From 658492a1648dbf4eacb578d09a41201853465ea0 Mon Sep 17 00:00:00 2001 From: Chris <2648373+QuiCM@users.noreply.github.com> Date: Mon, 21 May 2018 15:12:55 +0930 Subject: [PATCH] Initialize PlayerData on connect This way every player has non-null player data. Should close #1460 Requires testing --- TShockAPI/GetDataHandlers.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index d8c47b3b..1a88347e 100644 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -1714,6 +1714,8 @@ namespace TShockAPI var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name); args.Player.DataWhenJoined = new PlayerData(args.Player); args.Player.DataWhenJoined.CopyCharacter(args.Player); + args.Player.PlayerData = new PlayerData(args.Player); + args.Player.PlayerData.CopyCharacter(args.Player); if (account != null && !TShock.Config.DisableUUIDLogin) {