Slightly even better idea I just realized
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1 changed files with 2 additions and 2 deletions
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@ -1000,9 +1000,9 @@ namespace TShockAPI
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args.Player.SendSuccessMessage("Account \"{0}\" has been registered.", account.Name);
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args.Player.SendSuccessMessage("Account \"{0}\" has been registered.", account.Name);
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args.Player.SendSuccessMessage("Your password is {0}.", echoPassword);
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args.Player.SendSuccessMessage("Your password is {0}.", echoPassword);
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if (TShock.Config.Settings.DisableUUIDLogin && !TShock.Config.Settings.AllowLoginAnyUsername)
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if (TShock.Config.Settings.DisableUUIDLogin && !TShock.Config.Settings.AllowLoginAnyUsername)
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args.Player.SendInfoMessage($"Type {Specifier}login <password> to sign in to your account.");
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args.Player.SendInfoMessage($"Type {Specifier}login {echoPassword} to sign in to your account.");
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else if (TShock.Config.Settings.DisableUUIDLogin && TShock.Config.Settings.AllowLoginAnyUsername)
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else if (TShock.Config.Settings.DisableUUIDLogin && TShock.Config.Settings.AllowLoginAnyUsername)
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args.Player.SendInfoMessage($"Type {Specifier}login <username> <password> to sign in to your account.");
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args.Player.SendInfoMessage($"Type {Specifier}login \"{account.Name}\" {echoPassword} to sign in to your account.");
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else
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else
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{
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{
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args.Player.SendInfoMessage($"Type {Specifier}login to sign in to your account.");
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args.Player.SendInfoMessage($"Type {Specifier}login to sign in to your account.");
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