Merge pull request #2565 from EtherTyper/patch-1
Remove extraneous space in README.
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69f56d1bdd
2 changed files with 2 additions and 1 deletions
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@ -16,6 +16,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Added filter in `GetDataHandlers.HandleCatchNpc` that stops unregistered and logged out players on SSC servers to catch critters. (@tru321)
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* Added filter in `GetDataHandlers.HandleCatchNpc` that stops unregistered and logged out players on SSC servers to catch critters. (@tru321)
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* Fixed rejection check inside of `HandlePaintTile` to account for the Paint Sprayer (or Architect Gizmo Pack) being inside your inventory, rather than on an accessory slot. (@drunderscore)
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* Fixed rejection check inside of `HandlePaintTile` to account for the Paint Sprayer (or Architect Gizmo Pack) being inside your inventory, rather than on an accessory slot. (@drunderscore)
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* Added the lanterns night event to the `/worldevent` command. (@0x3fcf1bbd)
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* Added the lanterns night event to the `/worldevent` command. (@0x3fcf1bbd)
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* Removed extraneous space causing build commands in README to fail. (@EtherTyper)
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## TShock 4.5.12
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## TShock 4.5.12
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* Fixed the ability to spawn Zenith projectile with non-original items. (@AgaSpace)
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* Fixed the ability to spawn Zenith projectile with non-original items. (@AgaSpace)
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@ -207,7 +207,7 @@ You need to re-run the patcher any time `OTAPI` updates. You need to rebuild `Te
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$ cd ./TerrariaServerAPI/TShock.Modifications.Bootstrapper/bin/$BUILD_MODE/
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$ cd ./TerrariaServerAPI/TShock.Modifications.Bootstrapper/bin/$BUILD_MODE/
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$ mono TShock.Modifications.Bootstrapper.exe -in=OTAPI.dll \
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$ mono TShock.Modifications.Bootstrapper.exe -in=OTAPI.dll \
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-mod=../../../TShock.Modifications.**/bin/$BUILD_MODE/TShock.Modifications.*.dll \
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-mod=../../../TShock.Modifications.**/bin/$BUILD_MODE/TShock.Modifications.*.dll \
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-o=Output/OTAPI.dll
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-o=Output/OTAPI.dll
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1. Verify that non-zero modifications ran successfully. Then, build the Terraria Server API executable.
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1. Verify that non-zero modifications ran successfully. Then, build the Terraria Server API executable.
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