Merge pull request #1486 from bartico6/issue-1485

Add "less than 2gb ram" warning
This commit is contained in:
Ivan 2017-09-20 21:17:16 +02:00 committed by GitHub
commit 623815b9f6
3 changed files with 54 additions and 3 deletions

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@ -10,6 +10,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Validated tile placement on PlaceObject; clients can no longer place frames, paintings etc with dirt blocks (@bartico6, @ProfessorXZ)
* Updated to new stat tracking system with more data so we can actually make informed software decisions (Jordan Coulam)
* Fixed /time display at the end of Terraria hours (@koneko-nyan)
* Added a warning notifying users of the minimum memory required to run TShock (@bartico6)
## TShock 4.3.24
* API: Changed `PlayerHooks` permission hook mechanisms to allow negation from hooks (@deadsurgeon42)

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@ -27,7 +27,8 @@ using System.Runtime.InteropServices;
using System.Net.Http;
using System.Threading.Tasks;
using TShockAPI.Extensions;
using System.IO;
using System.Text.RegularExpressions;
namespace TShockAPI
{
@ -177,7 +178,50 @@ namespace TShockAPI
return plugins;
}
private long GetTotalSystemRam(bool isMono)
/// <summary>
/// Returns the amount of free RAM, in megabytes.
/// </summary>
/// <param name="mono">Whether or not this program is being executed in a Mono runtime</param>
/// <returns>Free RAM memory amount, in megabytes</returns>
public long GetFreeSystemRam(bool mono)
{
if (mono)
{
//Temporary in case mono won't work
if (File.Exists("/proc/meminfo"))
{
var l = File.ReadAllLines("/proc/meminfo");
foreach (string s in l)
{
if (s.StartsWith("MemFree:"))
{
var m = Regex.Match(s, "MemFree:(\\s*)(\\d*) kB");
if (m.Success)
{
long val;
if (long.TryParse(m.Groups[2].Value, out val))
{
return val / 1024;
}
}
}
}
}
return -1;
}
else
{
var pc = new PerformanceCounter("Memory", "Available MBytes");
return pc.RawValue;
}
}
/// <summary>
/// Returns the total amount of installed RAM, in gigabytes.
/// </summary>
/// <param name="isMono">Whether or not this program is being executed in a Mono runtime</param>
/// <returns>Total RAM memory amount, in gigabytes</returns>
public long GetTotalSystemRam(bool isMono)
{
if (totalMem != 0)
{
@ -267,4 +311,4 @@ namespace TShockAPI
/// </summary>
public bool mono;
}
}
}

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@ -329,6 +329,12 @@ namespace TShockAPI
Log.ConsoleInfo("TShock {0} ({1}) now running.", Version, VersionCodename);
var systemRam = StatTracker.GetFreeSystemRam(ServerApi.RunningMono);
if (systemRam > -1 && systemRam < 2048)
{
Log.ConsoleError("This machine has less than 2 gigabytes of RAM free. Be advised that it might not be enough to run TShock.");
}
ServerApi.Hooks.GamePostInitialize.Register(this, OnPostInit);
ServerApi.Hooks.GameUpdate.Register(this, OnUpdate);
ServerApi.Hooks.GameHardmodeTileUpdate.Register(this, OnHardUpdate);