Merge remote-tracking branch 'origin/general-devel' into general-devel
This commit is contained in:
commit
64d6d2fff1
11 changed files with 267 additions and 16 deletions
BIN
LuaBins/LuaInterface.dll
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LuaBins/LuaInterface.dll
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LuaBins/lua51.dll
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LuaBins/lua51.dll
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LuaBins/luanet.dll
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LuaBins/luanet.dll
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@ -208,6 +208,10 @@ namespace TShockAPI
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add(Permissions.cfg, ServerInfo, "stats");
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add(Permissions.converthardmode, ConvertCorruption, "convertcorruption");
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add(Permissions.converthardmode, ConvertHallow, "converthallow");
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add(Permissions.runlua, RunLuaFile, "luarun");
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add(Permissions.runlua, RunLuaString, "lua");
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add(Permissions.runlua, ReloadLua, "luareload");
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add(Permissions.runlua, TestLuaHook, "testhook");
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}
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public static bool HandleCommand(TSPlayer player, string text)
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@ -325,6 +329,43 @@ namespace TShockAPI
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return c == ' ' || c == '\t' || c == '\n';
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}
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#region Lua Commands
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public static void TestLuaHook(CommandArgs args)
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{
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TShock.LuaLoader.HookCalls.OnHookTest();
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}
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public static void ReloadLua(CommandArgs args)
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{
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TShock.LuaLoader.LoadServerAutoruns();
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args.Player.SendMessage("Lua reloaded.");
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}
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public static void RunLuaString(CommandArgs args)
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{
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if (args.Parameters.Count < 1)
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{
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args.Player.SendMessage("Syntax: /lua <lua>");
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return;
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}
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TShock.LuaLoader.RunLuaString(args.Parameters[0]);
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args.Player.SendMessage("Lua run: " + args.Parameters[0]);
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}
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public static void RunLuaFile(CommandArgs args)
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{
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if (args.Parameters.Count != 1)
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{
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args.Player.SendMessage("Syntax: /luarun <file>");
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return;
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}
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TShock.LuaLoader.RunLuaFile(args.Parameters[0]);
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}
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#endregion
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#region Account commands
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public static void AttemptLogin(CommandArgs args)
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@ -1246,19 +1287,19 @@ namespace TShockAPI
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}
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}
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private static void StartHardMode(CommandArgs args)
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{
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if (!TShock.Config.DisableHardmode)
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WorldGen.StartHardmode();
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else
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args.Player.SendMessage("Hardmode is disabled via config", Color.Red);
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}
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private static void StartHardMode(CommandArgs args)
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{
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if (!TShock.Config.DisableHardmode)
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WorldGen.StartHardmode();
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else
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args.Player.SendMessage("Hardmode is disabled via config", Color.Red);
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}
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private static void DisableHardMode(CommandArgs args)
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{
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Main.hardMode = false;
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args.Player.SendMessage("Hardmode is now disabled", Color.Green);
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}
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private static void DisableHardMode(CommandArgs args)
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{
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Main.hardMode = false;
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args.Player.SendMessage("Hardmode is now disabled", Color.Green);
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}
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private static void ConvertCorruption(CommandArgs args)
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{
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191
TShockAPI/LuaSystem/LuaLoader.cs
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191
TShockAPI/LuaSystem/LuaLoader.cs
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@ -0,0 +1,191 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.ComponentModel;
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using LuaInterface;
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namespace TShockAPI.LuaSystem
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{
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public class LuaLoader
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{
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private readonly Lua _lua = null;
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public string LuaPath = "";
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public string LuaAutorunPath = "";
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public LuaHookBackend HookBackend = new LuaHookBackend();
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public LuaHooks HookCalls = new LuaHooks();
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public Dictionary<string, KeyValuePair<string, LuaFunction>> Hooks = new Dictionary
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<string, KeyValuePair<string, LuaFunction>>();
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public LuaLoader(string path)
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{
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_lua = new Lua();
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LuaPath = path;
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LuaAutorunPath = Path.Combine(LuaPath, "autorun");
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SendLuaDebugMsg("Lua 5.1 (serverside) initialized.");
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if (!string.IsNullOrEmpty(LuaPath) && !Directory.Exists(LuaPath))
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{
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Directory.CreateDirectory(LuaPath);
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}
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if (!string.IsNullOrEmpty(LuaAutorunPath) && !Directory.Exists(LuaAutorunPath))
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{
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Directory.CreateDirectory(LuaAutorunPath);
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}
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RegisterLuaFunctions();
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LoadServerAutoruns();
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}
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public void LoadServerAutoruns()
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{
