Removed all boss specific commands

They can now be spawned using /boss
This commit is contained in:
Lucas Nicodemus 2012-05-29 20:03:01 -06:00
parent f1c9ef3c13
commit 6721abf78c

View file

@ -134,15 +134,8 @@ namespace TShockAPI
add(Permissions.causeevents, Fullmoon, "fullmoon"); add(Permissions.causeevents, Fullmoon, "fullmoon");
add(Permissions.causeevents, Bloodmoon, "bloodmoon"); add(Permissions.causeevents, Bloodmoon, "bloodmoon");
add(Permissions.causeevents, Invade, "invade"); add(Permissions.causeevents, Invade, "invade");
add(Permissions.spawnboss, Eater, "eater"); add(Permissions.spawnboss, SpawnBoss, "boss", "eater", "king", "eye", "skeletron", "wof", "wallofflesh", "twins",
add(Permissions.spawnboss, Eye, "eye"); "destroyer", "prime", "skeletronp", "hardcore");
add(Permissions.spawnboss, King, "king");
add(Permissions.spawnboss, Skeletron, "skeletron");
add(Permissions.spawnboss, WoF, "wof", "wallofflesh");
add(Permissions.spawnboss, Twins, "twins");
add(Permissions.spawnboss, Destroyer, "destroyer");
add(Permissions.spawnboss, SkeletronPrime, "skeletronp", "prime");
add(Permissions.spawnboss, Hardcore, "hardcore");
add(Permissions.spawnmob, SpawnMob, "spawnmob", "sm"); add(Permissions.spawnmob, SpawnMob, "spawnmob", "sm");
add(Permissions.tp, Home, "home"); add(Permissions.tp, Home, "home");
add(Permissions.tp, Spawn, "spawn"); add(Permissions.tp, Spawn, "spawn");
@ -1240,180 +1233,97 @@ namespace TShockAPI
} }
} }
[Obsolete("This specific command for spawning mobs will replaced soon.")] private static void SpawnBoss(CommandArgs args)
private static void Eater(CommandArgs args)
{ {
if (args.Parameters.Count > 1) if (args.Parameters.Count == 0)
{ {
args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red); args.Player.SendMessage("As of TShock 4.0, all boss specific spawning commands are now in /boss.", Color.Yellow);
args.Player.SendMessage("Invalid syntax. Syntax: /boss [name] [count]", Color.Green);
args.Player.SendMessage("Bosses: eow, king, eye, skeletron, wof, twins, destroyer, prime, *", Color.Green);
return; return;
} }
int amount = 1; int numberOfEnemies = 0;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount)) string boss = args.Parameters[0];
int.TryParse(args.Parameters[1], out numberOfEnemies);
numberOfEnemies = Math.Min(numberOfEnemies, Main.maxNPCs);
if (boss.ToLower() == "eow" || boss.ToLower() == "eater")
{ {
args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC eater = TShock.Utils.GetNPCById(13); NPC eater = TShock.Utils.GetNPCById(13);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(eater.type, eater.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned eater of worlds {1} times!", args.Player.Name, amount)); TShock.Utils.Broadcast(string.Format("{0} has spawned the eater of worlds {1} times!", args.Player.Name, numberOfEnemies));
return;
} }
[Obsolete("This specific command for spawning mobs will replaced soon.")] if (boss.ToLower() == "eye")
private static void Eye(CommandArgs args)
{ {
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC eye = TShock.Utils.GetNPCById(4); NPC eye = TShock.Utils.GetNPCById(4);
TSPlayer.Server.SetTime(false, 0.0); TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(eye.type, eye.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned eye {1} times!", args.Player.Name, amount)); TShock.Utils.Broadcast(string.Format("{0} has spawned the eye of cthulhu {1} times!", args.Player.Name, numberOfEnemies));
return;
} }
[Obsolete("This specific command for spawning mobs will replaced soon.")] if (boss.ToLower() == "king")
private static void King(CommandArgs args)
{ {
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC king = TShock.Utils.GetNPCById(50); NPC king = TShock.Utils.GetNPCById(50);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(king.type, king.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned king slime {1} times!", args.Player.Name, amount)); TShock.Utils.Broadcast(string.Format("{0} has spawned the king of slimes {1} times!", args.Player.Name, numberOfEnemies));
return;
} }
[Obsolete("This specific command for spawning mobs will replaced soon.")] if (boss.ToLower() == "skeleton")
private static void Skeletron(CommandArgs args)
{ {
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC skeletron = TShock.Utils.GetNPCById(35); NPC skeletron = TShock.Utils.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0); TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned skeletron {1} times!", args.Player.Name, amount)); TShock.Utils.Broadcast(string.Format("{0} has spawned skeletron {1} times!", args.Player.Name, numberOfEnemies));
