Fixed UI issues caused by setting wind speed to high values

This commit is contained in:
ProfessorXZ 2016-09-10 23:35:30 +02:00
parent 4dca73a6cc
commit 7376ad8b0e
2 changed files with 2 additions and 1 deletions

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@ -24,6 +24,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Explosives are no longer blocked by range checks (@ProfessorXZ)
* Players can no longer bypass tile checks by using the Tile packet (@ProfessorXZ)
* Fixed a bug where players couldn't hammer a Junction Box without "allowclientsideworldedit" permission (@Patrikkk)
* Fixed the client's UI not being draw when setting wind speed to abnormal values (@ProfessorXZ)
## TShock 4.3.17

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@ -3917,7 +3917,7 @@ namespace TShockAPI
}
int speed;
if (!int.TryParse(args.Parameters[0], out speed))
if (!int.TryParse(args.Parameters[0], out speed) || speed * 100 < 0)
{
args.Player.SendErrorMessage("Invalid wind speed!");
return;