Bump max player damage to 42,000 for empress of light
Based on feedback from #1936, empress of light needs to do more damage, so we're going to boost it to a higher arbitrary number than it was before.
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2 changed files with 2 additions and 1 deletions
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@ -2043,7 +2043,7 @@ namespace TShockAPI
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short id = args.PlayerId;
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PlayerDeathReason playerDeathReason = args.PlayerDeathReason;
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if (damage > 20000) //Abnormal values have the potential to cause infinite loops in the server.
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if (damage > 42000) //Abnormal values have the potential to cause infinite loops in the server.
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{
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TShock.Log.ConsoleDebug("Bouncer / OnKillMe rejected high damage from {0} {1}", args.Player.Name, damage);
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args.Player.Kick("Failed to shade polygon normals.", true, true);
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