Additional fixes for beds/ssc

This commit is contained in:
k0rd 2013-10-04 17:16:02 -04:00
parent 3df69f9765
commit 71e18c146c

View file

@ -2706,9 +2706,8 @@ namespace TShockAPI
if ((TShock.Config.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
{
if (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY -1))
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY -1)))
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) -48);
}
args.Player.Dead = false;