TileKill -> PlaceChest (hook changed, so did packet); +Bouncer
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3 changed files with 77 additions and 54 deletions
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@ -68,6 +68,7 @@ Putting this stuff down here so things don't conflict as often.
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* Added `TSPlayer` object to `GetDataHandlers.LiquidSetEventArgs`. (@hakusaro)
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* Removed `TShock.StartInvasion` for public use (moved to Utils and marked internal). (@hakusaro)
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* Fixed invasions started by TShock not reporting size correctly and probably not working at all. (@hakusaro)
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* Removed `GetDataHandlers.TileKill` and replaced it with `GetDataHandlers.PlaceChest` as the packet originally designated as tile kill is now only used for chests. (@hakusaro)
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## TShock 4.3.25
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* Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6.
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@ -42,6 +42,7 @@ namespace TShockAPI
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{
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// Setup hooks
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GetDataHandlers.PlaceChest.Register(OnPlaceChest);
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GetDataHandlers.LiquidSet.Register(OnLiquidSet);
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GetDataHandlers.ProjectileKill.Register(OnProjectileKill);
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GetDataHandlers.PlayerUpdate.Register(OnPlayerUpdate);
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@ -53,6 +54,61 @@ namespace TShockAPI
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GetDataHandlers.TileEdit.Register(OnTileEdit);
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}
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internal void OnPlaceChest(object sender, GetDataHandlers.PlaceChestEventArgs args)
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{
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int tileX = args.TileX;
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int tileY = args.TileY;
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int flag = args.Flag;
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if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
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args.Handled = true;
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return;
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if (TShock.CheckIgnores(args.Player))
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{
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Handled = true;
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return;
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}
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if (flag != 0 && flag != 4 // if no container or container2 placement
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&& Main.tile[tileX, tileY].type != TileID.Containers
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&& Main.tile[tileX, tileY].type != TileID.Dressers
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&& Main.tile[tileX, tileY].type != TileID.Containers2
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&& (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
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{
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Handled = true;
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return;
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}
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if (flag == 2) //place dresser
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{
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if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Teleporter) ||
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(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Teleporter))
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{
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//Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes.
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Handled = true;
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return;
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}
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}
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if (TShock.CheckTilePermission(args.Player, tileX, tileY))
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{
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Handled = true;
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return;
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}
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if (TShock.CheckRangePermission(args.Player, tileX, tileY))
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{
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Handled = true;
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return;
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}
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}
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/// <summary>Handles Bouncer's liquid set anti-cheat.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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@ -352,35 +352,41 @@ namespace TShockAPI
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}
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/// <summary>
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/// For use in a TileKill event
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/// For use in a PlaceChest event
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/// </summary>
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public class TileKillEventArgs : HandledEventArgs
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public class PlaceChestEventArgs : HandledEventArgs
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{
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/// <summary>The TSPlayer that triggered the event</summary>
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public TSPlayer Player { get; set; }
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/// <summary>What the packet is doing (see MP packet docs).</summary>
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public int Flag { get; set; }
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/// <summary>
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/// The X coordinate that is being killed
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/// The X coordinate
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/// </summary>
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public int TileX { get; set; }
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/// <summary>
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/// The Y coordinate that is being killed
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/// The Y coordinate
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/// </summary>
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public int TileY { get; set; }
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}
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/// <summary>
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/// TileKill - When a tile is removed from the world
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/// When a chest is added or removed from the world.
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/// </summary>
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public static HandlerList<TileKillEventArgs> TileKill;
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public static HandlerList<PlaceChestEventArgs> PlaceChest;
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private static bool OnTileKill(int tilex, int tiley)
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private static bool OnPlaceChest(TSPlayer player, int flag, int tilex, int tiley)
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{
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if (TileKill == null)
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if (PlaceChest == null)
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return false;
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var args = new TileKillEventArgs
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var args = new PlaceChestEventArgs
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{
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Player = player,
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Flag = flag,
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TileX = tilex,
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TileY = tiley,
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};
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TileKill.Invoke(null, args);
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PlaceChest.Invoke(null, args);
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return args.Handled;
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}
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@ -1391,7 +1397,7 @@ namespace TShockAPI
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{ PacketTypes.ProjectileNew, HandleProjectileNew },
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{ PacketTypes.TogglePvp, HandleTogglePvp },
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{ PacketTypes.PlayerTeam, HandlePlayerTeam },
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{ PacketTypes.TileKill, HandleTileKill },
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{ PacketTypes.TileKill, HandlePlaceChest },
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{ PacketTypes.LiquidSet, HandleLiquidSet },
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{ PacketTypes.PlayerSpawn, HandleSpawn },
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{ PacketTypes.ChestGetContents, HandleChestOpen },
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@ -2335,56 +2341,16 @@ namespace TShockAPI
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return false;
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}
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private static bool HandleTileKill(GetDataHandlerArgs args)
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private static bool HandlePlaceChest(GetDataHandlerArgs args)
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{
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int flag = args.Data.ReadByte();
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int tileX = args.Data.ReadInt16();
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int tileY = args.Data.ReadInt16();
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args.Data.ReadInt16(); // Ignore style
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if (OnTileKill(tileX, tileY))
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if (OnPlaceChest(args.Player, flag, tileX, tileY))
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return true;
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if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
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return true;
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if (TShock.CheckIgnores(args.Player))
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{
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args.Player.SendTileSquare(tileX, tileY, 3);
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return true;
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}
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if (flag != 0 && flag != 4 // if no container or container2 placement
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&& Main.tile[tileX, tileY].type != TileID.Containers
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&& Main.tile[tileX, tileY].type != TileID.Dressers
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&& Main.tile[tileX, tileY].type != TileID.Containers2
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&& (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
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{
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args.Player.SendTileSquare(tileX, tileY, 3);
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return true;
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}
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if (flag == 2) //place dresser
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{
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if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Teleporter) ||
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(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Teleporter))
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{
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//Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes.
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args.Player.SendTileSquare(tileX, tileY, 3);
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return true;
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}
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}
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if (TShock.CheckTilePermission(args.Player, tileX, tileY))
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{
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args.Player.SendTileSquare(tileX, tileY, 3);
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return true;
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}
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if (TShock.CheckRangePermission(args.Player, tileX, tileY))
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{
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args.Player.SendTileSquare(tileX, tileY, 3);
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return true;
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}
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return false;
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}
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