Merge remote-tracking branch 'upstream/general-devel' into general-devel

This commit is contained in:
shell627 2021-12-03 15:40:37 +06:00
commit 6155b31778
4 changed files with 86 additions and 0 deletions

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@ -15,6 +15,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
## TShock 4.5.12
* Fixed the ability to spawn Zenith projectile with non-original items. (@AgaSpace)
* Fixed item dupe via /logout & NPC. (@Terrarxxn)
* Added hook `GetDataHandlers.OnNpcTalk` for NpcTalk and a handler for it that stops unregistered and logged out players from interacting with NPCs, preventing them from smuggling or duplicating items via NPC item slots. (@tru321)
* Fixed the ability to create custom messages with your death (or the death of another player) (@AgaSpace)
## TShock 4.5.11
* Add the new allowed buff TentacleSpike to NPC buff cheat detection bouncer. (@sgkoishi)

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@ -2178,6 +2178,7 @@ namespace TShockAPI
bool pvp = args.PVP;
bool crit = args.Critical;
byte direction = args.Direction;
PlayerDeathReason reason = args.PlayerDeathReason;
if (id >= Main.maxPlayers || TShock.Players[id] == null)
{
@ -2242,6 +2243,20 @@ namespace TShockAPI
return;
}
/*
* PlayerDeathReason does not initially contain any information, so all fields have values -1 or null.
* We can use this to determine the real cause of death.
*
* If the player was not specified, that is, the player index is -1, then it is definitely a custom cause, as you can only deal damage with a projectile or another player.
* This is how everything else works. If an NPC is specified, its value is not -1, which is a custom cause.
*/
if (TShock.Config.Settings.DisableCustomDeathMessages &&
(reason._sourcePlayerIndex == -1 || reason._sourceNPCIndex != -1 || reason._sourceOtherIndex != -1 || reason._sourceCustomReason != null))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected custom death message from {0}", args.Player.Name);
args.Handled = true;
return;
}
}
/// <summary>Bouncer's KillMe hook stops crash exploits from out of bounds values.</summary>
@ -2279,6 +2294,12 @@ namespace TShockAPI
args.Handled = true;
return;
}
if (TShock.Config.Settings.DisableCustomDeathMessages && playerDeathReason._sourceCustomReason != null)
{
TShock.Log.ConsoleDebug("Bouncer / OnKillMe rejected custom death message from {0}", args.Player.Name);
args.Handled = true;
return;
}
}
}

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@ -460,6 +460,10 @@ namespace TShockAPI.Configuration
/// <summary>Prohibit the use of Zenith projectile with different objects instead of weapons.</summary>
[Description("Prohibit the use of Zenith projectile with different objects instead of weapons.")]
public bool DisableModifiedZenith = false;
/// <summary>Allows you to disable or enable protection against creating custom messages with death. Created for developers who came up with a more original solution to this problem.</summary>
[Description("Allows you to disable or enable protection against creating custom messages with death. Created for developers who came up with a more original solution to this problem.")]
public bool DisableCustomDeathMessages = true;
#endregion

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@ -118,6 +118,7 @@ namespace TShockAPI
{ PacketTypes.PlaceChest, HandlePlaceChest },
{ PacketTypes.Zones, HandlePlayerZone },
{ PacketTypes.PasswordSend, HandlePassword },
{ PacketTypes.NpcTalk, HandleNpcTalk },
{ PacketTypes.PlayerAnimation, HandlePlayerAnimation },
{ PacketTypes.PlayerMana, HandlePlayerMana },
{ PacketTypes.PlayerTeam, HandlePlayerTeam },
@ -1066,6 +1067,40 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// Using when player trying to talk to a NPC
/// </summary>
public class NpcTalkEventArgs : GetDataHandledEventArgs
{
/// <summary>
/// The Terraria ID of the player talking to the NPC
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// The NPC ID of the NPC the player is talking to
/// </summary>
public short NPCTalkTarget { get; set; }
}
public static HandlerList<NpcTalkEventArgs> NpcTalk = new HandlerList<NpcTalkEventArgs>();
private static bool OnNpcTalk(TSPlayer player, MemoryStream data, byte _plr, short _npctarget)
{
if (NpcTalk == null)
{
return false;
}
var args = new NpcTalkEventArgs
{
Player = player,
Data = data,
PlayerId = _plr,
NPCTalkTarget = _npctarget,
};
NpcTalk.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use with a PlayerAnimation event
/// </summary>
@ -3104,6 +3139,30 @@ namespace TShockAPI
return true;
}
private static bool HandleNpcTalk(GetDataHandlerArgs args)
{
var plr = args.Data.ReadInt8();
var npc = args.Data.ReadInt16();
if (OnNpcTalk(args.Player, args.Data, plr, npc))
return true;
//Rejecting player who trying to talk to a npc if player were disabled, mainly for unregistered and logged out players. Preventing smuggling or duplicating their items if player put it in a npc's item slot
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleNpcTalk rejected npc talk {0}", args.Player.Name);
args.Player.SendData(PacketTypes.NpcTalk, "", plr, -1);
return true;
}
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / HandleNpcTalk rejected from bouncer throttle from {0}", args.Player.Name);
return true;
}
return false;
}
private static bool HandlePlayerAnimation(GetDataHandlerArgs args)
{
if (OnPlayerAnimation(args.Player, args.Data))