_contributeresearch))
{
player.SendErrorMessage("You do not have permission to contribute research.");
rejectPacket = true;
return;
}
var totalSacrificed = TShock.ResearchDatastore.SacrificeItem(ItemId, Amount, player);
var response = NetCreativeUnlocksModule.SerializeItemSacrifice(ItemId, totalSacrificed);
NetManager.Instance.Broadcast(response);
rejectPacket = false;
}
}
}

View file

@ -0,0 +1,23 @@
using System.IO;
namespace TShockAPI.Handlers.NetModules
{
/// <summary>
/// Describes a handler for a net module
/// </summary>
public interface INetModuleHandler
{
/// <summary>
/// Reads the net module's data from the given stream
/// </summary>
/// <param name="data"></param>
void Deserialize(MemoryStream data);
/// <summary>
/// Provides handling for the packet and determines if it should be accepted or rejected
/// </summary>
/// <param name="player"></param>
/// <param name="rejectPacket"></param>
void HandlePacket(TSPlayer player, out bool rejectPacket);
}
}

View file

@ -0,0 +1,29 @@
using System.IO;
namespace TShockAPI.Handlers.NetModules
{
/// <summary>
/// Handles the NetLiquidModule. Rejects all incoming net liquid requests, as clients should never send them
/// </summary>
public class LiquidHandler : INetModuleHandler
{
/// <summary>
/// Does nothing. We should not deserialize this data
/// </summary>
/// <param name="data"></param>
public void Deserialize(MemoryStream data)
{
// No need to deserialize
}
/// <summary>
/// Rejects the packet. Clients should not send this to us
/// </summary>
/// <param name="player"></param>
/// <param name="rejectPacket"></param>
public void HandlePacket(TSPlayer player, out bool rejectPacket)
{
rejectPacket = true;
}
}
}

View file

@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using Terraria;
using static TShockAPI.GetDataHandlers;
namespace TShockAPI.Handlers.NetModules
{
/// <summary>
/// Handles packet 82 - Load Net Module packets
/// </summary>
public class NetModulePacketHandler : IPacketHandler<ReadNetModuleEventArgs>
{
/// <summary>
/// Maps net module types to handlers for the net module type. Add to or edit this dictionary to customise handling
/// </summary>
public static Dictionary<NetModuleType, Type> NetModulesToHandlersMap = new Dictionary<NetModuleType, Type>
{
{ NetModuleType.CreativePowers, typeof(CreativePowerHandler) },
{ NetModuleType.CreativeUnlocksPlayerReport, typeof(CreativeUnlocksHandler) },
{ NetModuleType.TeleportPylon, typeof(PylonHandler) },
{ NetModuleType.Liquid, typeof(LiquidHandler) },
{ NetModuleType.Bestiary, typeof(BestiaryHandler) },
{ NetModuleType.Ambience, typeof(AmbienceHandler) }
};
/// <summary>
/// Invoked when a load net module packet is received. This method picks a <see cref="INetModuleHandler"/> based on the
/// net module type being loaded, then forwards the data to the chosen handler to process
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
public void OnReceive(object sender, ReadNetModuleEventArgs args)
{
INetModuleHandler handler;
if (NetModulesToHandlersMap.ContainsKey(args.ModuleType))
{
handler = (INetModuleHandler)Activator.CreateInstance(NetModulesToHandlersMap[args.ModuleType]);
}
else
{
// We don't have handlers for NetModuleType.Ping and NetModuleType.Particles.
// These net modules are fairly innocuous and can be processed normally by the game
args.Handled = false;
return;
}
handler.Deserialize(args.Data);
handler.HandlePacket(args.Player, out bool rejectPacket);
args.Handled = rejectPacket;
}
}
}

