diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index d5e3b2c7..6c9cec8c 100644 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -3126,7 +3126,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_timefreeze)) { - args.Player.SendErrorMessage("You have no permission to freeze the time of the server!"); + args.Player.SendErrorMessage("You don't have permission to freeze the time of the server!"); return true; } break; @@ -3138,7 +3138,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_timeset)) { - args.Player.SendErrorMessage("You have no permission to modify the time of the server!"); + args.Player.SendErrorMessage("You don't have permission to modify the time of the server!"); return true; } break; @@ -3147,7 +3147,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_godmode)) { - args.Player.SendErrorMessage("You have no permission to toggle godmode!"); + args.Player.SendErrorMessage("You don't have permission to toggle godmode!"); return true; } break; @@ -3156,7 +3156,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_windstrength)) { - args.Player.SendErrorMessage("You have no permission to modify the wind strength of the server!"); + args.Player.SendErrorMessage("You don't have permission to modify the wind strength of the server!"); return true; } break; @@ -3165,7 +3165,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_rainstrength)) { - args.Player.SendErrorMessage("You have no permission to modify the rain strength of the server!"); + args.Player.SendErrorMessage("You don't have permission to modify the rain strength of the server!"); return true; } break; @@ -3174,7 +3174,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_timespeed)) { - args.Player.SendErrorMessage("You have no permission to modify the time speed of the server!"); + args.Player.SendErrorMessage("You don't have permission to modify the time speed of the server!"); return true; } break; @@ -3183,7 +3183,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_rainfreeze)) { - args.Player.SendErrorMessage("You have no permission to freeze the rain strength of the server!"); + args.Player.SendErrorMessage("You don't have permission to freeze the rain strength of the server!"); return true; } break; @@ -3192,7 +3192,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_windfreeze)) { - args.Player.SendErrorMessage("You have no permission to freeze the wind strength of the server!"); + args.Player.SendErrorMessage("You don't have permission to freeze the wind strength of the server!"); return true; } break; @@ -3201,7 +3201,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_placementrange)) { - args.Player.SendErrorMessage("You have no permission to modify the tile placement range of your character!"); + args.Player.SendErrorMessage("You don't have permission to modify the tile placement range of your character!"); return true; } break; @@ -3210,7 +3210,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_setdifficulty)) { - args.Player.SendErrorMessage("You have no permission to modify the world dificulty of the server!"); + args.Player.SendErrorMessage("You don't have permission to modify the world dificulty of the server!"); return true; } break; @@ -3219,7 +3219,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_biomespreadfreeze)) { - args.Player.SendErrorMessage("You have no permission to freeze the biome spread of server!"); + args.Player.SendErrorMessage("You don't have permission to freeze the biome spread of server!"); return true; } break; @@ -3228,7 +3228,7 @@ namespace TShockAPI { if (!args.Player.HasPermission(Permissions.journey_setspawnrate)) { - args.Player.SendErrorMessage("You have no permission to modify the NPC spawn rate of server!"); + args.Player.SendErrorMessage("You don't have permission to modify the NPC spawn rate of server!"); return true; } break;