Utilize new account hooks to insert and delete from the SSC table, since this is what the feature was intended for.
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parent
68afd6fcc6
commit
63231c73f2
2 changed files with 14 additions and 4 deletions
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@ -878,7 +878,6 @@ namespace TShockAPI
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args.Player.SendSuccessMessage("Account \"{0}\" has been registered.", user.Name);
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args.Player.SendSuccessMessage("Your password is {0}.", user.Password);
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TShock.Users.AddUser(user);
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TShock.CharacterDB.SeedInitialData(TShock.Users.GetUser(user));
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Log.ConsoleInfo("{0} registered an account: \"{1}\".", args.Player.Name, user.Name);
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}
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else
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@ -919,7 +918,6 @@ namespace TShockAPI
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try
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{
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TShock.Users.AddUser(user);
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TShock.CharacterDB.SeedInitialData(TShock.Users.GetUser(user));
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args.Player.SendSuccessMessage("Account " + user.Name + " has been added to group " + user.Group + "!");
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Log.ConsoleInfo(args.Player.Name + " added Account " + user.Name + " to group " + user.Group);
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}
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@ -265,8 +265,10 @@ namespace TShockAPI
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ServerApi.Hooks.WorldChristmasCheck.Register(this, OnXmasCheck);
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ServerApi.Hooks.WorldHalloweenCheck.Register(this, OnHalloweenCheck);
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ServerApi.Hooks.NetNameCollision.Register(this, NetHooks_NameCollision);
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TShockAPI.Hooks.PlayerHooks.PlayerPreLogin += OnPlayerPreLogin;
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TShockAPI.Hooks.PlayerHooks.PlayerPostLogin += OnPlayerLogin;
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Hooks.PlayerHooks.PlayerPreLogin += OnPlayerPreLogin;
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Hooks.PlayerHooks.PlayerPostLogin += OnPlayerLogin;
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Hooks.AccountHooks.AccountDelete += OnAccountDelete;
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Hooks.AccountHooks.AccountCreate += OnAccountCreate;
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GetDataHandlers.InitGetDataHandler();
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Commands.InitCommands();
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@ -379,6 +381,16 @@ namespace TShockAPI
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Users.UpdateLogin(u);
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}
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private void OnAccountDelete(Hooks.AccountDeleteEventArgs args)
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{
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CharacterDB.RemovePlayer(args.User.ID);
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}
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private void OnAccountCreate(Hooks.AccountCreateEventArgs args)
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{
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CharacterDB.SeedInitialData(Users.GetUser(args.User));
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}
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private void OnPlayerPreLogin(Hooks.PlayerPreLoginEventArgs args)
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{
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if (args.Player.IsLoggedIn)
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