Fix bubble tile triggering noclip checks.

This commit is contained in:
Enerdy 2015-07-15 03:12:56 +01:00
parent f6e819feb6
commit 63bf256abf
2 changed files with 4 additions and 2 deletions

View file

@ -26,6 +26,7 @@ using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using Terraria;
using Terraria.ID;
using TShockAPI.DB;
using BCrypt.Net;
@ -291,7 +292,8 @@ namespace TShockAPI
{
return TilePlacementValid(tileX, tileY) && Main.tile[tileX, tileY] != null &&
Main.tile[tileX, tileY].active() && Main.tileSolid[Main.tile[tileX, tileY].type] &&
!Main.tile[tileX, tileY].inActive() && !Main.tile[tileX, tileY].halfBrick() && Main.tile[tileX, tileY].slope() == 0;
!Main.tile[tileX, tileY].inActive() && !Main.tile[tileX, tileY].halfBrick() &&
Main.tile[tileX, tileY].slope() == 0 && Main.tile[tileX, tileY].type != TileID.Bubble;
}
/// <summary>