Merge branch 'master' of git.assembla.com:terraria

Conflicts:
	TShockAPI/TShock.cs
This commit is contained in:
Shank 2011-06-01 10:24:33 -06:00
commit 6d4ae6020a

View file

@ -5,6 +5,7 @@ using Microsoft.Xna.Framework;
using Terraria;
using TerrariaAPI;
using TerrariaAPI.Hooks;
using System.Text.RegularExpressions;
namespace TShockAPI
{
@ -22,7 +23,7 @@ namespace TShockAPI
public override Version Version
{
get { return new Version(1, 1); }
get { return new Version(1, 2); }
}
public override Version APIVersion
@ -301,45 +302,136 @@ namespace TShockAPI
handler.Handled = true;
}
}
if (msg.Length > 9 && msg.Substring(0, 9) == "/spawnmob")
if (msg.StartsWith("/spawnmob"))
{
string args = msg.Remove(0, 9).Trim();
int type = 0;
if (int.TryParse(args, out type))
var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)");
if (args.Length >= 2 && args.Length <= 3)
{
for (int i = 1; i < args.Length; i++)
args[i] = ((args[i].TrimEnd('"')).TrimStart('"'));
string inputtype = "";
int amount = 1;
int npcid = -1;
int type = -1;
inputtype = args[1];
if (args.Length == 3)
int.TryParse(args[2], out amount);
if (!int.TryParse(inputtype, out type))
type = GetNPCID(inputtype);
if (type >= 1 && type <= 43)
{
var npcid = NPC.NewNPC(x, y, type, 0);
Tools.Broadcast("NPC " + type.ToString() + " spawned with ID " + npcid.ToString());
for (int i = 0; i < amount; i++)
npcid = NPC.NewNPC(x, y, type, 0);
Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", Main.npc[npcid].name, amount));
handler.Handled = true;
}
}
}
//ATM it just drops the item. Trying to find out can I update the player's inventory directly.
if (msg.StartsWith("/item") && msg.Split(' ').Length == 2)
if (msg.StartsWith("/item"))
{
var args = msg.Split(' ')[1];
int type = 0;
if (int.TryParse(args, out type))
var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)")[1];
if (args.Length >= 2)
{
args = ((args.TrimEnd('"')).TrimStart('"'));
int type = 0;
if (!int.TryParse(args, out type))
type = GetItemID(args);
if (type >= 1 && type <= 235)
{
int id = Item.NewItem(0, 0, 0, 0, type, 1, true);
Main.item[id].position.X = (float)x;
Main.item[id].position.Y = (float)y;
Main.item[id].stack = Main.item[id].maxStack;
NetMessage.SendData(21, -1, -1, "", id, 0f, 0f, 0f);
Tools.SendMessage(ply, "Spawned " + Main.item[id].name + ".");
handler.Handled = true;
for (int i = 0; i < 40; i++)
{
if (!Main.player[ply].inventory[i].active)
{
Main.player[ply].inventory[i].SetDefaults(type);
Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
Tools.SendMessage(ply, "Got some " + Main.player[ply].inventory[i].name + ".");
UpdateInventories();
handler.Handled = true;
break;
}
}
}
}
}
if (msg.StartsWith("/give"))
{
var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)");
if (args.Length == 3)
{
for (int i = 1; i < args.Length; i++)
args[i] = ((args[i].TrimEnd('"')).TrimStart('"'));
int type = 0;
int player = -1;
if (!int.TryParse(args[1], out type))
type = GetItemID(args[1]);
if (type >= 1 && type <= 235)
{
player = Tools.FindPlayer(args[2]);
if (player != -1)
{
for (int i = 0; i < 40; i++)
{
if (!Main.player[player].inventory[i].active)
{
Main.player[player].inventory[i].SetDefaults(type);
Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", args[2], Main.player[player].inventory[i].name));
Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.player[player].inventory[i].name));
UpdateInventories();
handler.Handled = true;
break;
}
}
}
}
}
}
if (msg.StartsWith("/heal"))
{
var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)");
int player = ply;
if (args.Length == 2)
player = Tools.FindPlayer((args[1].TrimEnd('"')).TrimStart('"'));
if (player != ply)
{
Tools.SendMessage(ply, string.Format("You just healed {0}", (args[1].TrimEnd('"')).TrimStart('"')));
Tools.SendMessage(player, string.Format("{0} just healed you!", Tools.FindPlayer(ply)));
}
else
Tools.SendMessage(ply, "You just got healed!");
for (int i = 0; i < 20; i++)
{
int itemid = Item.NewItem(1, 1, 1, 1, 58);
Main.item[itemid].position.X = (float)x;
Main.item[itemid].position.Y = (float)y;
NetMessage.SendData(21, -1, -1, "", itemid, 0f, 0f, 0f);
}
handler.Handled = true;
}
if (msg == "/butcher")
{
int killcount = 0;
for (int i = 0; i < Main.npc.Length; i++)
{
if (Main.npc[i].townNPC || !Main.npc[i].active)
continue;
else
{
Main.npc[i].StrikeNPC(99999, 90f, 1);
NetMessage.SendData(28, -1, -1, "", i, (float)99999, 90f, 1);
killcount++;
}
}
Tools.Broadcast("Killed " + killcount.ToString() + " NPCs.");
handler.Handled = true;
}
}
if (msg == "/help")
{
Tools.SendMessage(ply, "TShock Commands:");
Tools.SendMessage(ply, "/kick, /ban, /reload, /off, /dropmeteor, /invade");
Tools.SendMessage(ply, "/star, /skeletron, /eye, /eater, /hardcore");
Tools.SendMessage(ply, "/kick, /ban, /reload, /off, /dropmeteor, /invade");
Tools.SendMessage(ply, "/star, /skeletron, /eye, /eater, /hardcore, /give");
Tools.SendMessage(ply, "/password, /save, /item, /spawnmob, /tp, /tphere");
Tools.SendMessage(ply, "Terraria commands:");
Tools.SendMessage(ply, "/playing, /p, /me");
@ -507,5 +599,55 @@ namespace TShockAPI
}
}
}
public static void UpdateInventories()
{
for (int i = 0; i < Main.player.Length; i++)
{
for (int j = 0; j < 44; j++)
{
for (int h = 0; h < Main.player.Length; h++)
NetMessage.SendData(5, h, i, Main.player[i].inventory[j].name, i, (float)j, 0f, 0f);
}
}
}
//TODO : Notify the player if there is more than one match. (or do we want a First() kinda thing?)
public static int GetNPCID(string name, bool exact = false)
{
NPC npc = new NPC();
for (int i = 1; i <= 43; i++)
{
if (exact)
{
//Method #1 - must be exact match, allows support for different coloured slimes
npc.SetDefaults(name);
if (npc.name == name)
return i;
}
else
{
//Method #2 - allows impartial matching
name = name.ToLower();
npc.SetDefaults(i);
if (npc.name.ToLower().StartsWith(name))
return i;
}
}
return -1;
}
public static int GetItemID(string name)
{
Item item = new Item();
name = name.ToLower();
for (int i = 1; i <= 235; i++)
{
item.SetDefaults(i);
if (item.name.ToLower().StartsWith(name))
return i;
}
return -1;
}
}
}