Adds /setspawn again
This edits your maps spawn tile, use wisely.
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058ae345d0
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1 changed files with 14 additions and 3 deletions
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@ -133,6 +133,7 @@ namespace TShockAPI
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ChatCommands.Add(new Command("warp", UseWarp, "warp"));
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ChatCommands.Add(new Command("managewarp", SetWarp, "setwarp"));
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ChatCommands.Add(new Command("managewarp", DeleteWarp, "delwarp"));
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ChatCommands.Add(new Command("cfg", SetSpawn, "setspawn"));
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ChatCommands.Add(new Command("cfg", Reload, "reload"));
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ChatCommands.Add(new Command("cfg", DebugConfiguration, "debug-config"));
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ChatCommands.Add(new Command("cfg", Password, "password"));
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@ -962,6 +963,16 @@ namespace TShockAPI
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#region Server Config Commands
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private static void SetSpawn(CommandArgs args)
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{
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Main.spawnTileX = args.Player.TileX + 1;
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Main.spawnTileY = args.Player.TileY + 3;
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Tools.Broadcast("Server map saving, potential lag spike");
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Thread SaveWorld = new Thread(Tools.SaveWorld);
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SaveWorld.Start();
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}
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private static void DebugConfiguration(CommandArgs args)
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{
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args.Player.SendMessage("TShock Config:");
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@ -1004,9 +1015,9 @@ namespace TShockAPI
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private static void Save(CommandArgs args)
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{
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//Tools.Broadcast("Server map saving, potential lag spike");
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WorldGen.saveWorld();
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//args.Player.SendMessage("World saved.");
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Tools.Broadcast("Server map saving, potential lag spike");
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Thread SaveWorld = new Thread(Tools.SaveWorld);
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SaveWorld.Start();
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}
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private static void MaxSpawns(CommandArgs args)
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