View file

@ -0,0 +1,62 @@
using System.IO;
using System.IO.Streams;
using Terraria.GameContent;
using static Terraria.GameContent.NetModules.NetTeleportPylonModule;
namespace TShockAPI.Handlers.NetModules
{
/// <summary>
/// Handles a pylon net module
/// </summary>
public class PylonHandler : INetModuleHandler
{
/// <summary>
/// Event occuring
/// </summary>
public SubPacketType PylonEventType { get; set; }
/// <summary>
/// Tile X coordinate of the pylon
/// </summary>
public short TileX { get; set; }
/// <summary>
/// Tile Y coordinate of the pylon
/// </summary>
public short TileY { get; set; }
/// <summary>
/// Type of Pylon
/// </summary>
public TeleportPylonType PylonType { get; set; }
/// <summary>
/// Reads the pylon data from the net module
/// </summary>
/// <param name="data"></param>
public void Deserialize(MemoryStream data)
{
PylonEventType = (SubPacketType)data.ReadInt8();
TileX = data.ReadInt16();
TileY = data.ReadInt16();
PylonType = (TeleportPylonType)data.ReadInt8();
}
/// <summary>
/// Rejects a pylon teleport request if the player does not have permission
/// </summary>
/// <param name="player"></param>
/// <param name="rejectPacket"></param>
public void HandlePacket(TSPlayer player, out bool rejectPacket)
{
if (PylonEventType == SubPacketType.PlayerRequestsTeleport)
{
if (!player.HasPermission(Permissions.pylon))
{
rejectPacket = true;
player.SendErrorMessage("You do not have permission to teleport with pylons.");
return;
}
}
rejectPacket = false;
}
}
}

View file

@ -14,12 +14,12 @@ namespace TShockAPI.Handlers
/// <summary>
/// Provides processors for handling Tile Square packets
/// </summary>
public class SendTileSquareHandler
public class SendTileSquareHandler : IPacketHandler<GetDataHandlers.SendTileSquareEventArgs>
{
/// <summary>
/// Maps grass-type blocks to flowers that can be grown on them with flower boots
/// </summary>
Dictionary<ushort, List<ushort>> _grassToPlantMap = new Dictionary<ushort, List<ushort>>
public static Dictionary<ushort, List<ushort>> GrassToPlantMap = new Dictionary<ushort, List<ushort>>
{
{ TileID.Grass, new List<ushort> { TileID.Plants, TileID.Plants2 } },
{ TileID.HallowedGrass, new List<ushort> { TileID.HallowedPlants, TileID.HallowedPlants2 } },
@ -29,7 +29,7 @@ namespace TShockAPI.Handlers
/// <summary>
/// Item IDs that can spawn flowers while you walk
/// </summary>
List<int> _flowerBootItems = new List<int>
public static List<int> FlowerBootItems = new List<int>
{
ItemID.FlowerBoots,
ItemID.FairyBoots
@ -40,7 +40,7 @@ namespace TShockAPI.Handlers
/// Note: <see cref="Terraria.ID.TileEntityID"/> is empty at the time of writing, but entities are dynamically assigned their ID at initialize time
/// which is why we can use the _myEntityId field on each entity type
/// </summary>
Dictionary<int, int> _tileEntityIdToTileIdMap = new Dictionary<int, int>
public static Dictionary<int, int> TileEntityIdToTileIdMap = new Dictionary<int, int>
{
{ TileID.TargetDummy, TETrainingDummy._myEntityID },
{ TileID.ItemFrame, TEItemFrame._myEntityID },
@ -57,7 +57,7 @@ namespace TShockAPI.Handlers
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
public void OnReceiveSendTileSquare(object sender, GetDataHandlers.SendTileSquareEventArgs args)
public void OnReceive(object sender, GetDataHandlers.SendTileSquareEventArgs args)
{
// By default, we'll handle everything
args.Handled = true;
@ -191,14 +191,20 @@ namespace TShockAPI.Handlers
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from no permission for tile object from {0}", args.Player.Name);
return;
}
if (TShock.TileBans.TileIsBanned((short)tileType))
{
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected for banned tile");
return;
}
// Update all tiles in the tile object. These will be sent back to the player later
UpdateMultipleServerTileStates(realX, realY, width, height, newTiles);
// Tile entities have special placements that we should let the game deal with
if (_tileEntityIdToTileIdMap.ContainsKey(tileType))
if (TileEntityIdToTileIdMap.ContainsKey(tileType))
{
TileEntity.PlaceEntityNet(realX, realY, _tileEntityIdToTileIdMap[tileType]);
TileEntity.PlaceEntityNet(realX, realY, TileEntityIdToTileIdMap[tileType]);
}
}
@ -214,7 +220,7 @@ namespace TShockAPI.Handlers
{
// Some boots allow growing flowers on grass. This process sends a 1x1 tile square to grow the flowers
// The square size must be 1 and the player must have an accessory that allows growing flowers in order for this square to be valid
if (squareSize == 1 && args.Player.Accessories.Any(a => a != null && _flowerBootItems.Contains(a.type)))
if (squareSize == 1 && args.Player.Accessories.Any(a => a != null && FlowerBootItems.Contains(a.type)))
{
ProcessFlowerBoots(realX, realY, newTile, args);
return;
@ -254,7 +260,7 @@ namespace TShockAPI.Handlers
}
ITile tile = Main.tile[realX, realY + 1];
if (!_grassToPlantMap.TryGetValue(tile.type, out List<ushort> plantTiles) && !plantTiles.Contains(newTile.Type))
if (!GrassToPlantMap.TryGetValue(tile.type, out List<ushort> plantTiles) && !plantTiles.Contains(newTile.Type))
{
// If the tile below the tile square isn't a valid plant tile (eg grass) then we don't update the server tile state
return;

