Merge branch 'master' of git.assembla.com:terraria
Conflicts: TShockAPI/TShock.cs
This commit is contained in:
commit
6d4ae6020a
1 changed files with 163 additions and 21 deletions
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@ -5,6 +5,7 @@ using Microsoft.Xna.Framework;
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using Terraria;
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using TerrariaAPI;
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using TerrariaAPI.Hooks;
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using System.Text.RegularExpressions;
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namespace TShockAPI
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{
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@ -22,7 +23,7 @@ namespace TShockAPI
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public override Version Version
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{
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get { return new Version(1, 1); }
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get { return new Version(1, 2); }
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}
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public override Version APIVersion
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@ -301,45 +302,136 @@ namespace TShockAPI
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handler.Handled = true;
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}
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}
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if (msg.Length > 9 && msg.Substring(0, 9) == "/spawnmob")
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if (msg.StartsWith("/spawnmob"))
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{
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string args = msg.Remove(0, 9).Trim();
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int type = 0;
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if (int.TryParse(args, out type))
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var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)");
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if (args.Length >= 2 && args.Length <= 3)
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{
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for (int i = 1; i < args.Length; i++)
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args[i] = ((args[i].TrimEnd('"')).TrimStart('"'));
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string inputtype = "";
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int amount = 1;
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int npcid = -1;
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int type = -1;
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inputtype = args[1];
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if (args.Length == 3)
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int.TryParse(args[2], out amount);
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if (!int.TryParse(inputtype, out type))
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type = GetNPCID(inputtype);
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if (type >= 1 && type <= 43)
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{
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var npcid = NPC.NewNPC(x, y, type, 0);
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Tools.Broadcast("NPC " + type.ToString() + " spawned with ID " + npcid.ToString());
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for (int i = 0; i < amount; i++)
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npcid = NPC.NewNPC(x, y, type, 0);
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Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", Main.npc[npcid].name, amount));
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handler.Handled = true;
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}
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}
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}
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//ATM it just drops the item. Trying to find out can I update the player's inventory directly.
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if (msg.StartsWith("/item") && msg.Split(' ').Length == 2)
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if (msg.StartsWith("/item"))
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{
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var args = msg.Split(' ')[1];
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int type = 0;
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if (int.TryParse(args, out type))
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var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)")[1];
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if (args.Length >= 2)
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{
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args = ((args.TrimEnd('"')).TrimStart('"'));
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int type = 0;
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if (!int.TryParse(args, out type))
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type = GetItemID(args);
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if (type >= 1 && type <= 235)
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{
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int id = Item.NewItem(0, 0, 0, 0, type, 1, true);
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Main.item[id].position.X = (float)x;
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Main.item[id].position.Y = (float)y;
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Main.item[id].stack = Main.item[id].maxStack;
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NetMessage.SendData(21, -1, -1, "", id, 0f, 0f, 0f);
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Tools.SendMessage(ply, "Spawned " + Main.item[id].name + ".");
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handler.Handled = true;
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for (int i = 0; i < 40; i++)
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{
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if (!Main.player[ply].inventory[i].active)
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{
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Main.player[ply].inventory[i].SetDefaults(type);
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Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
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Tools.SendMessage(ply, "Got some " + Main.player[ply].inventory[i].name + ".");
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UpdateInventories();
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handler.Handled = true;
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break;
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}
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}
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}
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}
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}
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if (msg.StartsWith("/give"))
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{
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var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)");
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if (args.Length == 3)
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{
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for (int i = 1; i < args.Length; i++)
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args[i] = ((args[i].TrimEnd('"')).TrimStart('"'));
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int type = 0;
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int player = -1;
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if (!int.TryParse(args[1], out type))
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type = GetItemID(args[1]);
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if (type >= 1 && type <= 235)
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{
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player = Tools.FindPlayer(args[2]);
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if (player != -1)
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{
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for (int i = 0; i < 40; i++)
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{
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if (!Main.player[player].inventory[i].active)
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{
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Main.player[player].inventory[i].SetDefaults(type);
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Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
