From 67a1a669a4c3a2b0cba984436d2aa16fb5d7ec89 Mon Sep 17 00:00:00 2001 From: Lucas Nicodemus Date: Sat, 10 Apr 2021 20:31:33 -0700 Subject: [PATCH] Update version codename --- TShockAPI/TShock.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs index 48fa7461..6b0e36ad 100644 --- a/TShockAPI/TShock.cs +++ b/TShockAPI/TShock.cs @@ -57,7 +57,7 @@ namespace TShockAPI /// VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info. public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version; /// VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions. - public static readonly string VersionCodename = "Now with less velocity, thanks to Off + Quake. Usual thanks to Chris/White <3"; + public static readonly string VersionCodename = "Stealownz + DeathCradle edition"; /// SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins). public static string SavePath = "tshock";