Added config option to allow control of how statue spawn limits work. Updated binary to work with new hooks.
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3 changed files with 23 additions and 0 deletions
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@ -220,6 +220,15 @@ namespace TShockAPI
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[Description("Allows hallow to spread when a world is hardmode.")] public bool AllowHallowCreep = true;
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[Description("How many things a statue can spawn within 200 pixels(?) before it stops spawning. Default = 3")]
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public int StatueSpawn200 = 3;
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[Description("How many things a statue can spawn within 600 pixels(?) before it stops spawning. Default = 6")]
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public int StatueSpawn600 = 6;
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[Description("How many things a statue spawns can exist in the world before it stops spawning. Default = 10")]
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public int StatueSpawnWorld = 10;
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public static ConfigFile Read(string path)
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{
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if (!File.Exists(path))
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@ -204,6 +204,7 @@ namespace TShockAPI
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GameHooks.PostInitialize += OnPostInit;
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GameHooks.Update += OnUpdate;
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GameHooks.HardUpdate += OnHardUpdate;
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GameHooks.StatueSpawn += OnStatueSpawn;
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ServerHooks.Connect += OnConnect;
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ServerHooks.Join += OnJoin;
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ServerHooks.Leave += OnLeave;
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@ -283,6 +284,7 @@ namespace TShockAPI
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GameHooks.PostInitialize -= OnPostInit;
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GameHooks.Update -= OnUpdate;
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GameHooks.HardUpdate -= OnHardUpdate;
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GameHooks.StatueSpawn -= OnStatueSpawn;
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ServerHooks.Connect -= OnConnect;
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ServerHooks.Join -= OnJoin;
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ServerHooks.Leave -= OnLeave;
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@ -643,6 +645,18 @@ namespace TShockAPI
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}
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}
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private void OnStatueSpawn( StatueSpawnEventArgs args )
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{
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if( args.Within200 < Config.StatueSpawn200 && args.Within600 < Config.StatueSpawn600 && args.WorldWide < Config.StatueSpawnWorld )
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{
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args.Handled = true;
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}
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else
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{
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args.Handled = false;
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}
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}
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private void OnConnect(int ply, HandledEventArgs handler)
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{
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var player = new TSPlayer(ply);
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