Fixed the ability to spawn Zenith projectile with non-original items.
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87d5b476ea
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3 changed files with 12 additions and 1 deletions
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@ -1096,7 +1096,13 @@ namespace TShockAPI
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return;
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}
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if (TShock.Config.Settings.DisableAnyZenith && type == ProjectileID.FinalFractal && !Terraria.Graphics.FinalFractalHelper._fractalProfiles.ContainsKey((int)ai[1]))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from bouncer modified Zenith projectile from {0}.", args.Player.Name);
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args.Player.RemoveProjectile(ident, owner);
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args.Handled = true;
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return;
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}
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if (!args.Player.HasPermission(Permissions.ignoreprojectiledetection))
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{
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@ -456,6 +456,10 @@ namespace TShockAPI.Configuration
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/// <summary>Whether or not the server should suppress build permission failure warnings from regions, spawn point, or server edit failure.</summary>
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[Description("Whether or not the server should suppress build permission failure warnings from regions, spawn point, or server edit failure.")]
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public bool SuppressPermissionFailureNotices = false;
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/// <summary>Prohibit the use of Zenith projectile with different objects instead of weapons.</summary>
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[Description("Prohibit the use of Zenith projectile with different objects instead of weapons.")]
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public bool DisableAnyZenith = true;
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#endregion
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