Add localization support for console spam reduction

Signed-off-by: yuyu <kawaiiyuyu@outlook.com>
This commit is contained in:
yuyu 2022-10-19 22:27:11 +08:00
parent ee2d9de205
commit 69e5e202de
No known key found for this signature in database
2 changed files with 17 additions and 8 deletions

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@ -16,6 +16,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using Terraria.Localization;
namespace TShockAPI.Modules;
@ -32,6 +33,13 @@ public class ReduceConsoleSpam : Module
/// </summary>
private string _lastStatusText = null;
private static readonly string ResettingObjectText = LanguageManager.Instance.GetTextValue("LegacyWorldGen.47");
private static readonly string LoadingText = LanguageManager.Instance.GetTextValue("LegacyWorldGen.51");
private static readonly string SettlingText = LanguageManager.Instance.GetTextValue("LegacyWorldGen.27");
private static readonly string SavingText = LanguageManager.Instance.GetTextValue("LegacyWorldGen.49");
private static readonly string ValidatingText = LanguageManager.Instance.GetTextValue("LegacyWorldGen.73");
private static readonly string FinalizingText = LanguageManager.Instance.GetTextValue("LegacyWorldGen.87");
/// <summary>
/// Aims to reduce the amount of console spam by filtering out load/save progress
/// </summary>
@ -59,11 +67,11 @@ public class ReduceConsoleSpam : Module
return false;
}
if (replace("Resetting game objects")
|| replace("Settling liquids")
|| replace("Loading world data")
|| replace("Saving world data")
|| replace("Validating world save"))
if (replace(ResettingObjectText)
|| replace(SettlingText)
|| replace(LoadingText)
|| replace(SavingText)
|| replace(ValidatingText))
return;
// try parsing % - [text] - %
@ -84,10 +92,10 @@ public class ReduceConsoleSpam : Module
if (text.Length > 0 && !(
// relogic has made a mess of this
(
_lastStatusText != "Validating world save"
|| _lastStatusText != "Saving world data"
_lastStatusText != ValidatingText
|| _lastStatusText != SavingText
)
&& text == "Finalizing world"
&& text == FinalizingText
))
WriteIfChange(text);