Merge remote branch 'upstream/general-devel' into general-devel
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65d0847f11
7 changed files with 977 additions and 939 deletions
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@ -132,7 +132,7 @@ namespace TShockAPI
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[Description("This will turn on a token requirement for the /status API endpoint.")] public bool
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[Description("This will turn on a token requirement for the /status API endpoint.")] public bool
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EnableTokenEndpointAuthentication;
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EnableTokenEndpointAuthentication;
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[Description("This is used when the API endpoint /status is queried.")] public string ServerNickname = "TShock Server";
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[Description("Deprecated. Use ServerName instead.")] public string ServerNickname = "TShock Server";
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[Description("Enable/Disable the rest api.")] public bool RestApiEnabled;
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[Description("Enable/Disable the rest api.")] public bool RestApiEnabled;
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@ -168,7 +168,7 @@ namespace TShockAPI
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"Change ingame chat format, {0} = Group Name, {1} = Group Prefix, {2} = Player Name, {3} = Group Suffix, {4} = Chat Message"
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"Change ingame chat format, {0} = Group Name, {1} = Group Prefix, {2} = Player Name, {3} = Group Suffix, {4} = Chat Message"
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)] public string ChatFormat = "{1}{2}{3}: {4}";
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)] public string ChatFormat = "{1}{2}{3}: {4}";
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[Description("Change the chat format when using chat above heads. This begins with a player name wrapped in brackets, as per Terraria's formatting. Same formatting as ChatFormat.")] public string ChatAboveHeadsFormat = "{3}:";
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[Description("Change the chat format when using chat above heads. This begins with a player name wrapped in brackets, as per Terraria's formatting. Same formatting as ChatFormat.")] public string ChatAboveHeadsFormat = "{4}";
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[Description("Force the world time to be normal, day, or night")] public string ForceTime = "normal";
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[Description("Force the world time to be normal, day, or night")] public string ForceTime = "normal";
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@ -239,6 +239,8 @@ namespace TShockAPI
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[Description("Displays chat messages above players' heads, but will disable chat prefixes to compensate.")] public
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[Description("Displays chat messages above players' heads, but will disable chat prefixes to compensate.")] public
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bool EnableChatAboveHeads = false;
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bool EnableChatAboveHeads = false;
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[Description("Hide stat tracker console messages.")] public bool HideStatTrackerDebugMessages = true;
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/// <summary>
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/// <summary>
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/// Reads a configuration file from a given path
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/// Reads a configuration file from a given path
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/// </summary>
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/// </summary>
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@ -126,7 +126,7 @@ namespace TShockAPI
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var activeplayers = Main.player.Where(p => null != p && p.active).ToList();
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var activeplayers = Main.player.Where(p => null != p && p.active).ToList();
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return new RestObject()
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return new RestObject()
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{
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{
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{"name", TShock.Config.ServerNickname},
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{"name", TShock.Config.ServerName},
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{"port", Convert.ToString(Netplay.serverPort)},
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{"port", Convert.ToString(Netplay.serverPort)},
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{"playercount", Convert.ToString(activeplayers.Count())},
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{"playercount", Convert.ToString(activeplayers.Count())},
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{"players", string.Join(", ", activeplayers.Select(p => p.name))},
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{"players", string.Join(", ", activeplayers.Select(p => p.name))},
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@ -140,7 +140,7 @@ namespace TShockAPI
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var ret = new RestObject()
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var ret = new RestObject()
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{
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{
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{"name", TShock.Config.ServerNickname},
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{"name", TShock.Config.ServerName},
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{"port", TShock.Config.ServerPort},
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{"port", TShock.Config.ServerPort},
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{"playercount", Main.player.Where(p => null != p && p.active).Count()},
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{"playercount", Main.player.Where(p => null != p && p.active).Count()},
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{"maxplayers", TShock.Config.MaxSlots},
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{"maxplayers", TShock.Config.MaxSlots},
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@ -86,7 +86,8 @@ namespace TShockAPI
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Environment.OSVersion + "&mono=" + Main.runningMono + "&port=" + Netplay.serverPort +
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Environment.OSVersion + "&mono=" + Main.runningMono + "&port=" + Netplay.serverPort +
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"&plcount=" + TShock.Utils.ActivePlayers());
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"&plcount=" + TShock.Utils.ActivePlayers());
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}
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}
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Log.ConsoleInfo("Stat Tracker: " + response);
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if (!TShock.Config.HideStatTrackerDebugMessages)
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Log.ConsoleInfo("Stat Tracker: " + response);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -407,6 +407,26 @@ namespace TShockAPI
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NetMessage.SendData((int) PacketTypes.ItemOwner, -1, -1, "", itemid, 0f, 0f, 0f);
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NetMessage.SendData((int) PacketTypes.ItemOwner, -1, -1, "", itemid, 0f, 0f, 0f);
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}
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}
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public virtual void SendInformationalMessage(string msg)
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{
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SendMessage(msg, Color.Indigo);
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}
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public virtual void SendSuccessMessage(string msg)
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{
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SendMessage(msg, Color.Green);
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}
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public virtual void SendWarningMessage(string msg)
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{
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SendMessage(msg, Color.Yellow);
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}
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public virtual void SendErrorMessage(string msg)
