From 64f177e68fada231df23a4c0ffa03b25d12cdd8d Mon Sep 17 00:00:00 2001 From: ProfessorXZ Date: Sat, 6 Aug 2016 22:54:58 +0200 Subject: [PATCH] Fix rope placement range checks. Fixes #1236 --- CHANGELOG.md | 1 + TShockAPI/GetDataHandlers.cs | 10 +++++----- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 80318d35..4cc32b53 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -16,6 +16,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin * Fixed an issue allowing clients to teleport NPCs to arbitrary locations (@ProfessorXZ) * Fixed a bug where players would get teleported to their previous location after dismounting the Unicorn Mount (@ProfessorXZ) * Players can no longer quick stack items into region protected chests (@ProfessorXZ) +* Rope placement is no longer blocked by range checks (@ProfessorXZ) ## TShock 4.3.17 diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 7fd823cf..a1904eac 100755 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -2021,7 +2021,7 @@ namespace TShockAPI } else if (action == EditAction.KillWall) { - // If they aren't selecting an hammer, they could be hacking. + // If they aren't selecting a hammer, they could be hacking. if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0) { @@ -2144,10 +2144,10 @@ namespace TShockAPI // Ignore rope placement range if ((editData != TileID.Rope - || editData != TileID.SilkRope - || editData != TileID.VineRope - || editData != TileID.WebRope - || action != EditAction.PlaceTile) + && editData != TileID.SilkRope + && editData != TileID.VineRope + && editData != TileID.WebRope + && action == EditAction.PlaceTile) && TShock.CheckRangePermission(args.Player, tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY, 4);