Made groups.txt and users.txt auto appear in save folder
This commit is contained in:
parent
43f173f7d7
commit
61b9b8779e
5 changed files with 257 additions and 3 deletions
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@ -2,6 +2,7 @@
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using System.IO;
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using System.IO;
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using Terraria;
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using Terraria;
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using System.Web;
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using System.Web;
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using System.Runtime.InteropServices;
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namespace TShockAPI
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namespace TShockAPI
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{
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{
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@ -49,6 +50,7 @@ namespace TShockAPI
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tw.WriteLine("[" + Main.player[ply].name + "] [" + Tools.GetRealIP(Netplay.serverSock[ply].tcpClient.Client.RemoteEndPoint.ToString()) + "]");
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tw.WriteLine("[" + Main.player[ply].name + "] [" + Tools.GetRealIP(Netplay.serverSock[ply].tcpClient.Client.RemoteEndPoint.ToString()) + "]");
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tw.Close();
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tw.Close();
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}
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}
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/// <summary>
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/// <summary>
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/// Writes an error message to errors.txt
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/// Writes an error message to errors.txt
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/// </summary>
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/// </summary>
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@ -69,6 +71,7 @@ namespace TShockAPI
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tw.Close();
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tw.Close();
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Sets up the configuration file for all variables, and creates any missing files.
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/// Sets up the configuration file for all variables, and creates any missing files.
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/// </summary>
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/// </summary>
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@ -89,8 +92,20 @@ namespace TShockAPI
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if (!System.IO.File.Exists(SaveDir + "admins.txt")) { FileTools.CreateFile(SaveDir + "admins.txt"); }
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if (!System.IO.File.Exists(SaveDir + "admins.txt")) { FileTools.CreateFile(SaveDir + "admins.txt"); }
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if (!System.IO.File.Exists(SaveDir + "grief.txt")) { FileTools.CreateFile(SaveDir + "grief.txt"); }
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if (!System.IO.File.Exists(SaveDir + "grief.txt")) { FileTools.CreateFile(SaveDir + "grief.txt"); }
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if (!System.IO.File.Exists(SaveDir + "whitelist.txt")) { FileTools.CreateFile(SaveDir + "whitelist.txt"); }
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if (!System.IO.File.Exists(SaveDir + "whitelist.txt")) { FileTools.CreateFile(SaveDir + "whitelist.txt"); }
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if (!System.IO.File.Exists(SaveDir + "groups.txt")) { FileTools.CreateFile(SaveDir + "groups.txt"); }
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if (!System.IO.File.Exists(SaveDir + "groups.txt"))
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if (!System.IO.File.Exists(SaveDir + "users.txt")) { FileTools.CreateFile(SaveDir + "users.txt"); }
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{
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FileTools.CreateFile(SaveDir + "groups.txt");
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StreamWriter sw = new StreamWriter(SaveDir + "groups.txt");
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sw.Write(Resources.groups);
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sw.Close();
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}
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if (!System.IO.File.Exists(SaveDir + "users.txt"))
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{
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FileTools.CreateFile(SaveDir + "users.txt");
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StreamWriter sw = new StreamWriter(SaveDir + "users.txt");
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sw.Write(Resources.users);
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sw.Close();
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}
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ConfigurationManager.WriteJsonConfiguration();
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ConfigurationManager.WriteJsonConfiguration();
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ConfigurationManager.ReadJsonConfiguration();
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ConfigurationManager.ReadJsonConfiguration();
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Netplay.serverPort = ConfigurationManager.serverPort;
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Netplay.serverPort = ConfigurationManager.serverPort;
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94
TShockAPI/Resources.Designer.cs
generated
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94
TShockAPI/Resources.Designer.cs
generated
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@ -0,0 +1,94 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.1
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace TShockAPI {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TShockAPI.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to #Format
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///#name parent permisson1 permission2 permissionN
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///#if there is no parent, put null instead
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///#groups inherit permissions from their parents
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///#put a ! before a permission to negate it
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///#Do not remove the group default
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///#Do not name a group SuperAdmin, that is hard-coded into the code, it grants total permissions
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///#ALWAYS DECLARE A GROUP'S PARENT BEFORE YOU DECLARE THE GROUP
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///
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///#currently avaliable permissions: kick ban ignorecheatdetection power cfg causeevents spawnboss tp spawnmob cheat kill pvpfun
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/// [rest of string was truncated]";.
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/// </summary>
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internal static string groups {
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get {
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return ResourceManager.GetString("groups", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to #format
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///#ip group
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///#see groups.txt for a list of groups
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///127.0.0.1 superadmin.
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/// </summary>
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internal static string users {
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get {
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return ResourceManager.GetString("users", resourceCulture);
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}
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}
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}
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}
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127
TShockAPI/Resources.resx
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127
TShockAPI/Resources.resx
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@ -0,0 +1,127 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="groups" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>config\groups.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
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</data>
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<data name="users" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>config\users.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
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</data>
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</root>
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@ -60,11 +60,28 @@
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<Compile Include="FileTools.cs" />
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<Compile Include="FileTools.cs" />
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<Compile Include="Group.cs" />
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<Compile Include="Group.cs" />
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<Compile Include="Log.cs" />
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<Compile Include="Log.cs" />
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<Compile Include="Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Tools.cs" />
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<Compile Include="Tools.cs" />
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<Compile Include="TShock.cs" />
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<Compile Include="TShock.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TSPlayer.cs" />
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<Compile Include="TSPlayer.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<None Include="config\groups.txt" />
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</ItemGroup>
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<ItemGroup>
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<None Include="config\users.txt" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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<PreBuildEvent>
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<PreBuildEvent>
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@ -379,6 +379,7 @@ namespace TShockAPI
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}
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}
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groups.Add(group);
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groups.Add(group);
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}
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}
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sr.Close();
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}
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}
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/// <summary>
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/// <summary>
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@ -439,7 +440,7 @@ namespace TShockAPI
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return GetGroup(args[1]);
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return GetGroup(args[1]);
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}
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}
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}
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}
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sr.Close();
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return GetGroup("default");
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return GetGroup("default");
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}
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}
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