Made groups.txt and users.txt auto appear in save folder

This commit is contained in:
Maverick Motherfucker 2011-06-04 11:14:39 -07:00
parent 43f173f7d7
commit 61b9b8779e
5 changed files with 257 additions and 3 deletions

View file

@ -2,6 +2,7 @@
using System.IO;
using Terraria;
using System.Web;
using System.Runtime.InteropServices;
namespace TShockAPI
{
@ -49,6 +50,7 @@ namespace TShockAPI
tw.WriteLine("[" + Main.player[ply].name + "] [" + Tools.GetRealIP(Netplay.serverSock[ply].tcpClient.Client.RemoteEndPoint.ToString()) + "]");
tw.Close();
}
/// <summary>
/// Writes an error message to errors.txt
/// </summary>
@ -69,6 +71,7 @@ namespace TShockAPI
tw.Close();
}
}
/// <summary>
/// Sets up the configuration file for all variables, and creates any missing files.
/// </summary>
@ -89,8 +92,20 @@ namespace TShockAPI
if (!System.IO.File.Exists(SaveDir + "admins.txt")) { FileTools.CreateFile(SaveDir + "admins.txt"); }
if (!System.IO.File.Exists(SaveDir + "grief.txt")) { FileTools.CreateFile(SaveDir + "grief.txt"); }
if (!System.IO.File.Exists(SaveDir + "whitelist.txt")) { FileTools.CreateFile(SaveDir + "whitelist.txt"); }
if (!System.IO.File.Exists(SaveDir + "groups.txt")) { FileTools.CreateFile(SaveDir + "groups.txt"); }
if (!System.IO.File.Exists(SaveDir + "users.txt")) { FileTools.CreateFile(SaveDir + "users.txt"); }
if (!System.IO.File.Exists(SaveDir + "groups.txt"))
{
FileTools.CreateFile(SaveDir + "groups.txt");
StreamWriter sw = new StreamWriter(SaveDir + "groups.txt");
sw.Write(Resources.groups);
sw.Close();
}
if (!System.IO.File.Exists(SaveDir + "users.txt"))
{
FileTools.CreateFile(SaveDir + "users.txt");
StreamWriter sw = new StreamWriter(SaveDir + "users.txt");
sw.Write(Resources.users);
sw.Close();
}
ConfigurationManager.WriteJsonConfiguration();
ConfigurationManager.ReadJsonConfiguration();
Netplay.serverPort = ConfigurationManager.serverPort;

94
TShockAPI/Resources.Designer.cs generated Normal file
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@ -0,0 +1,94 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TShockAPI {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TShockAPI.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to #Format
///#name parent permisson1 permission2 permissionN
///#if there is no parent, put null instead
///#groups inherit permissions from their parents
///#put a ! before a permission to negate it
///#Do not remove the group default
///#Do not name a group SuperAdmin, that is hard-coded into the code, it grants total permissions
///#ALWAYS DECLARE A GROUP&apos;S PARENT BEFORE YOU DECLARE THE GROUP
///
///#currently avaliable permissions: kick ban ignorecheatdetection power cfg causeevents spawnboss tp spawnmob cheat kill pvpfun
/// [rest of string was truncated]&quot;;.
/// </summary>
internal static string groups {
get {
return ResourceManager.GetString("groups", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to #format
///#ip group
///#see groups.txt for a list of groups
///127.0.0.1 superadmin.
/// </summary>
internal static string users {
get {
return ResourceManager.GetString("users", resourceCulture);
}
}
}
}

127
TShockAPI/Resources.resx Normal file
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@ -0,0 +1,127 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="groups" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>config\groups.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
</data>
<data name="users" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>config\users.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
</data>
</root>

View file

@ -60,11 +60,28 @@
<Compile Include="FileTools.cs" />
<Compile Include="Group.cs" />
<Compile Include="Log.cs" />
<Compile Include="Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Tools.cs" />
<Compile Include="TShock.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TSPlayer.cs" />
</ItemGroup>
<ItemGroup>
<None Include="config\groups.txt" />
</ItemGroup>
<ItemGroup>
<None Include="config\users.txt" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>

View file

@ -379,6 +379,7 @@ namespace TShockAPI
}
groups.Add(group);
}
sr.Close();
}
/// <summary>
@ -439,7 +440,7 @@ namespace TShockAPI
return GetGroup(args[1]);
}
}
sr.Close();
return GetGroup("default");
}