View file

@ -267,6 +267,9 @@ namespace TShockAPI
[Description("User can use wormhole potions.")]
public static readonly string wormhole = "tshock.tp.wormhole";
[Description("User can use pylons to teleport")]
public static readonly string pylon = "tshock.tp.pylon";
#endregion
#region tshock.world nodes
@ -409,6 +412,9 @@ namespace TShockAPI
[Description("User can use Creative UI to set the NPC spawn rate of the world.")]
public static readonly string journey_setspawnrate = "tshock.journey.setspawnrate";
[Description("User can contribute research by sacrificing items")]
public static readonly string journey_contributeresearch = "tshock.journey.research";
#endregion
#region Non-grouped
@ -468,6 +474,9 @@ namespace TShockAPI
[Description("Player can resync themselves with server state.")]
public static readonly string synclocalarea = "tshock.synclocalarea";
[Description("Player can send emotes.")]
public static readonly string sendemoji = "tshock.sendemoji";
#endregion
/// <summary>
/// Lists all commands associated with a given permission

View file

@ -664,13 +664,13 @@ namespace TShockAPI
switch (failure)
{
case BuildPermissionFailPoint.GeneralBuild:
SendErrorMessage("You lack permission to build on this server.");
SendErrorMessage("You do not have permission to build on this server.");
break;
case BuildPermissionFailPoint.SpawnProtect:
SendErrorMessage("You lack permission to build in the spawn point.");
SendErrorMessage("You do not have permission to build in the spawn point.");
break;
case BuildPermissionFailPoint.Regions:
SendErrorMessage("You lack permission to build in this region.");
SendErrorMessage("You do not have permission to build in this region.");
break;
}

View file

@ -88,6 +88,17 @@
<Compile Include="DB\ResearchDatastore.cs" />
<Compile Include="DB\TileManager.cs" />
<Compile Include="Extensions\ExceptionExt.cs" />
<Compile Include="Handlers\IPacketHandler.cs" />
<Compile Include="Handlers\NetModules\AmbienceHandler.cs" />
<Compile Include="Handlers\NetModules\BestiaryHandler.cs" />
<Compile Include="Handlers\NetModules\CreativePowerHandler.cs" />
<Compile Include="Handlers\NetModules\CreativeUnlocksHandler.cs" />
<Compile Include="Handlers\NetModules\INetModuleHandler.cs" />
<Compile Include="Handlers\NetModules\LiquidHandler.cs" />
<Compile Include="Handlers\NetModules\NetModulePacketHandler.cs" />
<Compile Include="Handlers\NetModules\PylonHandler.cs" />
<Compile Include="Handlers\EmojiHandler.cs" />
<Compile Include="Handlers\LandGolfBallInCupHandler.cs" />
<Compile Include="Handlers\SendTileSquareHandler.cs" />
<Compile Include="Hooks\AccountHooks.cs" />
<Compile Include="Hooks\GeneralHooks.cs" />