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try
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{
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foreach (string s in Directory.GetFiles(LuaAutorunPath))
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{
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SendLuaDebugMsg("Loading: " + s);
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RunLuaFile(s);
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}
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}
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catch (Exception e)
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{
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SendLuaDebugMsg(e.Message);
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SendLuaDebugMsg(e.StackTrace);
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}
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}
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public void RunLuaString(string s)
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{
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try
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{
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_lua.DoString(s);
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}
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catch (LuaException e)
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{
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SendLuaDebugMsg(e.Message);
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}
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}
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public void RunLuaFile(string s)
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{
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try
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{
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_lua.DoFile(s);
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}
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catch (LuaException e)
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{
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SendLuaDebugMsg(e.Message);
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}
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}
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public void SendLuaDebugMsg(string s)
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{
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ConsoleColor previousColor = Console.ForegroundColor;
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Console.ForegroundColor = ConsoleColor.Cyan;
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Console.WriteLine("Lua: " + s);
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Console.ForegroundColor = previousColor;
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}
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public void RegisterLuaFunctions()
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{
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//I just added all the managers for Plugin Development. :)
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//Feel free to remove any if you dont feel they are necessay
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_lua["Players"] = TShock.Players;
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_lua["Bans"] = TShock.Bans;
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_lua["Warps"] = TShock.Warps;
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_lua["Regions"] = TShock.Regions;
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_lua["Backups"] = TShock.Backups;
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_lua["Groups"] = TShock.Groups;
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_lua["Users"] = TShock.Users;
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_lua["Itembans"] = TShock.Users;
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LuaFunctions LuaFuncs = new LuaFunctions(this);
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var LuaFuncMethods = LuaFuncs.GetType().GetMethods();
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foreach (System.Reflection.MethodInfo method in LuaFuncMethods)
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{
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_lua.RegisterFunction(method.Name, LuaFuncs, method);
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}
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//Utils
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Utils LuaUtils = new Utils(this);
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var LuaUtilMethods = LuaUtils.GetType().GetMethods();
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foreach (System.Reflection.MethodInfo method in LuaUtilMethods)
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{
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_lua.RegisterFunction(method.Name, LuaUtils, method);
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}
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}
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}
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public class LuaFunctions
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{
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LuaLoader Parent;
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public LuaFunctions(LuaLoader parent)
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{
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Parent = parent;
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}
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[Description("Prints a message to the console from the Lua debugger.")]
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public void Print(string s)
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{
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ConsoleColor previousColor = Console.ForegroundColor;
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Console.ForegroundColor = ConsoleColor.Cyan;
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Console.WriteLine(s);
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Console.ForegroundColor = previousColor;
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}
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[Description("Adds a hook that will trigger a function callback when activated.")]
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public void HookAdd(string hook, string key, LuaFunction callback)
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{
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KeyValuePair<string, LuaFunction> internalhook = new KeyValuePair<string, LuaFunction>(hook, callback);
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Parent.Hooks.Add(key, internalhook);
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}
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[Description("Removes a hook from the hook table. Good for reloading stuff.")]
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public void HookRemove(string key)
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{
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Parent.Hooks.Remove(key);
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}
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}
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public class LuaHookBackend
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{
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public void HookRun(string call, object parameters)
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{
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foreach (KeyValuePair<string, KeyValuePair<string, LuaFunction>> kv in TShock.LuaLoader.Hooks)
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{
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KeyValuePair<string, LuaFunction> hook = kv.Value;
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if (call == hook.Key)
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{
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LuaFunction lf = hook.Value;
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if (lf != null)
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{
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try
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{
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lf.Call(parameters);
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}
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catch (LuaException e)
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{
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TShock.LuaLoader.SendLuaDebugMsg(e.Message);
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}
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}
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}
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}
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}
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}
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public class LuaHooks
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{
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[Description("Called on debug hook test.")]
