Fix anti dead protection, some item bans, and default configs.
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parent
bbf1818512
commit
6353f9c877
4 changed files with 14 additions and 11 deletions
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@ -193,7 +193,7 @@ namespace TShockAPI
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public string ForceTime = "normal";
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[Description("Disable/Revert a player if they exceed this number of tile kills within 1 second.")]
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public int TileKillThreshold = 80;
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public int TileKillThreshold = 60;
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[Description("Disable/Revert a player if they exceed this number of tile places within 1 second.")]
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public int TilePlaceThreshold = 20;
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@ -202,7 +202,7 @@ namespace TShockAPI
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public int TileLiquidThreshold = 15;
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[Description("Disable a player if they exceed this number of projectile new within 1 second.")]
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public int ProjectileThreshold = 100;
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public int ProjectileThreshold = 50;
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[Description("Require all players to register or login before being allowed to play.")]
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public bool RequireLogin = false;
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@ -597,7 +597,7 @@ namespace TShockAPI
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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if (tiletype == 48 && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Spikes", args.Player))
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if (tiletype == 48 && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Spike", args.Player))
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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@ -757,6 +757,11 @@ namespace TShockAPI
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return true;
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}
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if (args.Player.Dead)
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{
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return true;
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}
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if (!args.Player.Group.HasPermission(Permissions.ignorenoclipdetection) && Collision.SolidCollision(pos, args.TPlayer.width, args.TPlayer.height))
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{
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int lastTileX = (int)(args.Player.LastNetPosition.X / 16f);
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@ -959,9 +964,7 @@ namespace TShockAPI
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}
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args.Player.LastDeath = DateTime.Now;
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if (args.Player.Difficulty != 2)
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args.Player.ForceSpawn = true;
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args.Player.Dead = true;
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return false;
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}
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@ -1107,7 +1110,7 @@ namespace TShockAPI
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else
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args.Player.InitSpawn = true;
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args.Player.ForceSpawn = false;
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args.Player.Dead = false;
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return false;
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}
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@ -65,7 +65,7 @@ namespace TShockAPI
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Player FakePlayer;
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public bool RequestedSection = false;
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public DateTime LastDeath { get; set; }
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public bool ForceSpawn = false;
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public bool Dead = false;
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public string Country = "??";
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public int Difficulty;
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private string CacheIP;
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@ -528,7 +528,7 @@ namespace TShockAPI
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{
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player.ProjectileThreshold = 0;
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}
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if (player.ForceSpawn && (DateTime.Now - player.LastDeath).Seconds >= 3)
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if (player.Dead && (DateTime.Now - player.LastDeath).Seconds >= 3 && player.Difficulty != 2)
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{
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player.Spawn();
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}
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@ -761,7 +761,7 @@ namespace TShockAPI
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return;
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}
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if ((player.State < 10 || player.ForceSpawn) && (int)type > 12 && (int)type != 16 && (int)type != 42 && (int)type != 50 && (int)type != 38)
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if ((player.State < 10 || player.Dead) && (int)type > 12 && (int)type != 16 && (int)type != 42 && (int)type != 50 && (int)type != 38)
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{
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e.Handled = true;
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return;
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@ -1016,7 +1016,7 @@ namespace TShockAPI
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return true;
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}
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if (type == 17 && !player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Dirt Wand", player)) //Dirt Wand Projectile
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if (type == 17 && !player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Dirt Rod", player)) //Dirt Rod Projectile
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{
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return true;
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}
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