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{
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SendMessage(msg, Color.Red);
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}
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public virtual void SendMessage(string msg)
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public virtual void SendMessage(string msg)
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{
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{
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SendMessage(msg, 0, 255, 0);
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SendMessage(msg, 0, 255, 0);
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@ -647,8 +647,10 @@ namespace TShockAPI
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private void SetConsoleTitle()
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private void SetConsoleTitle()
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{
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{
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Console.Title = string.Format("{0} - {1}/{2} @ {3}:{4} (TerrariaShock v{5})", Config.ServerName, Utils.ActivePlayers(),
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Console.Title = string.Format("{0}{1}/{2} @ {3}:{4} (TerrariaShock v{5})",
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Config.MaxSlots, Netplay.serverListenIP, Netplay.serverPort, Version);
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!string.IsNullOrWhiteSpace(Config.ServerName) ? Config.ServerName + " - " : "",
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Utils.ActivePlayers(),
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Config.MaxSlots, Netplay.serverListenIP, Netplay.serverPort, Version);
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}
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}
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private void OnHardUpdate( HardUpdateEventArgs args )
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private void OnHardUpdate( HardUpdateEventArgs args )
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@ -1588,6 +1590,8 @@ namespace TShockAPI
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RconHandler.ListenPort = file.RconPort;
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RconHandler.ListenPort = file.RconPort;
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Utils.HashAlgo = file.HashAlgorithm;
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Utils.HashAlgo = file.HashAlgorithm;
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file.ServerName = file.ServerNickname;
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}
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}
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}
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}
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}
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}
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@ -64,6 +64,7 @@ namespace TShockAPI
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/// Used for some places where a list of players might be used.
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/// Used for some places where a list of players might be used.
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/// </summary>
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/// </summary>
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/// <returns>String of players seperated by commas.</returns>
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/// <returns>String of players seperated by commas.</returns>
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[Obsolete("Use GetPlayers and manually create strings. This should never have been kept as far as actual functions go.")]
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public string GetPlayers()
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public string GetPlayers()
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{
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{
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var sb = new StringBuilder();
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var sb = new StringBuilder();
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@ -81,10 +82,38 @@ namespace TShockAPI
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return sb.ToString();
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return sb.ToString();
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}
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}
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/// <summary>
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/// Returns a list of current players on the server
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/// </summary>
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/// <param name="includeIDs">bool includeIDs - whether or not the string of each player name should include ID data</param>
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/// <returns>List of strings with names</returns>
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public List<string> GetPlayers(bool includeIDs)
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{
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var players = new List<string>();
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foreach (TSPlayer ply in TShock.Players)
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{
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if (ply != null && ply.Active)
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{
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if (includeIDs)
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{
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players.Add(ply.Name + " (IX: " + ply.Index + ", ID: " + ply.UserID + ")");
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}
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else
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{
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players.Add(ply.Name);
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}
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}
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}
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return players;
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}
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/// <summary>
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/// <summary>
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/// Used for some places where a list of players might be used.
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/// Used for some places where a list of players might be used.
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/// </summary>
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/// </summary>
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/// <returns>String of players and their id seperated by commas.</returns>
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/// <returns>String of players and their id seperated by commas.</returns>
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[Obsolete("Use GetPlayers and manually create strings. This should never have been kept as far as actual functions go.")]
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public string GetPlayersWithIds()
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public string GetPlayersWithIds()
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{
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{
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var sb = new StringBuilder();
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var sb = new StringBuilder();
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@ -669,7 +698,6 @@ namespace TShockAPI
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/// </summary>
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/// </summary>
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/// <param name="ply">int player</param>
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/// <param name="ply">int player</param>
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/// <param name="file">string filename reletave to savedir</param>
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/// <param name="file">string filename reletave to savedir</param>
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//Todo: Fix this
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public void ShowFileToUser(TSPlayer player, string file)
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public void ShowFileToUser(TSPlayer player, string file)
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{
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{
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string foo = "";
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string foo = "";
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