Adds /setspawn again

This edits your maps spawn tile, use wisely.
This commit is contained in:
Steven French 2011-07-03 20:14:45 +12:00
parent 058ae345d0
commit 60b21e4c1a

View file

@ -133,6 +133,7 @@ namespace TShockAPI
ChatCommands.Add(new Command("warp", UseWarp, "warp"));
ChatCommands.Add(new Command("managewarp", SetWarp, "setwarp"));
ChatCommands.Add(new Command("managewarp", DeleteWarp, "delwarp"));
ChatCommands.Add(new Command("cfg", SetSpawn, "setspawn"));
ChatCommands.Add(new Command("cfg", Reload, "reload"));
ChatCommands.Add(new Command("cfg", DebugConfiguration, "debug-config"));
ChatCommands.Add(new Command("cfg", Password, "password"));
@ -962,6 +963,16 @@ namespace TShockAPI
#region Server Config Commands
private static void SetSpawn(CommandArgs args)
{
Main.spawnTileX = args.Player.TileX + 1;
Main.spawnTileY = args.Player.TileY + 3;
Tools.Broadcast("Server map saving, potential lag spike");
Thread SaveWorld = new Thread(Tools.SaveWorld);
SaveWorld.Start();
}
private static void DebugConfiguration(CommandArgs args)
{
args.Player.SendMessage("TShock Config:");
@ -1004,9 +1015,9 @@ namespace TShockAPI
private static void Save(CommandArgs args)
{
//Tools.Broadcast("Server map saving, potential lag spike");
WorldGen.saveWorld();
//args.Player.SendMessage("World saved.");
Tools.Broadcast("Server map saving, potential lag spike");
Thread SaveWorld = new Thread(Tools.SaveWorld);
SaveWorld.Start();
}
private static void MaxSpawns(CommandArgs args)