Remove multiblock tiles
This commit is contained in:
parent
a0cd2849ed
commit
638b7cc54f
2 changed files with 0 additions and 55 deletions
|
|
@ -154,22 +154,6 @@ namespace TShockAPI
|
|||
return actualItemPlaceStyle;
|
||||
}
|
||||
});
|
||||
PlaceStyleCorrectors.Add(TileID.Jackolanterns,
|
||||
(player, requestedPlaceStyle, actualItemPlaceStyle) =>
|
||||
{
|
||||
// Jack O' Lanterns is a tile with 9 variations, but only 1 item.
|
||||
// The item uses the first style a.k.a. 0.
|
||||
// RNG only generates placeStyles less than 9, so permit only <9
|
||||
if (actualItemPlaceStyle == 0 && requestedPlaceStyle < 9)
|
||||
{
|
||||
return requestedPlaceStyle;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Return 0 for now, but ideally 0-8 should be returned.
|
||||
return 0;
|
||||
}
|
||||
});
|
||||
PlaceStyleCorrectors.Add(TileID.Presents,
|
||||
(player, requestedPlaceStyle, actualItemPlaceStyle) =>
|
||||
{
|
||||
|
|
@ -216,42 +200,6 @@ namespace TShockAPI
|
|||
return 0;
|
||||
}
|
||||
});
|
||||
PlaceStyleCorrectors.Add(TileID.SnowballLauncher,
|
||||
(player, requestedPlaceStyle, actualItemPlaceStyle) =>
|
||||
{
|
||||
// Check the direction the player is facing.
|
||||
// 1 is right and -1 is left, these are the only possible values.
|
||||
if (player.direction == 1)
|
||||
{
|
||||
// Right-facing snowball launcher.
|
||||
return 1;
|
||||
}
|
||||
else if (player.direction == -1)
|
||||
{
|
||||
// Left-facing snowball launcher.
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Unrecognized player direction");
|
||||
}
|
||||
});
|
||||
PlaceStyleCorrectors.Add(TileID.Painting4X3,
|
||||
(player, requestedPlaceStyle, actualItemPlaceStyle) =>
|
||||
{
|
||||
// Painting4X3 or "Catacombs" is a painting with 9 variations, but only 1 item.
|
||||
// The first item uses the first style a.k.a. 0.
|
||||
// RNG only generates placeStyles less than 9, so permit only <9.
|
||||
if (actualItemPlaceStyle == 0 && requestedPlaceStyle < 9)
|
||||
{
|
||||
return requestedPlaceStyle;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Return 0 for now, but ideally 0-8 should be returned.
|
||||
return 0;
|
||||
}
|
||||
});
|
||||
PlaceStyleCorrectors.Add(TileID.MinecartTrack,
|
||||
(player, requestedPlaceStyle, actualItemPlaceStyle) =>
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4256,12 +4256,9 @@ namespace TShockAPI
|
|||
/// </summary>
|
||||
internal static Dictionary<int, int> ExtraneousPlaceStyles = new Dictionary<int, int>
|
||||
{
|
||||
{TileID.Jackolanterns, 8},
|
||||
{TileID.Presents, 6},
|
||||
{TileID.Explosives, 1},
|
||||
{TileID.Crystals, 17},
|
||||
{TileID.SnowballLauncher, 1},
|
||||
{TileID.Painting4X3, 8},
|
||||
{TileID.MinecartTrack, 3}
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue