sync
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2 changed files with 2 additions and 2 deletions
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@ -110,6 +110,7 @@ namespace TShockAPI
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{ PacketTypes.PlayerAnimation, HandlePlayerAnimation },
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{ PacketTypes.PlayerMana, HandlePlayerMana },
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{ PacketTypes.PlayerTeam, HandlePlayerTeam },
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{ PacketTypes.TeamChangeWithSpawnCheck, HandlePlayerTeam },
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{ PacketTypes.SignRead, HandleSignRead },
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{ PacketTypes.SignNew, HandleSign },
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{ PacketTypes.LiquidSet, HandleLiquidSet },
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@ -2751,7 +2752,6 @@ namespace TShockAPI
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if (Main.ServerSideCharacter)
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{
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// As long as the player has not changed his spawnpoint since initial connection,
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// we should not use the client's spawnpoint value. This is because the spawnpoint
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// value is not saved on the client when SSC is enabled. Hence, we have to assert
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