Update to Mintaka (thanks @enerdy)
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parent
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29 changed files with 51 additions and 39 deletions
14
TShockAPI/TSPlayer.cs
Executable file → Normal file
14
TShockAPI/TSPlayer.cs
Executable file → Normal file
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@ -16,6 +16,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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@ -24,6 +25,7 @@ using System.IO;
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using System.Text;
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using System.Threading;
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using System.Timers;
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using OTAPI.Tile;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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@ -121,12 +123,12 @@ namespace TShockAPI
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/// <summary>
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/// A queue of tiles destroyed by the player for reverting.
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/// </summary>
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public Dictionary<Vector2, Tile> TilesDestroyed { get; protected set; }
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public Dictionary<Vector2, ITile> TilesDestroyed { get; protected set; }
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/// <summary>
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/// A queue of tiles placed by the player for reverting.
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/// </summary>
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public Dictionary<Vector2, Tile> TilesCreated { get; protected set; }
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public Dictionary<Vector2, ITile> TilesCreated { get; protected set; }
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/// <summary>
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/// The player's group.
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@ -641,8 +643,8 @@ namespace TShockAPI
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/// <param name="index">The player's index in the.</param>
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public TSPlayer(int index)
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{
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TilesDestroyed = new Dictionary<Vector2, Tile>();
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TilesCreated = new Dictionary<Vector2, Tile>();
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TilesDestroyed = new Dictionary<Vector2, ITile>();
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TilesCreated = new Dictionary<Vector2, ITile>();
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Index = index;
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Group = Group.DefaultGroup;
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IceTiles = new List<Point>();
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@ -655,8 +657,8 @@ namespace TShockAPI
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/// <param name="playerName">The player's name.</param>
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protected TSPlayer(String playerName)
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{
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TilesDestroyed = new Dictionary<Vector2, Tile>();
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TilesCreated = new Dictionary<Vector2, Tile>();
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TilesDestroyed = new Dictionary<Vector2, ITile>();
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TilesCreated = new Dictionary<Vector2, ITile>();
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Index = -1;
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FakePlayer = new Player {name = playerName, whoAmI = -1};
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Group = Group.DefaultGroup;
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