Fixing SSC for real

This commit is contained in:
Patrikk 2016-06-26 01:00:08 +02:00
parent be3b2b13cf
commit 6f42ac1215
2 changed files with 27 additions and 35 deletions

View file

@ -793,12 +793,20 @@ namespace TShockAPI
var group = TShock.Utils.GetGroup(user.Group);
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.User = user;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (Main.ServerSideCharacter)
{
if (args.Player.HasPermission(Permissions.bypassssc))
{
args.Player.PlayerData.RestoreCharacter(args.Player);
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.PlayerData.RestoreCharacter(args.Player);
}
args.Player.LoginFailsBySsi = false;
@ -808,17 +816,6 @@ namespace TShockAPI
if (args.Player.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.User = user;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + user.Name + ".");

View file

@ -1476,12 +1476,20 @@ namespace TShockAPI
var group = TShock.Utils.GetGroup(user.Group);
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.User = user;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (Main.ServerSideCharacter)
{
if (args.Player.HasPermission(Permissions.bypassssc))
{
args.Player.PlayerData.RestoreCharacter(args.Player);
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.PlayerData.RestoreCharacter(args.Player);
}
args.Player.LoginFailsBySsi = false;
@ -1491,17 +1499,6 @@ namespace TShockAPI
if (args.Player.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.User = user;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
@ -1551,12 +1548,20 @@ namespace TShockAPI
var group = TShock.Utils.GetGroup(user.Group);
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.User = user;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (Main.ServerSideCharacter)
{
if (args.Player.HasPermission(Permissions.bypassssc))
{
args.Player.PlayerData.RestoreCharacter(args.Player);
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.PlayerData.RestoreCharacter(args.Player);
}
args.Player.LoginFailsBySsi = false;
@ -1566,17 +1571,7 @@ namespace TShockAPI
if (args.Player.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.User = user;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
TShock.Users.SetUserUUID(user, args.Player.UUID);