Kick for using Dirt Rod now checks if player is imure to kicking
Remove nades and added sticky bombs for explosives thrown check
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parent
14ec2634fa
commit
673359653f
1 changed files with 2 additions and 3 deletions
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@ -387,7 +387,7 @@ namespace TShockAPI
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byte owner = br.ReadByte();
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byte owner = br.ReadByte();
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byte type = br.ReadByte();
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byte type = br.ReadByte();
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if (type == 29 || type == 28 || type == 30)
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if (type == 29 || type == 28 || type == 37)
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{
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{
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return Tools.HandleExplosivesUser(e.Msg.whoAmI, "Throwing an explosive device.");
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return Tools.HandleExplosivesUser(e.Msg.whoAmI, "Throwing an explosive device.");
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}
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}
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@ -436,8 +436,7 @@ namespace TShockAPI
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if (Main.player[e.Msg.whoAmI].selectedItem == 0x72) //Dirt Rod
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if (Main.player[e.Msg.whoAmI].selectedItem == 0x72) //Dirt Rod
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{
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{
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Tools.ForceKick(e.Msg.whoAmI, "Using dirt rod");
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return Tools.Kick(e.Msg.whoAmI, "Using dirt rod");
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return true;
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}
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}
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int plyX = Math.Abs((int)Main.player[e.Msg.whoAmI].position.X / 16);
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int plyX = Math.Abs((int)Main.player[e.Msg.whoAmI].position.X / 16);
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