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Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", args[2], Main.player[player].inventory[i].name));
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Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.player[player].inventory[i].name));
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UpdateInventories();
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handler.Handled = true;
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break;
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}
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}
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}
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}
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}
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}
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if (msg.StartsWith("/heal"))
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{
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var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)");
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int player = ply;
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if (args.Length == 2)
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player = Tools.FindPlayer((args[1].TrimEnd('"')).TrimStart('"'));
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if (player != ply)
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{
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Tools.SendMessage(ply, string.Format("You just healed {0}", (args[1].TrimEnd('"')).TrimStart('"')));
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Tools.SendMessage(player, string.Format("{0} just healed you!", Tools.FindPlayer(ply)));
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}
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else
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Tools.SendMessage(ply, "You just got healed!");
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for (int i = 0; i < 20; i++)
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{
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int itemid = Item.NewItem(1, 1, 1, 1, 58);
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Main.item[itemid].position.X = (float)x;
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Main.item[itemid].position.Y = (float)y;
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NetMessage.SendData(21, -1, -1, "", itemid, 0f, 0f, 0f);
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}
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handler.Handled = true;
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}
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if (msg == "/butcher")
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{
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int killcount = 0;
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for (int i = 0; i < Main.npc.Length; i++)
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{
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if (Main.npc[i].townNPC || !Main.npc[i].active)
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continue;
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else
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{
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Main.npc[i].StrikeNPC(99999, 90f, 1);
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NetMessage.SendData(28, -1, -1, "", i, (float)99999, 90f, 1);
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killcount++;
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}
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}
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Tools.Broadcast("Killed " + killcount.ToString() + " NPCs.");
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handler.Handled = true;
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}
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}
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if (msg == "/help")
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{
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Tools.SendMessage(ply, "TShock Commands:");
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Tools.SendMessage(ply, "/kick, /ban, /reload, /off, /dropmeteor, /invade");
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Tools.SendMessage(ply, "/star, /skeletron, /eye, /eater, /hardcore");
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Tools.SendMessage(ply, "/kick, /ban, /reload, /off, /dropmeteor, /invade");
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Tools.SendMessage(ply, "/star, /skeletron, /eye, /eater, /hardcore, /give");
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Tools.SendMessage(ply, "/password, /save, /item, /spawnmob, /tp, /tphere");
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Tools.SendMessage(ply, "Terraria commands:");
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Tools.SendMessage(ply, "/playing, /p, /me");
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@ -507,5 +599,55 @@ namespace TShockAPI
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}
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}
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}
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public static void UpdateInventories()
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{
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for (int i = 0; i < Main.player.Length; i++)
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{
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for (int j = 0; j < 44; j++)
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{
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for (int h = 0; h < Main.player.Length; h++)
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NetMessage.SendData(5, h, i, Main.player[i].inventory[j].name, i, (float)j, 0f, 0f);
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}
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}
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}
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//TODO : Notify the player if there is more than one match. (or do we want a First() kinda thing?)
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public static int GetNPCID(string name, bool exact = false)
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{
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NPC npc = new NPC();
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for (int i = 1; i <= 43; i++)
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{
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if (exact)
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{
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//Method #1 - must be exact match, allows support for different coloured slimes
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npc.SetDefaults(name);
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if (npc.name == name)
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return i;
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}
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else
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{
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//Method #2 - allows impartial matching
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name = name.ToLower();
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npc.SetDefaults(i);
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if (npc.name.ToLower().StartsWith(name))
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return i;
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}
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}
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return -1;
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}
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public static int GetItemID(string name)
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{
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Item item = new Item();
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name = name.ToLower();
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for (int i = 1; i <= 235; i++)
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{
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item.SetDefaults(i);
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if (item.name.ToLower().StartsWith(name))
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return i;
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}
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return -1;
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}
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}
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}
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