Update to Mintaka (thanks @enerdy)
This commit is contained in:
parent
d728a24902
commit
678f6c7cf8
29 changed files with 51 additions and 39 deletions
16
TShock.sln
16
TShock.sln
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@ -1,14 +1,12 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.40629.0
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# Visual Studio 15
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VisualStudioVersion = 15.0.25807.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{755F5B05-0924-47E9-9563-26EB20FE3F67}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TShockAPI", "TShockAPI\TShockAPI.csproj", "{49606449-072B-4CF5-8088-AA49DA586694}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TerrariaServer", "TerrariaServerAPI\TerrariaServer.csproj", "{6877506E-ADC6-4142-98A6-79E4FA02855A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -29,16 +27,6 @@ Global
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{49606449-072B-4CF5-8088-AA49DA586694}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{49606449-072B-4CF5-8088-AA49DA586694}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{49606449-072B-4CF5-8088-AA49DA586694}.Release|x86.ActiveCfg = Release|Any CPU
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{6877506E-ADC6-4142-98A6-79E4FA02855A}.Debug|Any CPU.ActiveCfg = Debug|x86
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{6877506E-ADC6-4142-98A6-79E4FA02855A}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{6877506E-ADC6-4142-98A6-79E4FA02855A}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{6877506E-ADC6-4142-98A6-79E4FA02855A}.Debug|x86.ActiveCfg = Debug|x86
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{6877506E-ADC6-4142-98A6-79E4FA02855A}.Debug|x86.Build.0 = Debug|x86
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{6877506E-ADC6-4142-98A6-79E4FA02855A}.Release|Any CPU.ActiveCfg = Release|x86
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{6877506E-ADC6-4142-98A6-79E4FA02855A}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{6877506E-ADC6-4142-98A6-79E4FA02855A}.Release|Mixed Platforms.Build.0 = Release|x86
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{6877506E-ADC6-4142-98A6-79E4FA02855A}.Release|x86.ActiveCfg = Release|x86
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{6877506E-ADC6-4142-98A6-79E4FA02855A}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -62,7 +62,7 @@ namespace TShockAPI
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string worldname = Main.worldPathName;
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string name = Path.GetFileName(worldname);
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Main.worldPathName = Path.Combine(BackupPath, string.Format("{0}.{1:dd.MM.yy-HH.mm.ss}.bak", name, DateTime.UtcNow));
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Main.ActiveWorldFileData._path = Path.Combine(BackupPath, string.Format("{0}.{1:dd.MM.yy-HH.mm.ss}.bak", name, DateTime.UtcNow));
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string worldpath = Path.GetDirectoryName(Main.worldPathName);
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if (worldpath != null && !Directory.Exists(worldpath))
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@ -80,7 +80,7 @@ namespace TShockAPI
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Console.ForegroundColor = ConsoleColor.Gray;
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TShock.Log.Info(string.Format("World backed up ({0}).", Main.worldPathName));
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Main.worldPathName = worldname;
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Main.ActiveWorldFileData._path = worldname;
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}
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catch (Exception ex)
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{
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6
TShockAPI/Commands.cs
Executable file → Normal file
6
TShockAPI/Commands.cs
Executable file → Normal file
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@ -31,6 +31,8 @@ using TShockAPI.DB;
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using TerrariaApi.Server;
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using TShockAPI.Hooks;
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using Terraria.GameContent.Events;
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using Microsoft.Xna.Framework;
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using OTAPI.Tile;
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namespace TShockAPI
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{
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@ -2116,7 +2118,7 @@ namespace TShockAPI
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else
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{
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Main.anglerWhoFinishedToday.Clear();
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NetMessage.SendAnglerQuest();
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NetMessage.SendAnglerQuest(-1);
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args.Player.SendSuccessMessage("Cleared all users from the angler quest completion list for today.");
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}
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}
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@ -4437,7 +4439,7 @@ namespace TShockAPI
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// Could be improved by sending raw tile data to the client instead but not really
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// worth the effort as chances are very low that overwriting the wire for a few
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// nanoseconds will cause much trouble.