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public void OnHookTest()
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{
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object[] response = new object[2];
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response[0] = true;
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response[1] = "Hook win!";
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TShock.LuaLoader.HookBackend.HookRun("HookTest", response);
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}
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}
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}
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@ -149,6 +149,8 @@ namespace TShockAPI
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[Description("Allow unrestricted Send Tile Square usage, for client side world editing")] public static readonly
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string allowclientsideworldedit;
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[Description("User can execute Lua files from the hard disk and run Lua strings.")] public static readonly string
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runlua;
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static Permissions()
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{
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@ -49,4 +49,4 @@ using System.Runtime.InteropServices;
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// MMdd of the build
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[assembly: AssemblyVersion("3.4.5.0106")]
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[assembly: AssemblyFileVersion("3.4.5.0106")]
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[assembly: AssemblyFileVersion("3.4.5.0106")]
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@ -86,7 +86,7 @@ namespace TShockAPI
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Environment.OSVersion + "&mono=" + Main.runningMono + "&port=" + Netplay.serverPort +
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"&plcount=" + TShock.Utils.ActivePlayers());
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}
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Log.ConsoleInfo("Stat Tracker: " + response + "\n");
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Log.ConsoleInfo("Stat Tracker: " + response);
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}
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catch (Exception e)
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{
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@ -31,6 +31,7 @@ using MaxMind;
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using Mono.Data.Sqlite;
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using MySql.Data.MySqlClient;
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using Rests;
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using TShockAPI.LuaSystem;
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using Terraria;
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using TShockAPI.DB;
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using TShockAPI.Net;
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@ -64,6 +65,7 @@ namespace TShockAPI
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public static RestManager RestManager;
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public static Utils Utils = new Utils();
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public static StatTracker StatTracker = new StatTracker();
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public static LuaLoader LuaLoader;
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/// <summary>
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/// Called after TShock is initialized. Useful for plugins that needs hooks before tshock but also depend on tshock being loaded.
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@ -420,8 +422,8 @@ namespace TShockAPI
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RestApi.Start();
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StatTracker.CheckIn();
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FixChestStacks();
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LuaLoader = new LuaLoader(Path.Combine(".", "lua"));
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}
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private void FixChestStacks()
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@ -53,6 +53,9 @@
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<Reference Include="HttpServer">
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<HintPath>..\HttpBins\HttpServer.dll</HintPath>
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</Reference>
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<Reference Include="LuaInterface">
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<HintPath>..\LuaBins\LuaInterface.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Data.Sqlite">
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<HintPath>..\SqlBins\Mono.Data.Sqlite.dll</HintPath>
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</Reference>
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@ -107,6 +110,7 @@
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<Compile Include="Group.cs" />
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<Compile Include="Extensions\LinqExt.cs" />
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<Compile Include="Log.cs" />
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<Compile Include="LuaSystem\LuaLoader.cs" />
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<Compile Include="Net\BaseMsg.cs" />
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<Compile Include="Net\DisconnectMsg.cs" />
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<Compile Include="Net\NetTile.cs" />
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@ -187,7 +191,7 @@
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</PropertyGroup>
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<ProjectExtensions>
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<VisualStudio>
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<UserProperties BuildVersion_IncrementBeforeBuild="False" BuildVersion_StartDate="2011/6/17" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_BuildAction="Both" BuildVersion_UpdateFileVersion="True" BuildVersion_UpdateAssemblyVersion="True" />
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<UserProperties BuildVersion_UpdateAssemblyVersion="True" BuildVersion_UpdateFileVersion="True" BuildVersion_BuildAction="Both" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_StartDate="2011/6/17" BuildVersion_IncrementBeforeBuild="False" />
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</VisualStudio>
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</ProjectExtensions>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@ -24,11 +24,22 @@ using System.Net.Sockets;
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using System.Security.Cryptography;
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using System.Text;
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using Terraria;
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using TShockAPI.LuaSystem;
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namespace TShockAPI
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{
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public class Utils
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{
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LuaLoader Parent; //For Lua Functions that require the LuaLoader
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public Utils()
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{
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}
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public Utils(LuaLoader parent)
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{
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Parent = parent;
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}
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public Random Random = new Random();
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//private static List<Group> groups = new List<Group>();
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|
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