From 63f935b4fd17c8763d023d56d21b01c8dbe7557d Mon Sep 17 00:00:00 2001 From: Lucas Nicodemus Date: Fri, 22 Jul 2011 02:25:08 -0600 Subject: [PATCH] Fixed a problem where KillTile thresholds were never reset. VERSION TICK: 3.0.1.0722 --- TShockAPI/Properties/AssemblyInfo.cs | 4 ++-- TShockAPI/TShock.cs | 8 +------- 2 files changed, 3 insertions(+), 9 deletions(-) diff --git a/TShockAPI/Properties/AssemblyInfo.cs b/TShockAPI/Properties/AssemblyInfo.cs index c7702a8c..feaa483c 100644 --- a/TShockAPI/Properties/AssemblyInfo.cs +++ b/TShockAPI/Properties/AssemblyInfo.cs @@ -35,5 +35,5 @@ using System.Runtime.InteropServices; // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("3.0.0.0721")] -[assembly: AssemblyFileVersion("3.0.0.0721")] +[assembly: AssemblyVersion("3.0.1.0722")] +[assembly: AssemblyFileVersion("3.0.1.0722")] diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs index 30c50311..9bb74fd0 100755 --- a/TShockAPI/TShock.cs +++ b/TShockAPI/TShock.cs @@ -351,14 +351,8 @@ namespace TShockAPI { TSPlayer.Server.RevertKillTile(player.TilesDestroyed); } - else if (player.TileThreshold > 0) - { - player.TileThreshold = 0; - player.TilesDestroyed.Clear(); - } - } - else if (player.TileThreshold > 0) + if (player.TileThreshold > 0) { player.TileThreshold = 0; player.TilesDestroyed.Clear();