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Tile tile = Main.tile[boundaryPoint.X, boundaryPoint.Y];
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ITile tile = Main.tile[boundaryPoint.X, boundaryPoint.Y];
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bool oldWireState = tile.wire();
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tile.wire(true);
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0
TShockAPI/ConfigFile.cs
Executable file → Normal file
0
TShockAPI/ConfigFile.cs
Executable file → Normal file
0
TShockAPI/DB/BanManager.cs
Executable file → Normal file
0
TShockAPI/DB/BanManager.cs
Executable file → Normal file
0
TShockAPI/DB/CharacterManager.cs
Executable file → Normal file
0
TShockAPI/DB/CharacterManager.cs
Executable file → Normal file
0
TShockAPI/DB/GroupManager.cs
Executable file → Normal file
0
TShockAPI/DB/GroupManager.cs
Executable file → Normal file
0
TShockAPI/DB/ItemManager.cs
Executable file → Normal file
0
TShockAPI/DB/ItemManager.cs
Executable file → Normal file
0
TShockAPI/DB/ProjectileManager.cs
Executable file → Normal file
0
TShockAPI/DB/ProjectileManager.cs
Executable file → Normal file
1
TShockAPI/DB/RegionManager.cs
Executable file → Normal file
1
TShockAPI/DB/RegionManager.cs
Executable file → Normal file
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@ -22,6 +22,7 @@ using System.Data;
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using System.Linq;
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using MySql.Data.MySqlClient;
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using Terraria;
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using Microsoft.Xna.Framework;
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namespace TShockAPI.DB
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{
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1
TShockAPI/DB/RememberedPosManager.cs
Executable file → Normal file
1
TShockAPI/DB/RememberedPosManager.cs
Executable file → Normal file
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@ -20,6 +20,7 @@ using System;
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using System.Data;
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using MySql.Data.MySqlClient;
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using Terraria;
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using Microsoft.Xna.Framework;
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namespace TShockAPI.DB
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{
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0
TShockAPI/DB/SqlTable.cs
Executable file → Normal file
0
TShockAPI/DB/SqlTable.cs
Executable file → Normal file
0
TShockAPI/DB/TileManager.cs
Executable file → Normal file
0
TShockAPI/DB/TileManager.cs
Executable file → Normal file
0
TShockAPI/DB/UserManager.cs
Executable file → Normal file
0
TShockAPI/DB/UserManager.cs
Executable file → Normal file
1
TShockAPI/DB/WarpsManager.cs
Executable file → Normal file
1
TShockAPI/DB/WarpsManager.cs
Executable file → Normal file
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@ -23,6 +23,7 @@ using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using MySql.Data.MySqlClient;
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using Terraria;
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using Microsoft.Xna.Framework;
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namespace TShockAPI.DB
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{
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4
TShockAPI/GetDataHandlers.cs
Executable file → Normal file
4
TShockAPI/GetDataHandlers.cs
Executable file → Normal file
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@ -32,6 +32,8 @@ using Terraria;
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using Terraria.ObjectData;
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using Terraria.DataStructures;
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using Terraria.GameContent.Tile_Entities;
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using Microsoft.Xna.Framework;
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using OTAPI.Tile;
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namespace TShockAPI
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{
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@ -2053,7 +2055,7 @@ namespace TShockAPI
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Item selectedItem = args.Player.SelectedItem;
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int lastKilledProj = args.Player.LastKilledProjectile;
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Tile tile = Main.tile[tileX, tileY];
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ITile tile = Main.tile[tileX, tileY];
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if (action == EditAction.PlaceTile)
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{
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0
TShockAPI/Hooks/AccountHooks.cs
Executable file → Normal file
0
TShockAPI/Hooks/AccountHooks.cs
Executable file → Normal file
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@ -16,6 +16,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@ -16,7 +16,8 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Terraria;
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using Microsoft.Xna.Framework;
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using Terraria;
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using TShockAPI;
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namespace TShockAPI
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0
TShockAPI/Properties/AssemblyInfo.cs
Executable file → Normal file
0
TShockAPI/Properties/AssemblyInfo.cs
Executable file → Normal file
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@ -23,6 +23,7 @@ using System.Net;
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using HttpServer;
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using TShockAPI;
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using TShockAPI.DB;
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using Microsoft.Xna.Framework;
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namespace Rests
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{
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@ -15,6 +15,7 @@ GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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14
TShockAPI/TSPlayer.cs
Executable file → Normal file
14
TShockAPI/TSPlayer.cs
Executable file → Normal file
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@ -16,6 +16,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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@ -24,6 +25,7 @@ using System.IO;
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using System.Text;
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using System.Threading;
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using System.Timers;
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using OTAPI.Tile;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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@ -121,12 +123,12 @@ namespace TShockAPI
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/// <summary>
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/// A queue of tiles destroyed by the player for reverting.
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/// </summary>
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public Dictionary<Vector2, Tile> TilesDestroyed { get; protected set; }
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public Dictionary<Vector2, ITile> TilesDestroyed { get; protected set; }
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/// <summary>
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/// A queue of tiles placed by the player for reverting.
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/// </summary>
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public Dictionary<Vector2, Tile> TilesCreated { get; protected set; }
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public Dictionary<Vector2, ITile> TilesCreated { get; protected set; }
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/// <summary>
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/// The player's group.
