TileKill -> PlaceChest (hook changed, so did packet); +Bouncer

This commit is contained in:
Lucas Nicodemus 2017-12-14 20:13:25 -07:00
parent 9f8db96188
commit 6d7c8aa019
3 changed files with 77 additions and 54 deletions

View file

@ -42,6 +42,7 @@ namespace TShockAPI
{
// Setup hooks
GetDataHandlers.PlaceChest.Register(OnPlaceChest);
GetDataHandlers.LiquidSet.Register(OnLiquidSet);
GetDataHandlers.ProjectileKill.Register(OnProjectileKill);
GetDataHandlers.PlayerUpdate.Register(OnPlayerUpdate);
@ -53,6 +54,61 @@ namespace TShockAPI
GetDataHandlers.TileEdit.Register(OnTileEdit);
}
internal void OnPlaceChest(object sender, GetDataHandlers.PlaceChestEventArgs args)
{
int tileX = args.TileX;
int tileY = args.TileY;
int flag = args.Flag;
if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
args.Handled = true;
return;
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if (flag != 0 && flag != 4 // if no container or container2 placement
&& Main.tile[tileX, tileY].type != TileID.Containers
&& Main.tile[tileX, tileY].type != TileID.Dressers
&& Main.tile[tileX, tileY].type != TileID.Containers2
&& (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
{
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if (flag == 2) //place dresser
{
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Teleporter) ||
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Teleporter))
{
//Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes.
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
}
if (TShock.CheckTilePermission(args.Player, tileX, tileY))
{
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if (TShock.CheckRangePermission(args.Player, tileX, tileY))
{
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
}
/// <summary>Handles Bouncer's liquid set anti-cheat.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>