Fixes #439
Adds a configurable world name to be sent to clients which is saved as the name of the server.
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ccdedca196
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727bff5bd4
3 changed files with 5 additions and 3 deletions
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@ -83,7 +83,8 @@ namespace TShockAPI
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[Description("Not implemented")] public string RconPassword = "";
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[Description("Not implemented")] public int RconPort = 7777;
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[Description("Used when replying to a rest /status request.")] public string ServerName = "";
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[Description("Used when replying to a rest /status request or sent to the client when UseServerName is true.")] public string ServerName = "";
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[Description("Sends ServerName in place of the world name to clients.")] public bool UseServerName = false;
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[Description("Not implemented")] public string MasterServer = "127.0.0.1";
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[Description("Valid types are \"sqlite\" and \"mysql\"")] public string StorageType = "sqlite";
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@ -238,7 +238,7 @@ namespace TShockAPI
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}
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private void SendWorldInfo(int tilex, int tiley, bool fakeid)
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public void SendWorldInfo(int tilex, int tiley, bool fakeid)
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{
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using (var ms = new MemoryStream())
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{
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@ -263,7 +263,7 @@ namespace TShockAPI
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(NPC.downedBoss3 ? WorldInfoFlag.DownedBoss3 : WorldInfoFlag.None) |
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(Main.hardMode ? WorldInfoFlag.HardMode : WorldInfoFlag.None) |
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(NPC.downedClown ? WorldInfoFlag.DownedClown : WorldInfoFlag.None),
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WorldName = Main.worldName
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WorldName = TShock.Config.UseServerName ? TShock.Config.ServerName : Main.worldName
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};
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msg.PackFull(ms);
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SendRawData(ms.ToArray());
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@ -739,6 +739,7 @@ namespace TShockAPI
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handler.Handled = true;
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return;
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}
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player.SendWorldInfo(Main.spawnTileX, Main.spawnTileY, false);
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}
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private void OnLeave(int ply)
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