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@ -641,8 +643,8 @@ namespace TShockAPI
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/// <param name="index">The player's index in the.</param>
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public TSPlayer(int index)
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{
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TilesDestroyed = new Dictionary<Vector2, Tile>();
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TilesCreated = new Dictionary<Vector2, Tile>();
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TilesDestroyed = new Dictionary<Vector2, ITile>();
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TilesCreated = new Dictionary<Vector2, ITile>();
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Index = index;
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Group = Group.DefaultGroup;
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IceTiles = new List<Point>();
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@ -655,8 +657,8 @@ namespace TShockAPI
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/// <param name="playerName">The player's name.</param>
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protected TSPlayer(String playerName)
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{
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TilesDestroyed = new Dictionary<Vector2, Tile>();
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TilesCreated = new Dictionary<Vector2, Tile>();
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TilesDestroyed = new Dictionary<Vector2, ITile>();
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TilesCreated = new Dictionary<Vector2, ITile>();
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Index = -1;
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FakePlayer = new Player {name = playerName, whoAmI = -1};
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Group = Group.DefaultGroup;
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@ -16,6 +16,8 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Microsoft.Xna.Framework;
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using OTAPI.Tile;
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using System;
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using System.Collections.Generic;
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using Terraria;
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@ -165,10 +167,10 @@ namespace TShockAPI
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NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
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}
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public void RevertTiles(Dictionary<Vector2, Tile> tiles)
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public void RevertTiles(Dictionary<Vector2, ITile> tiles)
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{
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// Update Main.Tile first so that when tile sqaure is sent it is correct
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foreach (KeyValuePair<Vector2, Tile> entry in tiles)
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foreach (KeyValuePair<Vector2, ITile> entry in tiles)
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{
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Main.tile[(int)entry.Key.X, (int)entry.Key.Y] = entry.Value;
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}
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14
TShockAPI/TShock.cs
Executable file → Normal file
14
TShockAPI/TShock.cs
Executable file → Normal file
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@ -39,6 +39,7 @@ using TShockAPI.DB;
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using TShockAPI.Hooks;
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using TShockAPI.ServerSideCharacters;
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using Terraria.Utilities;
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using Microsoft.Xna.Framework;
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namespace TShockAPI
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{
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@ -578,7 +579,7 @@ namespace TShockAPI
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{
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if (Main.worldPathName != null && Config.SaveWorldOnCrash)
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{
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Main.worldPathName += ".crash";
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Main.ActiveWorldFileData._path += ".crash";
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SaveManager.Instance.SaveWorld();
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}
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}
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@ -675,7 +676,7 @@ namespace TShockAPI
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}
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case "-autoshutdown":
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{
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Main.instance.autoShut();
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Main.instance.EnableAutoShutdown();
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break;
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}
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case "-autocreate":
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@ -705,9 +706,11 @@ namespace TShockAPI
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int limit;
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if (int.TryParse(parms[++i], out limit))
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{
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/* Todo - Requires an OTAPI modification
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Netplay.MaxConnections = limit;
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ServerApi.LogWriter.PluginWriteLine(this, string.Format(
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"Connections per IP have been limited to {0} connections.", limit), TraceLevel.Verbose);
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"Connections per IP have been limited to {0} connections.", limit), TraceLevel.Verbose);*/
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ServerApi.LogWriter.PluginWriteLine(this, "\"-connperip\" is not supported in this version of TShock.", TraceLevel.Verbose);
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}
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else
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ServerApi.LogWriter.PluginWriteLine(this, "Invalid value given for command line argument \"-connperip\".", TraceLevel.Warning);
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@ -1684,7 +1687,10 @@ namespace TShockAPI
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invasionSize = 100 + (Config.InvasionMultiplier * Utils.ActivePlayers());
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}
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Main.StartInvasion(type, invasionSize);
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// Note: This is a workaround to previously providing the size as a parameter in StartInvasion
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Main.invasionSize = invasionSize;
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Main.StartInvasion(type);
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}
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/// <summary>CheckProjectilePermission - Checks if a projectile is banned.</summary>
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@ -72,9 +72,16 @@
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<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="OTAPI">
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<HintPath>..\prebuilts\OTAPI.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Web" />
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<Reference Include="TerrariaServer, Version=1.3.4.4, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\prebuilts\TerrariaServer.exe</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BackupManager.cs" />
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@ -177,12 +184,6 @@
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\TerrariaServerAPI\TerrariaServer.csproj">
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<Project>{6877506E-ADC6-4142-98A6-79E4FA02855A}</Project>
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<Name>TerrariaServer</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>
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@ -194,7 +195,7 @@
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</PropertyGroup>
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<ProjectExtensions>
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<VisualStudio>
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<UserProperties BuildVersion_UpdateAssemblyVersion="True" BuildVersion_UpdateFileVersion="True" BuildVersion_BuildAction="Both" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_StartDate="2011/6/17" BuildVersion_IncrementBeforeBuild="False" />
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<UserProperties BuildVersion_IncrementBeforeBuild="False" BuildVersion_StartDate="2011/6/17" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_BuildAction="Both" BuildVersion_UpdateFileVersion="True" BuildVersion_UpdateAssemblyVersion="True" />
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</VisualStudio>
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</ProjectExtensions>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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1
TShockAPI/UpdateManager.cs
Executable file → Normal file
1
TShockAPI/UpdateManager.cs
Executable file → Normal file
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@ -22,6 +22,7 @@ using System.IO;
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using System.Net;
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using System.Threading;
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using Newtonsoft.Json;
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using Microsoft.Xna.Framework;
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namespace TShockAPI
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{
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@ -29,6 +29,7 @@ using Terraria;
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using Terraria.ID;
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using TShockAPI.DB;
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using BCrypt.Net;
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using Microsoft.Xna.Framework;
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namespace TShockAPI
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{
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0
prebuilts/sqlite3.dll
Executable file → Normal file
0
prebuilts/sqlite3.dll
Executable file → Normal file
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