Added HandlerList.cs so that we can have prioritized event handlers also so you can easily register a handler and not have to put 'if (e.Handled) return;' at the top.

This commit is contained in:
high 2011-12-30 20:32:03 -05:00
parent bf50a82cbd
commit 6437d2a977
3 changed files with 83 additions and 6 deletions

79
TShockAPI/HandlerList.cs Normal file
View file

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace TShockAPI
{
public class HandlerList : HandlerList<EventArgs>
{
}
public class HandlerList<T> where T : EventArgs
{
protected class HandlerObject
{
public EventHandler<T> Handler { get; set; }
public HandlerPriority Priority { get; set; }
public bool GetHandled { get; set; }
}
protected object HandlerLock = new object();
protected List<HandlerObject> Handlers { get; set; }
public HandlerList()
{
Handlers = new List<HandlerObject>();
}
/// <summary>
/// Register a handler
/// </summary>
/// <param name="handler">Delegate to be called</param>
/// <param name="priority">Priority of the delegate</param>
/// <param name="gethandled">Should the handler receive a call even if it has been handled</param>
public void Register(EventHandler<T> handler, HandlerPriority priority = HandlerPriority.Normal, bool gethandled = false)
{
lock (HandlerLock)
{
Handlers.Add(new HandlerObject { Handler = handler, Priority = priority, GetHandled = gethandled });
Handlers = Handlers.OrderBy(h => (int)h.Priority).ToList();
}
}
public void UnRegister(EventHandler<T> handler)
{
lock (HandlerLock)
{
Handlers.RemoveAll(h => h.Handler.Equals(handler));
}
}
public void Invoke(object sender, T e)
{
List<HandlerObject> handlers;
lock (HandlerLock)
{
//Copy the list for invoking as to not keep it locked during the invokes
handlers = new List<HandlerObject>(Handlers);
}
var hargs = e as HandledEventArgs;
for (int i = 0; i < handlers.Count; i++)
{
if (hargs == null || !hargs.Handled || (hargs.Handled && handlers[i].GetHandled))
{
handlers[i].Handler(sender, e);
}
}
}
}
public enum HandlerPriority
{
Highest = 1,
High = 2,
Normal = 3,
Low = 4,
Lowest = 5,
}
}