Added AdminChatPrefix configuration option.
Added AdminChatRGB configuration option. Tweaked how broadcast works, now clamps RGB values to prevent overflows. Added a new permission, "adminchat," that defines who is affected by the AdminChatPrefix and the new AdminChatRGB (which is a rgb color spectrum for the chat color of admin's text). Closes #72
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4 changed files with 25 additions and 1 deletions
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@ -41,5 +41,7 @@ namespace TShockAPI
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public bool RangeChecks = true;
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public bool SpamChecks = false;
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public bool DisableBuild = false;
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public float[] AdminChatRGB = {255, 0, 0};
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public string AdminChatPrefix = "(Admin) ";
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}
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}
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@ -52,6 +52,8 @@ namespace TShockAPI
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public static int maxSlots = 8;
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public static bool spamChecks = false;
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public static bool disableBuild = false;
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public static float[] adminChatRGB = {255, 0, 0};
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public static string adminChatPrefix = "(Admin) ";
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public enum NPCList
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{
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@ -90,6 +92,8 @@ namespace TShockAPI
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disableBuild = cfg.DisableBuild;
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NPC.maxSpawns = defaultMaxSpawns;
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NPC.defaultSpawnRate = defaultSpawnRate;
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adminChatRGB = cfg.AdminChatRGB;
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adminChatPrefix = cfg.AdminChatPrefix;
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}
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public static void WriteJsonConfiguration()
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@ -121,6 +125,8 @@ namespace TShockAPI
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cfg.RangeChecks = rangeChecks;
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cfg.SpamChecks = spamChecks;
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cfg.DisableBuild = disableBuild;
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cfg.AdminChatRGB = adminChatRGB;
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cfg.AdminChatPrefix = adminChatPrefix;
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string json = JsonConvert.SerializeObject(cfg, Formatting.Indented);
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TextWriter tr = new StreamWriter(FileTools.SaveDir + "config.json");
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tr.Write(json);
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@ -600,6 +600,13 @@ namespace TShockAPI
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return;
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}
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if (players[ply].group.HasPermission("adminchat") && !text.StartsWith("/"))
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{
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Tools.Broadcast(ConfigurationManager.adminChatPrefix + "<" + Main.player[ply].name + "> " + text, ConfigurationManager.adminChatRGB);
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e.Handled = true;
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return;
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}
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int x = (int)Main.player[ply].position.X;
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int y = (int)Main.player[ply].position.Y;
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@ -105,7 +105,16 @@ namespace TShockAPI
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{
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for (int i = 0; i < Main.player.Length; i++)
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{
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SendMessage(i, msg, red, green, blue);
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SendMessage(i, msg, Tools.Clamp(red, 255, 0), Tools.Clamp(green, 255, 0), Tools.Clamp(blue, 255, 0));
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}
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Log.Info(string.Format("Broadcast: {0}", msg));
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}
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public static void Broadcast(string msg, float[] colors)
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{
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for (int i = 0; i < Main.player.Length; i++)
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{
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SendMessage(i, msg, Tools.Clamp(colors[0], 255, 0), Tools.Clamp(colors[1], 255, 0), Tools.Clamp(colors[2], 255, 0));
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}
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Log.Info(string.Format("Broadcast: {0}", msg));
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}
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