Bump max player damage to 42,000 for empress of light

Based on feedback from #1936, empress of light needs to do more damage,
so we're going to boost it to a higher arbitrary number than it was
before.
This commit is contained in:
Lucas Nicodemus 2020-05-31 13:11:01 -07:00
parent 1a35713e3e
commit 6ca9a98a91
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2 changed files with 2 additions and 1 deletions

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@ -32,6 +32,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* To add this command to your guest group, give them `tshock.synclocalarea`, with `/group addperm guest tshock.synclocalarea`.
* This command may be removed at any time in the future (and will likely be removed when send tile square handling is fixed).
* Fixed smart door automatic door desync and deletion issue. (@hakusaro)
* Bump default max damage received cap to 42,000 to accommodate the Empress of Light's instant kill death amount. (@hakusaro, @moisterrific, @Irethia, @Ayrawei)
## TShock 4.4.0 (Pre-release 8)
* Update for OTAPI 2.0.0.36 and Terraria 1.4.0.4. (@hakusaro, @Patrikkk, @DeathCradle)

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@ -2043,7 +2043,7 @@ namespace TShockAPI
short id = args.PlayerId;
PlayerDeathReason playerDeathReason = args.PlayerDeathReason;
if (damage > 20000) //Abnormal values have the potential to cause infinite loops in the server.
if (damage > 42000) //Abnormal values have the potential to cause infinite loops in the server.
{
TShock.Log.ConsoleDebug("Bouncer / OnKillMe rejected high damage from {0} {1}", args.Player.Name, damage);
args.Player.Kick("Failed to shade polygon normals.", true, true);