Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
This commit is contained in:
commit
6101046961
1 changed files with 7 additions and 0 deletions
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@ -957,6 +957,7 @@ namespace TShockAPI
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args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red);
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args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red);
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return;
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return;
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}
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}
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amount = Math.Min(amount, Main.maxNPCs);
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NPC eater = Tools.GetNPCById(13);
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NPC eater = Tools.GetNPCById(13);
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TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY);
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Tools.Broadcast(string.Format("{0} has spawned eater of worlds {1} times!", args.Player.Name, amount));
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Tools.Broadcast(string.Format("{0} has spawned eater of worlds {1} times!", args.Player.Name, amount));
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@ -975,6 +976,7 @@ namespace TShockAPI
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args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
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args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
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return;
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return;
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}
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}
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amount = Math.Min(amount, Main.maxNPCs);
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NPC eye = Tools.GetNPCById(4);
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NPC eye = Tools.GetNPCById(4);
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TSPlayer.Server.SetTime(false, 0.0);
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TSPlayer.Server.SetTime(false, 0.0);
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TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY);
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@ -994,6 +996,7 @@ namespace TShockAPI
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args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
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args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
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return;
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return;
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}
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}
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amount = Math.Min(amount, Main.maxNPCs);
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NPC king = Tools.GetNPCById(50);
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NPC king = Tools.GetNPCById(50);
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TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY);
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Tools.Broadcast(string.Format("{0} has spawned king slime {1} times!", args.Player.Name, amount));
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Tools.Broadcast(string.Format("{0} has spawned king slime {1} times!", args.Player.Name, amount));
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@ -1012,6 +1015,7 @@ namespace TShockAPI
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args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
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args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
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return;
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return;
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}
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}
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amount = Math.Min(amount, Main.maxNPCs);
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NPC skeletron = Tools.GetNPCById(35);
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NPC skeletron = Tools.GetNPCById(35);
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TSPlayer.Server.SetTime(false, 0.0);
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TSPlayer.Server.SetTime(false, 0.0);
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TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY);
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@ -1031,6 +1035,7 @@ namespace TShockAPI
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args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
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args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
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return;
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return;
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}
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}
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amount = Math.Min(amount, Main.maxNPCs / 4);
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NPC eater = Tools.GetNPCById(13);
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NPC eater = Tools.GetNPCById(13);
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NPC eye = Tools.GetNPCById(4);
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NPC eye = Tools.GetNPCById(4);
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NPC king = Tools.GetNPCById(50);
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NPC king = Tools.GetNPCById(50);
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@ -1062,6 +1067,8 @@ namespace TShockAPI
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return;
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return;
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}
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}
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amount = Math.Min(amount, Main.maxNPCs);
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var npcs = Tools.GetNPCByIdOrName(args.Parameters[0]);
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var npcs = Tools.GetNPCByIdOrName(args.Parameters[0]);
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if (npcs.Count == 0)
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if (npcs.Count == 0)
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{
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{
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