return;
} }
[Obsolete("This specific command for spawning mobs will replaced soon.")] if (boss.ToLower() == "wof" || boss.ToLower() == "flesh")
private static void WoF(CommandArgs args)
{ {
if (Main.wof >= 0 || (args.Player.Y / 16f < (Main.maxTilesY - 205))) if (Main.wof >= 0 || (args.Player.Y / 16f < (Main.maxTilesY - 205)))
{ {
args.Player.SendMessage("Can't spawn Wall of Flesh!", Color.Red); args.Player.SendMessage("Can't spawn a Wall of Flesh!", Color.Red);
return; return;
} }
NPC.SpawnWOF(new Vector2(args.Player.X, args.Player.Y)); NPC.SpawnWOF(new Vector2(args.Player.X, args.Player.Y));
TShock.Utils.Broadcast(string.Format("{0} has spawned Wall of Flesh!", args.Player.Name)); TShock.Utils.Broadcast(string.Format("{0} has spawned a Wall of Flesh!", args.Player.Name));
return;
} }
[Obsolete("This specific command for spawning mobs will replaced soon.")] if (boss.ToLower() == "twins")
private static void Twins(CommandArgs args)
{ {
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /twins [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /twins [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC retinazer = TShock.Utils.GetNPCById(125); NPC retinazer = TShock.Utils.GetNPCById(125);
NPC spaz = TShock.Utils.GetNPCById(126); NPC spaz = TShock.Utils.GetNPCById(126);
TSPlayer.Server.SetTime(false, 0.0); TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned the twins {1} times!", args.Player.Name, amount)); TShock.Utils.Broadcast(string.Format("{0} has spawned the twins {1} times!", args.Player.Name, numberOfEnemies));
return;
} }
[Obsolete("This specific command for spawning mobs will replaced soon.")] if (boss.ToLower() == "destroyer")
private static void Destroyer(CommandArgs args)
{ {
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /destroyer [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /destroyer [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC destroyer = TShock.Utils.GetNPCById(134); NPC destroyer = TShock.Utils.GetNPCById(134);
TSPlayer.Server.SetTime(false, 0.0); TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned the destroyer {1} times!", args.Player.Name, amount)); TShock.Utils.Broadcast(string.Format("{0} has spawned the destroyer {1} times!", args.Player.Name, numberOfEnemies));
return;
} }
[Obsolete("This specific command for spawning mobs will replaced soon.")] if (boss.ToLower() == "prime")
private static void SkeletronPrime(CommandArgs args)
{ {
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /prime [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /prime [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC prime = TShock.Utils.GetNPCById(127); NPC prime = TShock.Utils.GetNPCById(127);
TSPlayer.Server.SetTime(false, 0.0); TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(prime.type, prime.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(prime.type, prime.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned skeletron prime {1} times!", args.Player.Name, amount)); TShock.Utils.Broadcast(string.Format("{0} has spawned skeletron prime {1} times!", args.Player.Name, numberOfEnemies));
return;
} }
[Obsolete("This specific command for spawning mobs will replaced soon.")] if (boss == "*")
private static void Hardcore(CommandArgs args) // TODO: Add all 8 bosses
{ {
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs/4);
NPC retinazer = TShock.Utils.GetNPCById(125); NPC retinazer = TShock.Utils.GetNPCById(125);
NPC spaz = TShock.Utils.GetNPCById(126); NPC spaz = TShock.Utils.GetNPCById(126);
NPC destroyer = TShock.Utils.GetNPCById(134); NPC destroyer = TShock.Utils.GetNPCById(134);
@ -1423,15 +1333,17 @@ namespace TShockAPI
NPC king = TShock.Utils.GetNPCById(50); NPC king = TShock.Utils.GetNPCById(50);
NPC skeletron = TShock.Utils.GetNPCById(35); NPC skeletron = TShock.Utils.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0); TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(prime.type, prime.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(prime.type, prime.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(eater.type, eater.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(eye.type, eye.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(king.type, king.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, numberOfEnemies, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned all bosses {1} times!", args.Player.Name, amount)); TShock.Utils.Broadcast(string.Format("{0} has spawned all bosses {1} times!", args.Player.Name, numberOfEnemies));
return;
}
} }
private static void SpawnMob(CommandArgs args) private static void SpawnMob(CommandArgs args)