Update Utils.cs
/reload doesn't reload proj and tile bans.
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@ -580,6 +580,8 @@ namespace TShockAPI
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TShock.Groups.LoadPermisions();
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TShock.Groups.LoadPermisions();
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TShock.Regions.Reload();
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TShock.Regions.Reload();
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TShock.Itembans.UpdateItemBans();
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TShock.Itembans.UpdateItemBans();
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TShock.ProjectileBans.UpdateBans();
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TShock.TileBans.UpdateBans();
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Hooks.GeneralHooks.OnReloadEvent(player);
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Hooks.GeneralHooks.OnReloadEvent(player);
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}
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}
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