TileKill -> PlaceChest (hook changed, so did packet); +Bouncer

This commit is contained in:
Lucas Nicodemus 2017-12-14 20:13:25 -07:00
parent 9f8db96188
commit 6d7c8aa019
3 changed files with 77 additions and 54 deletions

View file

@ -68,6 +68,7 @@ Putting this stuff down here so things don't conflict as often.
* Added `TSPlayer` object to `GetDataHandlers.LiquidSetEventArgs`. (@hakusaro)
* Removed `TShock.StartInvasion` for public use (moved to Utils and marked internal). (@hakusaro)
* Fixed invasions started by TShock not reporting size correctly and probably not working at all. (@hakusaro)
* Removed `GetDataHandlers.TileKill` and replaced it with `GetDataHandlers.PlaceChest` as the packet originally designated as tile kill is now only used for chests. (@hakusaro)
## TShock 4.3.25
* Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6.

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@ -42,6 +42,7 @@ namespace TShockAPI
{
// Setup hooks
GetDataHandlers.PlaceChest.Register(OnPlaceChest);
GetDataHandlers.LiquidSet.Register(OnLiquidSet);
GetDataHandlers.ProjectileKill.Register(OnProjectileKill);
GetDataHandlers.PlayerUpdate.Register(OnPlayerUpdate);
@ -53,6 +54,61 @@ namespace TShockAPI
GetDataHandlers.TileEdit.Register(OnTileEdit);
}
internal void OnPlaceChest(object sender, GetDataHandlers.PlaceChestEventArgs args)
{
int tileX = args.TileX;
int tileY = args.TileY;
int flag = args.Flag;
if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
args.Handled = true;
return;
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if (flag != 0 && flag != 4 // if no container or container2 placement
&& Main.tile[tileX, tileY].type != TileID.Containers
&& Main.tile[tileX, tileY].type != TileID.Dressers
&& Main.tile[tileX, tileY].type != TileID.Containers2
&& (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
{
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if (flag == 2) //place dresser
{
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Teleporter) ||
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Teleporter))
{
//Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes.
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
}
if (TShock.CheckTilePermission(args.Player, tileX, tileY))
{
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if (TShock.CheckRangePermission(args.Player, tileX, tileY))
{
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
}
/// <summary>Handles Bouncer's liquid set anti-cheat.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>

View file

@ -352,35 +352,41 @@ namespace TShockAPI
}
/// <summary>
/// For use in a TileKill event
/// For use in a PlaceChest event
/// </summary>
public class TileKillEventArgs : HandledEventArgs
public class PlaceChestEventArgs : HandledEventArgs
{
/// <summary>The TSPlayer that triggered the event</summary>
public TSPlayer Player { get; set; }
/// <summary>What the packet is doing (see MP packet docs).</summary>
public int Flag { get; set; }
/// <summary>
/// The X coordinate that is being killed
/// The X coordinate
/// </summary>
public int TileX { get; set; }
/// <summary>
/// The Y coordinate that is being killed
/// The Y coordinate
/// </summary>
public int TileY { get; set; }
}
/// <summary>
/// TileKill - When a tile is removed from the world
/// When a chest is added or removed from the world.
/// </summary>
public static HandlerList<TileKillEventArgs> TileKill;
public static HandlerList<PlaceChestEventArgs> PlaceChest;
private static bool OnTileKill(int tilex, int tiley)
private static bool OnPlaceChest(TSPlayer player, int flag, int tilex, int tiley)
{
if (TileKill == null)
if (PlaceChest == null)
return false;
var args = new TileKillEventArgs
var args = new PlaceChestEventArgs
{
Player = player,
Flag = flag,
TileX = tilex,
TileY = tiley,
};
TileKill.Invoke(null, args);
PlaceChest.Invoke(null, args);
return args.Handled;
}
@ -1391,7 +1397,7 @@ namespace TShockAPI
{ PacketTypes.ProjectileNew, HandleProjectileNew },
{ PacketTypes.TogglePvp, HandleTogglePvp },
{ PacketTypes.PlayerTeam, HandlePlayerTeam },
{ PacketTypes.TileKill, HandleTileKill },
{ PacketTypes.TileKill, HandlePlaceChest },
{ PacketTypes.LiquidSet, HandleLiquidSet },
{ PacketTypes.PlayerSpawn, HandleSpawn },
{ PacketTypes.ChestGetContents, HandleChestOpen },
@ -2335,56 +2341,16 @@ namespace TShockAPI
return false;
}
private static bool HandleTileKill(GetDataHandlerArgs args)
private static bool HandlePlaceChest(GetDataHandlerArgs args)
{
int flag = args.Data.ReadByte();
int tileX = args.Data.ReadInt16();
int tileY = args.Data.ReadInt16();
args.Data.ReadInt16(); // Ignore style
if (OnTileKill(tileX, tileY))
if (OnPlaceChest(args.Player, flag, tileX, tileY))
return true;
if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
return true;
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendTileSquare(tileX, tileY, 3);
return true;
}
if (flag != 0 && flag != 4 // if no container or container2 placement
&& Main.tile[tileX, tileY].type != TileID.Containers
&& Main.tile[tileX, tileY].type != TileID.Dressers
&& Main.tile[tileX, tileY].type != TileID.Containers2
&& (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
{
args.Player.SendTileSquare(tileX, tileY, 3);
return true;
}
if (flag == 2) //place dresser
{
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Teleporter) ||
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Teleporter))
{
//Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes.
args.Player.SendTileSquare(tileX, tileY, 3);
return true;
}
}
if (TShock.CheckTilePermission(args.Player, tileX, tileY))
{
args.Player.SendTileSquare(tileX, tileY, 3);
return true;
}
if (TShock.CheckRangePermission(args.Player, tileX, tileY))
{
args.Player.SendTileSquare(tileX, tileY, 3);
return true;
}
return false;
}