Don't force Hardcore players to spawn, they are supposed to be ghosts.
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parent
44e4199dcb
commit
65b323f004
3 changed files with 6 additions and 4 deletions
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@ -213,7 +213,7 @@ namespace TShockAPI
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Tools.ForceKick(args.Player, "Server is set to hardcore characters only!");
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Tools.ForceKick(args.Player, "Server is set to hardcore characters only!");
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return true;
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return true;
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}
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}
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args.Player.Difficulty = difficulty;
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args.Player.ReceivedInfo = true;
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args.Player.ReceivedInfo = true;
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return false;
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return false;
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}
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}
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@ -511,7 +511,8 @@ namespace TShockAPI
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return Tools.HandleGriefer(args.Player, TShock.Config.KillMeAbuseReason);
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return Tools.HandleGriefer(args.Player, TShock.Config.KillMeAbuseReason);
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}
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}
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args.Player.LastDeath = DateTime.Now;
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args.Player.LastDeath = DateTime.Now;
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args.Player.ForceSpawn = true;
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if (args.Player.Difficulty != 2)
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args.Player.ForceSpawn = true;
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return false;
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return false;
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}
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}
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@ -36,5 +36,5 @@ using System.Runtime.InteropServices;
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("3.2.8.0902")]
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[assembly: AssemblyVersion("3.2.8.0903")]
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[assembly: AssemblyFileVersion("3.2.8.0902")]
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[assembly: AssemblyFileVersion("3.2.8.0903")]
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@ -61,6 +61,7 @@ namespace TShockAPI
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public DateTime LastDeath { get; set; }
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public DateTime LastDeath { get; set; }
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public bool ForceSpawn = false;
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public bool ForceSpawn = false;
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public string Country = "??";
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public string Country = "??";
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public int Difficulty;
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public bool RealPlayer
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public bool RealPlayer
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{
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{
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